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Thousand Sons List

 Post subject: Thousand Sons List
PostPosted: Sat Jan 16, 2010 12:58 am 
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Quote: (nealhunt @ Jan. 16 2010, 06:45 )

Okay, I see where you're going.  I had something similar in mind, only with daemons instead of Tzaangors.  

Funny you shoulld say that. I am currently trying to figure out how I will place Daemons into a Squad for a Slaanesh list   :;):

Quote: 

I think this is a little too expensive.


That is a tough one. I have considered the costs against E&C's and Zomobo's beastmen, as well as the World Eater Bloodgors. The background costing considered also looked at various other armies (Orks, Imp Guard), and also took into account Strategy rating, use and supporting army.

- Remember that the Thousand Sons have a strategy rating of 5+
- Thousand Sons also have some really hard RA and Fearless Core units
- FF I judge to be about 1.25 - 1.5 times more effective than CC
- MW FF I judge to be 1.5 - 2.0 times more effective that CC MW

Hence all the reasons above came out to 200 points keeping in line with all the work I did pricing the Bloodgors.

Quote: 

I'd give the sorcerers 6+CC.  After all, these are supposed to be tough guys on the way to being TSons sorcerers.  Possibly some token armor save, whether from actual armor or psychic defenses.


No real problem. It was early morning when I wrote it.

Quote: 

On a minor note, I think "thrall" in the TSons fluff denotes expendables so a different name would be better.


I was going by the Lost and the Damned book. It is my first point of call before all other supplements. That's not a problem however.

Quote: 

Subbing in possible daemons for the beastmen I was thinking along the lines of...

Novitiate Sorcerer
AR/CC/FF/Weapon/Range/Firepower
6+/6+/5+/(spell)/(small arms 15cm)

Novitiate Cabal - Initiative 2+, 150 points
1 TSons Lord (the trainer - possibly Icon Bearer or custom character)
9 Novitiate Sorcerers
Upgrades - Pact, Icon, Thrall Wizards


Where are the subs? No Beastmen?   :down:   I was also considering people's collections and what they would have readily available to use with such a list.

- Noviate Sorcerer looks fine
- Lord Noviate - Should have something to stand out but not too much. Leader I would think is a must.

Remember the main goal is to get a cheaper formation yet not too cheap that it can be pop-corned. 150 is pretty cheap IMO. If you needed to, give the Lord Noviate the Daemonic Pact ability and cost them at 175 points base (personally I would go 200 points and err on the side of caution). It would definitely start to give them a place within the list.
 
Quote: 

It could even be tricked out as a Greater Daemon conduit for ~375, including the GD.


Let the player decide that. If they wish to spend the points, then let them do it.




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 Post subject: Thousand Sons List
PostPosted: Sat Jan 16, 2010 1:16 am 
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Hmmm those Novitiate/Thrall Sorcerers are just ordinary human psykers not Space Marines, aren't they?
So they should be pretty crap stats whise and never be considered to be new recruits for Thousand Sons Sorcerers.
They only have the Rubric Marines and Thousand Sons Sorcerers. The only new recruits i can think of are Chaos Space Marine Sorcerers from other Legions and/or Renegade Chapters.
Else they would use gene-seed from fallen Sorcerers or stolen gene-seed (preferably from Librarians and/or foreign Sorcerers) to actually recruit the conventional way. So the army could have non-Rubric Tzeentch aligned Chaos Space Marines.

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 Post subject: Thousand Sons List
PostPosted: Sat Jan 16, 2010 1:17 am 
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Neal

I totally misseed the Thrall Wizards in your list. That is a very interesting take.  :agree:

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 Post subject: Thousand Sons List
PostPosted: Sat Jan 16, 2010 1:23 am 
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Quote: (BlackLegion @ Jan. 16 2010, 09:16 )

So the army could have non-Rubric Tzeentch aligned Chaos Space Marines.


I have come across such fluff, however I was taking it as the old old old 40K fluff.

Neal, do you see such forces making an appearance in this list or keep it 'Rubric' marine only?

My preference: I think for character and the whole "No March Move" aspect, only 'Rubric' Marines allowed.

I honestly think removing the March move from Thousand Sons marines will have an impact for purposes of Garrisoning, running between cover, and the last minute objective grab. It will open up new strategies for the opponent and the player, that I believe is definitely worth testing.




