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Thousand Sons List

 Post subject: Thousand Sons List
PostPosted: Tue Jan 19, 2010 3:28 pm 
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Quote: (frogbear @ Jan. 19 2010, 08:30 )

Quote: 

Towers:  I like these as a core formation because they are iconic.


As you stated, the list will be played by your hard core players. These people like fluff over min-maxed lists. In this case, I do not believe your concerns are realistic. As an example, I can make this:

2990 points
Thousand Sons Retinue + 5xRhino + Thrall Wizard
Silver Towers x4 - 360
Silver Towers x4 - 360
Silver Towers x4 - 360
Silver Towers x4 - 360
Silver Towers x4 - 360
Silver Towers x4 - 360
Silver Towers x4 - 360

Do you really wish to see these type of lists? By placing them in support, you will do a lot better.

Are you worried about balance or style?  I'm actually not bothered by either.

Stylistically, a horde of Silver Towers suits me just fine.  Is it any worse than this?

Thousand Sons Retinue + upgrades
Predators X6 - 300
Predators X6 - 300
Predators X6 - 300
Predators X6 - 300
Predators X6 - 300
Predators X6 - 300
Predators X6 - 300
Predators X6 - 300


As far as balance issues,  The Predator version might be competitive.  I'm certain the Silver Tower version would die quick and silent.  They are simply too few units in too small formations with too weak of armor saves.  8 activations, 7 of which break on 1-2 casualties, with a total army unit count of less than 50 units is doomed.

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 Post subject: Thousand Sons List
PostPosted: Tue Jan 19, 2010 9:03 pm 
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Silver towers have Fearless, the range, the save, and the skimmer ability over Predators

MW5+ at 60 cm and 3x75cm cannons means these guys are pop up and shoot. Three of those formations concentrating on 1-2 units a turn will really hurt the opposition. Yet we are getting away from the point here...

If that is what you want a force to look like then that if your choice.

My preference would have been for more Marine based items (Rubric Marines having 2-3 squads), maybe a mech division, and then the rest of the Tzeentch stuff. Yes I can make this, however the list itself is not designed to encourage a Thousand Sons force. It is more aligned to encourage a Tzeentch free-for-all which should not be the direction for the Thousand Sons IMO. It should have a strong basing in the Marine element.

As you stated, the Thousand Sons Marines are what make it different to a Black Legion or any other Tzeentch lists. Not having base requirements to have this be the case is a mistake IMO. That's all.

Once again, a tiered structure will give the restrictions required to make sure people take a Thousand Sons list and not a Tzeentch daeminic horde.

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 Post subject: Thousand Sons List
PostPosted: Wed Jan 20, 2010 12:40 pm 
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Hi guys,

Just read up on the discussions since the last time I played and I must say I'm more than a little excited about some of the ideas thrown around.

Love the idea of reducing base cost of the retinues and not that fussed on losing 'March' for a further points reduction.

Not too keen on losing dreadnoughts as neal suggests, 1 reason is I have about 9 of the blighters painted up and the other is in 40K I have 3 TS dreads. I love dreads and think they look well in a retinue of TS. Like garrisoning a retinue with a defiler or 2, some dreads and possibly a Land Raider (been a while since I played so don't know what's allowed now)

Love the Tzaangor/thrall formation and think this would definitely spice up the mix. Yes, it is no longer a pure rubric TS list but when I regularly can only field 6/7 formations at 3K I think a small costing unit may be the answer. In my mind the planet of sorcerors was rampant with Tzaangors, multi coloured and hued beastmen running around doing what was asked of them. That was the impression given in Realms of Chaos.

With a resurgence in my gaming group for Epic/Warmaster I think you can count on some test games happening. My main opponent was always sick of me dropping TS Termies and retinues from teleport** on his head so this may open up new tactics for me.

** - I am pretty sure I was playing Ahriman correctly in that 1 purchase of him gave every rubric formation the teleport ability (the downside was units without rubric - dreads etc could not be attached)

All in all I'm stoked that my favourite cult list is getting some more attention.

D.

