Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 129 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next

BL Review: Structure

 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 8:03 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 03, 2008 8:37 am
Posts: 568
Location: Manchester UK
It's all well and good saying that it's an inbuilt weakness that chaos players have to live with but the end result is going to be that chaos lists remain infantry and superheavy heavy and all look quite similar.

If you want to see more armour and variation in the chaos lists that people use then the stalker tank is the way to go.

It's a fair point that it feels a bit meh to copy the marine list but lets not forget that the two have a shared ancestor and so will have some similarities in gear. It's also worth bearing in mind that even with some shared/similar equipment the two armies do play quite differently with chaos forces having much larger infantry fms, daemons and neccessitate the use of different tactics because of the lack of ATSKNF. I wouldn't let the fact the meh factor stop you from adding an AA tank to improve the variety in competetive chaos army builds. Failing that, allow Oblits to ride in Landraiders as E&C suggests.

As for Oblits being too expensive - Really? These guys are AWESOME. Adding major firepower and an engagement boost to infantry units, as well as being fearless and with AA and a rienforced armour save. They're one of the best infantry units in the whole game. The no of times I've spent trying to hunt down that last BTS Oblit to claim the objective.


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 8:16 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Simpliest thing to do is to allow more mechanised BL forces is to go back to the old style of army list, then I could play this army again.

Open War 11
W - 2 L - 1 D - 0
1 Warlord & Raptors x5
2 Armoured Company - Predators x3 & Land Raiders x1
3 Armoured Company - Land Raiders x4
4 Armoured Company - Land Raiders x4
5 Assault Company - Death Wheels x3 - BTS
6 Assault Company - Death Wheel x1
7 Titans - Feral x1
8 Titans - Feral x1
9 Titans - Feral x1

No AA, but it was great fun to play


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 8:25 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
pixelgeek wrote:
The Stalker has two problems to my mind. It seems to be a simple copying of a Marine vehicle which seems like a cop-out. We also have to deal with the idea of why that unit was replaced by the current Marine AA unit and why it is one of the very few pre-Heresy units that didn't make it to current times.

It is an inelegant solution and one that fits one specific type of army building.

- its not a cop out if it's a military nessesity
- it was probably replaced for the same reason everything gets replaced in the imperium: either a new and better STC was discovered, or the production knowledge was lost. There are lots of examples of that with Chaos' infantry weapons.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 8:27 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Tim: By mech we mean mechanised infantry.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 8:45 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
So you mean

Epic London 2008
Black Legion
W - 2 L - 1 D - 0
Daemon Pool 10 x Lesser Daemons
BL Retinue + Obliterator
BL Retinue + Havocs + Rhinos
Chosen + Daemon Prince + 2 Obliterators
Raptors
Falorn Hope + Rhinos
Falorn Hope + Rhinos
Bikes
Death Wheel
Death Wheel

Obliterators did the job for me whilst my mech retinue joined up with my Chosen.

Not having AA in my other list was a known aspect when I put the list together and I recognised that I might have problems against air heavy lists, but to me that's part of the fun of tournament play, you don't know what you are going to face and your opponent has the same problem.


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 8:48 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
2008 means you'd have had those Oblits that laid twice the number of AA hits than they do today. Just sayin.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 8:59 am 
Brood Brother
Brood Brother

Joined: Tue Apr 08, 2008 8:45 pm
Posts: 235
Location: Manchester, UK
See I thought Night Lords would make good mech (well at least mobile) infantry because they would have:

Raptors
Bikes
Mounted Retinues (yay mech infantry)

They wouldn't have anything Daemonic (aside from Raptors) in significant numbers, so no Obliterators (and trying to write the Iron Warriors BFFs out of an IW list to make room for an alternative AA unit feels wrong to me). So, giving them the Stalker that they would have either had to keep in service or invent post-heresy seems to make sense.

They could also have smaller armoured companies to reflect the fact that they don't have that many tanks.

I'd love to see a Chaos tank army too though :)


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 9:10 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Evil and Chaos wrote:
2008 means you'd have had those Oblits that laid twice the number of AA hits than they do today. Just sayin.

Understood and accepted, just wanted to show a list that has actually been used.


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 9:31 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 03, 2008 8:37 am
Posts: 568
Location: Manchester UK
I wouldn't like to see ACs becoming core in a standard BL list as it makes it easy/easier to make abusive lists and a BL list without any actual CSM just sems wrong.

The addition of the stalker tank would make things quite a bit more interesting though.


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 9:39 am 
Brood Brother
Brood Brother

Joined: Tue Apr 08, 2008 8:45 pm
Posts: 235
Location: Manchester, UK
Agreed.

I think sticking them on the Armoured co only would work well, like I say makes them vaguely attractive then, certainly down from the 8-pinter they seem to be atm


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 9:54 am 
Brood Brother
Brood Brother

Joined: Mon Dec 13, 2010 3:51 pm
Posts: 582
stompzilla wrote:
... a BL list without any actual CSM just sems wrong...


But a loyalist list without any marines is ok?

_________________
My EPIC and BFG Blog: https://epicaddiction.wordpress.com/


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 9:57 am 
Brood Brother
Brood Brother

Joined: Tue Apr 08, 2008 8:45 pm
Posts: 235
Location: Manchester, UK
novemberrain wrote:
But a loyalist list without any marines is ok?


I think that's a whole seperate argument :)


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 11:12 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
Evil and Chaos wrote:
Onyx: Jervis ok'd both the Stalker and the AA Defiler as worthy concepts for playtesting. Especially the Stalker as he thought it unlikely that Marines would have had no AA vehicle pre-heresy.

Thanks for pointing that out to me :)

I also like the idea of allowing Oblits in Land Raiders.

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 12:23 pm 
Brood Brother
Brood Brother

Joined: Tue Jul 24, 2007 12:50 pm
Posts: 102
Location: Bristol
Only alowing the stalker in armoured formations sounds like a good idea. It would allow you use mobile formations and keep this under somekind AA while keeping it out of the retinues themselves. It would force you take armoured instead of a foot retinue and allow a different style of play.

This kind of AA would also be easier to destroy/suppress than organic retinue AA, leaving an inbuilt weakness while still alowing variety of play.

Btw - I notice both the lists posted to support the idea of mobile CSM armies all jammed full of deathwheels and ferals, units which don't fear air very much. I'm sure everyone would be happy to see a mobile CSM army which doesn't rely on these units.


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Fri Apr 20, 2012 1:43 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Obliterators in LR: I don't understand why this is supposedly desirable. You've gone from a 75 point upgrade to 150 points. There's a high probability of losing Rhinos and therefore formation speed regardless of the Oblit/LR combo. In a choice between 2 Oblits and garrison versus Oblit/LR in a mech formation, I'd take the garrison.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 129 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next


Who is online

Users browsing this forum: No registered users and 28 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net