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 Post subject: Thousand Sons List
PostPosted: Sat Jan 16, 2010 1:28 am 
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Quote: (BlackLegion @ Jan. 16 2010, 09:16 )

Hmmm those Novitiate/Thrall Sorcerers are just ordinary human psykers not Space Marines, aren't they?
So they should be pretty crap stats whise and never be considered to be new recruits for Thousand Sons Sorcerers.

That was my original Thrall Wizards that I posted on the previous page.

Quote: 

The only new recruits i can think of are Chaos Space Marine Sorcerers from other Legions and/or Renegade Chapters.


I think you mean Librarians   :grin:    Could you imagine a unit of Librarians? (plural)  Ouch!




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 Post subject: Thousand Sons List
PostPosted: Sat Jan 16, 2010 1:45 am 
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I know I know. I keep writing, but I have alot of ideas and thoughts.

Rubric Terminator Costing

I feel these guys are far too cheap. I agree with Hena's Death Guard costing in that these guys should be worth 100 points a unit (minimum). That is not even taking into account the extra 50 points Hena has on his costings and I have for the World Eaters who pay to (same as Hena) to teleport. As it stands the Rubric terminators are exactly the same as Death Guard yet the Thousand Sons have a 5 Strategy Rating.

As these are 'Rubric' terminators, I think the 3+CC & 3+FF is unjustified, and that both these stats (or just the CC) should go up to 4+ (following the example of the 'Rubric' Marines in a way. This would distinguish them from other Terminators. This alone would make up for the +1 Strategy rating

I then would adopt the +50 points (whether that is to take the unit as per the Death Guard list or to Teleport as per the World Eater list).

Just my thoughts.

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 Post subject: Thousand Sons List
PostPosted: Sat Jan 16, 2010 1:45 am 
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Librarians/Sorcerers...whatever  :grin:  The two terms are interchangeable. Librarian = Loyal, Sorcerer = Traitor/Renegade/Chaos. Both are Space Marine Psykers.

A whole unit of Chaos Space Marine Sorcerers is possible. In the last version of Codex Chaos Space Marine in the Book of Tzeentch section it states that a Squad of Chaos Space Marine Chosen of the Thousand Sons Legion could be given the Mark of Tzeentch which upgraded the whole unit to Sorcerers :grin:

@Rubric Terminators: How comes that they have a ranged shooting attack (two infact)? They aren't led by more Sorcerers than the generic Rubric Marines which don`t have a ranged attack too.




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 Post subject: Thousand Sons List
PostPosted: Mon Jan 18, 2010 5:46 pm 
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Quote: (frogbear @ Jan. 15 2010, 23:58 )

Quote: 

I think this is a little too expensive.


That is a tough one. I have considered the costs against E&C's and Zomobo's beastmen, as well as the World Eater Bloodgors. The background costing considered also looked at various other armies (Orks, Imp Guard), and also took into account Strategy rating, use and supporting army.

- Remember that the Thousand Sons have a strategy rating of 5+
- Thousand Sons also have some really hard RA and Fearless Core units
- FF I judge to be about 1.25 - 1.5 times more effective than CC
- MW FF I judge to be 1.5 - 2.0 times more effective that CC MW

Hence all the reasons above came out to 200 points keeping in line with all the work I did pricing the Bloodgors.

Compare them to a Cultist coven, though.  Fewer units with clearly worse stats.  SR5 doesn't make up for that much.

Quote: 

Quote: 

Subbing in possible daemons for the beastmen I was thinking along the lines of...

Novitiate Sorcerer
AR/CC/FF/Weapon/Range/Firepower
6+/6+/5+/(spell)/(small arms 15cm)

Novitiate Cabal - Initiative 2+, 150 points
1 TSons Lord (the trainer - possibly Icon Bearer or custom character)
9 Novitiate Sorcerers
Upgrades - Pact, Icon, Thrall Wizards


Where are the subs? No Beastmen?   :down:  

The subs would be daemons via summoning kit.

I'm hesitant on the idea of beastmen with TSons.  The Rubric has anti-mutant implications and I can't think of any background that implies they would have extensive slaves (Why would you if you have a horde of Rubric automatons that never question and never tire?).

Quote: 

I was also considering people's collections and what they would have readily available to use with such a list.

This is fair, but I think anyone hard-core enough to be playing alternative cult lists will likely have an extensive collection.  I'm also trying to introduce only a reasonable number of new units.

Quote: 

- Noviate Sorcerer looks fine
- Lord Noviate - Should have something to stand out but not too much. Leader I would think is a must.