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 Post subject: Thousand Sons List
PostPosted: Wed Jan 20, 2010 12:44 pm 
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Just FYI, my typical lists would be something like:

2/3 TS retinues 1 with Ahriman, sometimes 1 with (O-man) defilers, some dreads
1/2 TS Terminators
An armoured formation - 2 LR/4 pred typically
Silver Towers - 4/6
warhound eq titan
Doomwing formation if points to spare

I don't know offhand what points that accumulates to - just recalling what units I have painted.

D.

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 Post subject: Thousand Sons List
PostPosted: Wed Jan 20, 2010 1:37 pm 
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Quote: (daemonkin @ Jan. 20 2010, 20:40 )

Love the idea of reducing base cost of the retinues and not that fussed on losing 'March' for a further points reduction.

I have been looking at the list for a while now with these ideas and thought it was finally the right time to bring these up.

Quote: 

Not too keen on losing dreadnoughts as neal suggests


For pure flavour, I agree

Quote: 

Love the Tzaangor/thrall formation and think this would definitely spice up the mix.


Well that is now 2 players neal (that have a high % chance of playing the army) that would love to see these in the list...


Quote: 

My main opponent was always sick of me dropping TS Termies and retinues from teleport** on his head


This is always going to be a common problem with Fearless units. It is not fun to come up against such units. Hence my interests in trying to get people to change their thoughts on the Chaos lists to get away from this 'bugbear' called Fearless where possible.


Quote: 

** - I am pretty sure I was playing Ahriman correctly in that 1 purchase of him gave every rubric formation the teleport ability


Only for the Formation it is bought for, not for every Marine formation.


Quote: 

All in all I'm stoked that my favourite cult list is getting some more attention.


Well the first step is in having a voice which you have done. Now let's see if we can get neal to budge on some of our common interests    :shake:

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 Post subject: Thousand Sons List
PostPosted: Wed Jan 20, 2010 4:59 pm 
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Quote: (frogbear @ Jan. 19 2010, 20:03 )

My preference would have been for more Marine based items (Rubric Marines having 2-3 squads), maybe a mech division, and then the rest of the Tzeentch stuff. Yes I can make this, however the list itself is not designed to encourage a Thousand Sons force. It is more aligned to encourage a Tzeentch free-for-all which should not be the direction for the Thousand Sons IMO.

I think we have a major issue of perceptions here.  I don't know where you get the idea that the Silver Towers are some sort of weird daemonic add-on that doesn't really fit with the legion but that's wrong.

The Towers are every bit as characteristically Thousand Sons as any of the legacy SM equipment they use.  They pre-date the Heresy.  They were the iconic residence of the Thousand Sons from the cities of the chapter's homeworld, Prospero.  Ahriman and his cabal cast the Rubric from the towers of the legion.  Although The Silver Towers are classified as "daemon engines," the Towers are crewed by sorcerers and thralls, not actually possessed by daemons like all the other engines.

In fact, I think there could be a case made that Silver Towers are not Tzeentch in general but instead are specifically a Thousand Sons item and should not be in any army except TSons.

Quote: 

Once again, a tiered structure will give the restrictions required to make sure people take a Thousand Sons list and not a Tzeentch daeminic horde.

What do you mean by "tiered structure"?

How do you think anything we've discussed could be turned to a non-TSons daemonic horde?  Is that about "daemon engine" towers?

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 Post subject: Thousand Sons List
PostPosted: Wed Jan 20, 2010 5:33 pm 
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Neal,

I have no problem with the silver towers and only think the min/max spam of them shows the absolute worst-case scenario. And even then as you have said that is still a valid Thousand Sons list.

I will discuss the proposed changes with my opponent and see what he is willing to accept if we can get a game in this weekend, I'll take notes and if possible some pics too.

Think I'll try the tzaangors/cultists as I have wanted to use my beastmen for something for a long time.

D.

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 Post subject: Thousand Sons List
PostPosted: Wed Jan 20, 2010 6:00 pm 
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Right now I'm thinking...

