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LatD

 Post subject: LatD
PostPosted: Wed Dec 30, 2009 1:02 pm 
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I haven't played with Plague Zombies yet in my LaTD as I haven't got the models for them but I always thought it strange how a unit in Epic could ever give you a random number of troops for the points cost you pay, sounds more like something you'd get in 40k.  If there's going to be a random element involved I think it should be curtailed.  Even 3+ 2D6 is giving you anywhere from 5-15 which seems too variable for a unit that costs 175points - it's not an insignificant number of points.  That gives you 10 +/-5 on average, 50% variability seems pretty high.  Though as I said just speculation.





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 Post subject: LatD
PostPosted: Wed Dec 30, 2009 3:23 pm 
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I've never liked the overly-random number of plague zombies myself (have played agaist them a fair bit).

They do feel a bit "40k" for my tastes.

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 Post subject: LatD
PostPosted: Wed Dec 30, 2009 10:45 pm 
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Quote: (The_Real_Chris @ Dec. 29 2009, 15:05 )

What's the problem with Tzeeentch fliers? I've faced them (never used them) and they were pretty mean, all the IC helps them a fair bit.

The problem is not with Tzeentch fliers power-wise, the problem would be if you could only have air support if you field Tzeentch forces.

Also, to me a force made up of traitors should have traitor units available for each major type of unit... of course, I've got quite a few traitor units (including TBolts) painted up and no loyalist army to sideline them into, so I'm biased.


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 Post subject: LatD
PostPosted: Mon Jan 04, 2010 8:32 pm 
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Quote: (fredmans @ Dec. 28 2009, 22:19 )

Although it looks haphazard, I think the design issue is a matter of balance. Currently, it is either Reinforced Armour or Invulnerable save

Fredmans is right.

It was always one or the other, not just invulnerable saves across the board.

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 Post subject: LatD
PostPosted: Mon Jan 04, 2010 8:45 pm 
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Really? Then some of the newer Daemon Engines like the (Greater) Brass Scorpion have to be reevaluated.

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 Post subject: LatD
PostPosted: Mon Jan 04, 2010 9:20 pm 
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Quote: (BlackLegion @ Jan. 05 2010, 04:45 )

Really? Then some of the newer Daemon Engines like the (Greater) Brass Scorpion have to be reevaluated.

The Brass/G. Brass Scorpion losing either save will clearly drop it's points and usefulness - which it currently is in danger of being a non-choice IMO anyway.

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 Post subject: LatD
PostPosted: Mon Jan 04, 2010 9:41 pm 
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Currently the Brass Scorpion has a 5+RA save. Without Invulnerable Save it should get at least a 4+RA save.

But strictly from a Wh40k rules point of view being Possessed has nothing to do with the armour save. Being Possessed affects the roll of the Vehicle Damage table which renders 1/3 of the possible results null and void...oh..i have an idea...I will open a threrad for it  :grin:

Edit: Voila! http://www.tacticalwargames.net/forums/ ... 82;t=17593




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 Post subject: LatD
PostPosted: Tue Jan 05, 2010 8:08 am 
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Quote: (BlackLegion @ Jan. 05 2010, 05:41 )

Currently the Brass Scorpion has a 5+RA save. Without Invulnerable Save it should get at least a 4+RA save.

That is the G. Brass Scorpion Save.

Would you say that the G. Brass Scorpion save then goes to 3+ RA?

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 Post subject: LatD
PostPosted: Tue Jan 05, 2010 2:37 pm 
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I posted this over in the thread about a new possession rule as well, but...

Daemonic possession is only a minor boost on the Epic scale.  A "kill" in Epic likely represents multiple hits in 40K.  Disregarding a portion of them only makes a unit a little bit tougher.  A unit with RA is already tough enough that the boost from possession doesn't really make a difference at Epic scale.  For lighter units, an Invulnerable Save is just a quick, easy way to give it a small boost in durability.

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 Post subject: LatD
PostPosted: Tue Jan 05, 2010 5:22 pm 
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Quote: (frogbear @ Jan. 05 2010, 08:08 )

Quote: (BlackLegion @ Jan. 05 2010, 05:41 )

Currently the Brass Scorpion has a 5+RA save. Without Invulnerable Save it should get at least a 4+RA save.

That is the G. Brass Scorpion Save.

Would you say that the G. Brass Scorpion save then goes to 3+ RA?

Would be a bit over the top. Only the Daemon Prince of all Epic untis has a 3+RA save and i already find this fact a bit over the top.

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 Post subject: LatD
PostPosted: Tue Jan 05, 2010 6:01 pm 
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Don't know if this is the right place to ask ... But ...   I see Renegade Ogryn on the F/W site ... Now how do these fit into the LatD list ?   :rock: Or don't they ?  What does the fluff say ?   :sulk:

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 Post subject: LatD
PostPosted: Tue Jan 05, 2010 7:39 pm 
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Quote: (Legion 4 @ Jan. 05 2010, 17:01 )

Don't know if this is the right place to ask ... But ...   I see Renegade Ogryn on the F/W site ... Now how do these fit into the LatD list ?   :rock: Or don't they ?  What does the fluff say ?   :sulk:

"Big Mutants" fit the bill.

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 Post subject: LatD
PostPosted: Tue Jan 05, 2010 8:02 pm 
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That's what I figured ... Thanks ...  :cool:

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 Post subject: LatD
PostPosted: Tue Jan 05, 2010 8:04 pm 
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My Servants of Slaughter list includes stats for renegade ogryn bezerkers.

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 Post subject: LatD
PostPosted: Thu Jan 14, 2010 1:29 pm 
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Quote: (nealhunt @ Jan. 04 2010, 19:32 )

Quote: (fredmans @ Dec. 28 2009, 22:19 )

Although it looks haphazard, I think the design issue is a matter of balance. Currently, it is either Reinforced Armour or Invulnerable save

Fredmans is right.

It was always one or the other, not just invulnerable saves across the board.

In that case, I'm very confused because Greater Daemons get Reinforced armour and an invulnerable save, as does the Chaos Altar, and all of these are daemonic, yet this does not apply to Daemon Engines, so forgive me if I am misconstruing the point being made here, but I cannot see any consistency here at all.

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