Remember the main goal is to get a cheaper formation yet not too cheap that it can be pop-corned. 150 is pretty cheap IMO. If you needed to, give the Lord Noviate the Daemonic Pact ability and cost them at 175 points base (personally I would go 200 points and err on the side of caution). It would definitely start to give them a place within the list.

Compared to cultist units or IG infantry, they have marginally better armor (any kind of cover making that irrelevant) and a higher SR.  They have the same initiative.  As drawbacks, they have no ranged fire.  To me, due to the lack of ranged fire being a really large drawback, that sounds about equal or even a bit less.  Both Cultists and IG infantry are ~15-16 points, so that's what I used as a baseline.

I was thinking that the Novitiates would be a fairly rare formation and be in the 0-1 per Retinue category.    There can't be that many potential recruits out there.  That would mean no use as popcorn and that they would take up a valuable support slot in the force org.  That is again a downgrade when compared to both Covens and IG infantry because those formations add support slots (and for the IG, the extremely valuable IG fire support upgrade).

All that said, I can go with 175.  That's something like 9x15 = 135, +40 for the character.

Quote: 

Quote: 

It could even be tricked out as a Greater Daemon conduit for ~375, including the GD.


Let the player decide that. If they wish to spend the points, then let them do it.

Of course.  I just think it's a cool option.

Quote: 

Rubric Terminator Costing

I feel these guys are far too cheap. I agree with Hena's Death Guard costing in that these guys should be worth 100 points a unit (minimum). That is not even taking into account the extra 50 points Hena has on his costings and I have for the World Eaters who pay to (same as Hena) to teleport. As it stands the Rubric terminators are exactly the same as Death Guard yet the Thousand Sons have a 5 Strategy Rating.

As these are 'Rubric' terminators, I think the 3+CC & 3+FF is unjustified, and that both these stats (or just the CC) should go up to 4+ (following the example of the 'Rubric' Marines in a way. This would distinguish them from other Terminators. This alone would make up for the +1 Strategy rating

Good point.  IIRC, I had them at ~85 originally, then dropped them to 75 for the pure Rubric version which had no ranged attack.  I think I never bumped them back up.

I don't think that Fearless Chaos Termies are a full 100 points, though they should be close.  In a small formation, Fearless isn't that much better than TSKNF because even though they don't hackdown, they are easy to break and keep broken.

I'd be okay with a reduced CC value based on lower Initiatives in 40K, inability to initiate a charge and less ability to maneuver or react while closing range, but Rubric marines actually gain bonuses to shooting which makes them monsters at the "wall of lead" kind of firefight.

With a 4+CC, keeping in mind that the Teleport/CC combo is one of the nastiest options termies have, what do you think is fair?  ~85?

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 Post subject: Thousand Sons List
PostPosted: Mon Jan 18, 2010 5:55 pm 
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Quote: (BlackLegion @ Jan. 16 2010, 00:45 )

@Rubric Terminators: How comes that they have a ranged shooting attack (two infact)? They aren't led by more Sorcerers than the generic Rubric Marines which don`t have a ranged attack too.

Terminator armor was much more rare during the Heresy and a smaller portion of the marines/traitors wore it.  Once the legion went Rubric, they lost the option of upgrading anyone to new/better armor.  The number of Terminators should be much lower than for Codex marines and probably lower than other Chaos Cult lists who could steal or build armor.

Only the most powerful sorcerers would lead Rubric terminators, so I figured giving them ranged psychic attacks instead of assault-only like the lesser terminators was fair.

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 Post subject: Thousand Sons List
PostPosted: Mon Jan 18, 2010 9:04 pm 
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Quote: 

@Rubric Terminators: How comes that they have a ranged shooting attack (two infact)?


Neal. Do they also lose the 2x Shooting attacks that blacklegion was referring to? In the fluff of the Chaos Book (I think it is the most recent), they give up their weapons for power weapons and combi bolters.

Quote: 

With a 4+CC, keeping in mind that the Teleport/CC combo is one of the nastiest options termies have, what do you think is fair?  ~85?


If so, would you consider their minimum number to be more like 6? That way, when an opponent buys termies, they are a big expense (mini war machine)? I find that cheaper prices can be balanced to an extent (yet not too far) with greater initial numbers.

So when are we to see a draft update of the list with discussed changes?   :grin:

Did you also want to place it into a different format with a better use of the pages? I can assist with that if you want. I may have some spare time this weekend.