Core

1+ Retinue
6 or 9 TSons, 275 or 375
same upgrades

Armor
4-9 units, 50 points per Pred, 75 per LR

Towers
same

Daemons
same


Support (1 per Retinue)

Warcoven
4-6 Rubric Terminators 350 for 4, +85 for each

Disc Riders
same

Adept Cult
1 Novitiate + 9 Adepts, 175 points
Pact, Icon, Thralls

Upgrades

LR - 75 points each


Units

LR - no Fearless
Predators - no Fearless
Rubric Terminators - 4+CC
Dreadnought - no Warp Flame
Novitiate Sorcerer - character, Leader, +1 FF attack
Sorcerer Adepts - 6+, 6+, 5+, small arms only

===

So, just to knock out an example...

Supreme Commander - 5 Tsons, Cabal, 3 rhinos - 305
Ahriman's Chosen - 9 TSons, Ahriman's Chosen - 450
Garrison Retinue - 6 TSons, Deceiver - 350
Silver Towers (4) - 360
Silver Towers (4) - 360
Disc Riders - 9 Riders, Pact - 350
Adept Cult - 9 Adepts, Pact - 200
Adept cult - 9 Adepts, Pact - 200
Doomwings - 150
Doomwings - 150
6 Lesser Daemons - 120

2995 points, 10 Activations

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 Post subject: Thousand Sons List
PostPosted: Wed Jan 20, 2010 6:24 pm 
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Nice list. Does that mean in your list only the adept formations can summon?

Not wanting to let go of a bone (or horn) but could we mix/match adepts/tzaangors in a similar way to mutants/cultists in a LaTD list?

D.




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 Post subject: Thousand Sons List
PostPosted: Wed Jan 20, 2010 8:42 pm 
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Quote: (nealhunt @ Jan. 19 2010, 14:00 )

I agree they would recruit in some fashion.  What I disagree on is the methodology.

The Rubric marines are effectively immortal, barring total disintegration of the armor they are bound to.  At least the prevailing interpretation of the background seems to be that as long as they armor exists the rubric marine can be re-created - either retrieving the soul of the original occupant to rebind or binding a new soul from an undefined source.

The other side of the Rubric turning much of the legion to dust is that anyone with enough latent psychic power to survive the Rubric experienced a massive increase in their ability.  It was the proliferation of sorcerers and their availability to control the Rubric marines that allowed the legion to continue.  That means replacing sorcerers would be the real drive for recruitment.

Grunts and other servants aren't all that important.

However, the most important question is, if you are going to throw in standard, non-rubric marines, why have a TSons list?  What will distinguish it from a Tzeentch-aligned Black Legion list?  A few Tzeentch daemon engines doesn't really make it play differently.

I understand where you are coming from, I just dont see a recreation of the Rubric in a case by case basis as feasible.I always saw it as a freak occurrence brought about by a conclave of their best guys (barring Magnus) rather then an easily reproduced phenomenon.

The guys in Gotos book were (sort of) sorcerers, just not super powerful lighting-shooting guys. In other words, none of their powers were quantifiable for gameplay purposes (they just fought like Tactical marines for the most part). They helped Ahriman with his rituals, and mostly served the same purpose as Thrall Wizards without needing to die.

I dont think they needto be present (for the record), I was just pointing out that I didnt feel they should be excluded based on background. Game balance and too much similarity to the BL on the other hand, are legitimate reasons to exclude them if you decide to do so.

The problem I found with including TS with a formation of regular chaos marines (in the BL list)was that they made an already large formation unwieldy. They didnt really do anything aside from their use as meatbags.

If you wanted to include non-rubric Thousand Sons, I would sooner like them to be as a pseudo-Forlorn Hope or something like that. A small formation that serves a specific purpose that the army otherwise lacks.