Cheers neal

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 Post subject: Thousand Sons List
PostPosted: Mon Jan 18, 2010 10:36 pm 
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Quote: (frogbear @ Jan. 18 2010, 20:04 )

Quote: 

@Rubric Terminators: How comes that they have a ranged shooting attack (two infact)?


Neal. Do they also lose the 2x Shooting attacks that blacklegion was referring to?

No.  Those are to represent the potent psychic powers of the sorcerers leading them, not just the weaponry of the Rubric termies.  It could be downgraded if need be.

Although it is not a terribly important consideration, there is (or used to be... I think you can still do it with the new codex) an option for Chosen, non-Rubric terminators.  Those would be Sorcerers eligible to buy psychic powers and have access to all the normal weapon options for terminators.  The stat line could be used for them if someone were just looking for a stylistic, non-mechanical alternative.

Quote: 

Quote: 

With a 4+CC, keeping in mind that the Teleport/CC combo is one of the nastiest options termies have, what do you think is fair?  ~85?


If so, would you consider their minimum number to be more like 6? That way, when an opponent buys termies, they are a big expense (mini war machine)? I find that cheaper prices can be balanced to an extent (yet not too far) with greater initial numbers.

I think this will make them a rare choice.  They'd be ~525 points for 6.

Quote: 

So when are we to see a draft update of the list with discussed changes?   :grin:

I'd like to get them pretty close before editing up the doc.  There are still some issues we glossed over but never discussed.

For example...

Retinue:  I'm still not sure about this for numbers and points.

First, with the Rubric restrictions, they are definitely due for a downgrade to 375 for 9.  It's not huge, but it does help them out as the main core formation.  Second, that formation has a small premium because it is so many 4+RA Fearless units in a single formation, which tends to make it effective when broken.  I think it unlikely that rounding up in per-unit cost would be balanced.  On a straight reduction from 375 for 9 it would be 6 for 275.  That's still quite a bit more than the per-unit cost of the upgrade in the Black Legion list.  Obviously, there is some discount as those are added to a normal BL Retinue but scaling up from the 4 for 150 upgrade in BL would be only 225 points for 6.  It really makes me wonder where pricing for 6 should be and whether it's worth starting over on calibrating prices.

Terminators:  I feel pretty strongly theses should remain rare, for the reasons I stated in the post to BL above.

Towers:  I like these as a core formation because they are iconic.  Also, without them, there's not much "Tzeentch-iness" in any of the core formations.  The Rubric has some TSons flavor but it's still pretty much just marine variants.  If they were rare, all the flavorful items would be in the rare formations or the War Engine/Aircraft section.

Dreadnoughts:  I'm thinking of deleting these.  There can't be very many from before the Rubric.  After the Rubric, I seriously doubt any sorcerer would settle for being locked into one.  They would lose their psychic abilities.  I suppose they could maintain the very few that existed before the Rubric, but there's no reason for the TSons to create any more.

Deleting them simplifies the Warp Flame considerations.  Dreads are the only standard unit that really has a problem with it due to the good CC value.  The boost to 6+CC for the armor units is minor.  The titans and the Deceiver Defiler variant can be priced/tweaked individually without stepping on any established stats.

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 Post subject: Thousand Sons List
PostPosted: Tue Jan 19, 2010 1:04 am 
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Well intered into a Chaos Dreadnoughts isn't a reward. It's a punishment. Thats why they have to roll on the Rage table at the beginning of every turn in Wh40k.
Sorcerer X has offended you? Well chain him into a Dreadnought so he will loose his psychic powers. Paerhabs after a few hundred years in the Sarcophagus where he is alone with his thoughts you are "graceful" enough to put ther Sarcophagus into a Dreadnought and let him loose in battle.  :grin:

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 Post subject: Thousand Sons List
PostPosted: Tue Jan 19, 2010 7:59 am 
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A few points regarding fluff

-There is a precedent for members of the Thousand Sons legion being recruited since the rubric of Ahriman. This was mentioned in the third Dawn of War novel by CS Goto. I know (shudder) :glare:. The only reason I bought it was because Ahriman was a major character in the book. That said, these guys are made from the geneseed of sorcerers who didn`t get zapped.

-In the original `Realm of Chaos` sourcebook (as posted earlier) the TSons army included Tzaangor, units of thrall wizards (who were aspirants to becoming Marines, like scouts) and IIRC cultists as well.

Now even if you wanted to throw out the Goto hypothesis due to his established butchery of canon, there is still a logical basis for post-rubric recruits. Quite simply, I can`t see how the TSons could maintain any viability at all as a military power without some way of replenishing casualties. They still have guys that weren`t changed to automatons, so it would stand to reason that they would use their geneseed. There are plenty of people who do in fact disregard Goto`s take on it and go on a canon rant saying `it isn`t explicitly mentioned twelve times therefore it doesn`t exist` in spite of how nonsensical such a position is.

Also, I don`t see Ahriman`s casting of the Rubric as an indication of ideological opposition to mutation (as is the case with the Imperium), but an aversion to having the whole legion turn into chaos spawn(understandably).  They do worship Tzeentch after all.

Basically I can see no reasonable purpose from a fluff perspective to exclude non-rubric marines, beastmen, or cultists from the list. The issue is one of game balance and playtesting. This would be a merger of LatD and Black Legion lists essentially, and while I have no specific points of criticism about doing so, I can see how it might pose difficulties. It`s up to you guys.





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 Post subject: Thousand Sons List
PostPosted: Tue Jan 19, 2010 9:30 am 
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Quote: (Lord of Worms @ Jan. 19 2010, 15:59 )

Basically I can see no reasonable purpose from a fluff perspective to exclude non-rubric marines, beastmen, or cultists from the list.....and while I have no specific points of criticism about doing so, I can see how it might pose difficulties. It`s up to you guys.

I agree, however it's Neal's list so I guess he has final say.

A lot of work and playtesting has gone into it so I want to support that myself. Maybe he may change his mind and allow another unit     *pokes neal*  

Quote: 

Retinue:  I'm still not sure about this for numbers and points.


I still like 6-9 myself.

Quote: 

On a straight reduction from 375 for 9 it would be 6 for 275.....It really makes me wonder where pricing for 6 should be and whether it's worth starting over on calibrating prices.


Possible. If there is no hurry to get the list finished and handed in, why not trial a version with the reduced numbers and points as above see how it goes?

Quote: 

I feel pretty strongly theses should remain rare, for the reasons I stated in the post to BL above.


At the increased numbers for the minimum (6 @ 525 points), I am sure they will remain a rare choice. Especially if it was combined with 1 per Rubric Marine formation (as much as you dislike this system - it works)   :)  


Quote: 

Towers:  I like these as a core formation because they are iconic.


As you stated, the list will be played by your hard core players. These people like fluff over min-maxed lists. In this case, I do not believe your concerns are realistic. As an example, I can make this:

2990 points
Thousand Sons Retinue + 5xRhino + Thrall Wizard
Silver Towers x4 - 360
Silver Towers x4 - 360
Silver Towers x4 - 360
Silver Towers x4 - 360
Silver Towers x4 - 360
Silver Towers x4 - 360
Silver Towers x4 - 360

Do you really wish to see these type of lists? By placing them in support, you will do a lot better.


Quote: 

Dreadnoughts:  I'm thinking of deleting these.
 

That is a personal choice. Not fussed

Cheers neal   :yay:




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 Post subject: Thousand Sons List
PostPosted: Tue Jan 19, 2010 3:00 pm 
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Quote: (Lord of Worms @ Jan. 19 2010, 06:59 )

A few points regarding fluff

-There is a precedent for members of the Thousand Sons legion being recruited since the rubric of Ahriman. This was mentioned in the third Dawn of War novel by CS Goto. I know (shudder) :glare:. The only reason I bought it was because Ahriman was a major character in the book. That said, these guys are made from the geneseed of sorcerers who didn`t get zapped.

I agree they would recruit in some fashion.  What I disagree on is the methodology.

The Rubric marines are effectively immortal, barring total disintegration of the armor they are bound to.  At least the prevailing interpretation of the background seems to be that as long as they armor exists the rubric marine can be re-created - either retrieving the soul of the original occupant to rebind or binding a new soul from an undefined source.

The other side of the Rubric turning much of the legion to dust is that anyone with enough latent psychic power to survive the Rubric experienced a massive increase in their ability.  It was the proliferation of sorcerers and their availability to control the Rubric marines that allowed the legion to continue.  That means replacing sorcerers would be the real drive for recruitment.

Grunts and other servants aren't all that important.


However, the most important question is, if you are going to throw in standard, non-rubric marines, why have a TSons list?  What will distinguish it from a Tzeentch-aligned Black Legion list?  A few Tzeentch daemon engines doesn't really make it play differently.




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