I mentioned before that I didn't feel the list played particularly "Tzeenchy", but this is not really a fault that can be traced to any given source or person. GW have never gotten Tzeench right,IMO . Tzeentch the master strategist, whose armies seem to be more predictable than a Tyranid Gaunt swarm. :rock: Maybe the smaller unit sizes will change that a little bit, but I still think that magical proficiency can (and should) be represented with more than just pyrotechnics and demon summoning (especially in the case of the TSons). I understand the obvious design element in E:A for streamlining and not making dozens of exceptions to every rule, but if feel that if anybody really needs a level of "otherness" about them, Thousand Sons do. Some set of effects that can be activated by spending summoning points (instead of on daemons)might be an easy way to plug another element into this army. I dunno, I'd try something myself, but I know that my understanding of how this game works is not good enough to mess with the mechanics.

All things considered I think Neal is doing a fabulous job on getting this faction some serious recognition for a change. Keep it up :agree:

P.S.@daemonkin: Notice that the cultists in this list dont have a heavy weapon, which normally would be the trade-off for using (superior, but unarmed)mutants. I dont see what purpose these cultists would serve in this incarnation other than daemon summoning, being essentially unarmed children. Holding objectives? I dunno.


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 Post subject: Thousand Sons List
PostPosted: Wed Jan 20, 2010 10:09 pm 
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Quote: (nealhunt @ Jan. 21 2010, 00:59 )

I think we have a major issue of perceptions here.  

Quote: 

Once again, a tiered structure will give the restrictions required to make sure people take a Thousand Sons list and not a Tzeentch daeminic horde.

What do you mean by "tiered structure"?

How do you think anything we've discussed could be turned to a non-TSons daemonic horde?  Is that about "daemon engine" towers?

Not really. I understand your point. I just think that Marines with their iconic headress should be the flavour of the list

Quote: 

What do you mean by "tiered structure"?


You must take one thousand Sons Marine unit to take either Terminators and a Silver Towers Unit. Hence if I buy a Marine unit it allows me to buy the Terminators and Silver Towers. If I want 2nd units of either the two, then a 2nd unit of Marines is necessary.

It would place the emphasis back on Marines. Depends where you want the emphasis.

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 Post subject: Thousand Sons List
PostPosted: Thu Jan 21, 2010 1:02 am 
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I would introduce an Upgrade to add one or two units of Thousand Sons Chosen. Thats a squad made entirely out of Sorcerers.

Thousand Sons Chosen
Type Speed Armour CloseCombat Firefight
Infantry 15cm 4+ 4+ 4+
Weapon Range Firepower Notes
Bolt of Change 15cm AT4+ -
Gift of Chaos (15cm) Small Arms Extra-Attack (+1)
Warptime (base cotnact) Assautl Weapons Extra-Attack (+1)
Notes: Fearless, Invulnerable Save.

Upgrade: Replace 1-2 Thousand Sons Rubric Marine units with one Thounsand Sons Chosen unit each. Cost +50 pointd each




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 Post subject: Thousand Sons List
PostPosted: Thu Jan 21, 2010 3:59 pm 
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BL:  I don't think that another expensive option is needed.  The main problem with the versions up through 3.X is the raw expense of the formations.

===

Tzeentchiness - Obviously, there are conflicting opinions on how exotic the list feels.  To me, that is a good sign that we're starting to reach a middle ground.

Beastmen - What is the reason behind the desire for Beastmen specifically?  How would they fit the Thousand Sons "feel" of the list?

===

Edit:  I'm also thinking about cutting the whole "strategy roll can give or take from the daemon pool" rule.  Personally, I never remember to do that with any of the chaos lists.




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 Post subject: Thousand Sons List
PostPosted: Thu Jan 21, 2010 4:00 pm 
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Quote: (daemonkin @ Jan. 20 2010, 17:24 )

Does that mean in your list only the adept formations can summon?

The Disc Riders had a Pact, too.

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 Post subject: Thousand Sons List
PostPosted: Thu Jan 21, 2010 4:13 pm 
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Neal,

Missed that one.

IDK about the beasts. At a push I'll use the models for my adepts but if you remember the 2nd/3rd(?) chaos codex (yellow cover Abbadabba ding dong on front) had a lost and damned section and they were included in there.

Even in RT days Tzaangors were always part of the Tzeentch forces as Khorngors, pestigors and slaangors were for their gods.

Just love the models. shrug.

D.

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