(nealhunt @ Mar. 04 2008,07:06)
QUOTE
One possibility that would mix the two systems would be a character that allows summoning and a pool of sacrifices. Say, 50 points for a summoner that can use sacrifices, then 100 points per sacrifice in a common pool that any summoner can access. That would simplify the system but still allow a reasonable certainty that the sacrifices wouldn't go to waste. It also follows more closely a mechanic that seems to be working - Nid Spawning, with summoner=synapse and sacrifices=mycetic spores.
I rather like that idea.
For the record, I don't think that the daemons are unbalanced. I think that the system to enable you to summon them is overly complex and no fun.
I liked the Sacrifice system and I like to be able to build an army without something as deterministic as a pool of daemons
I also don't like my opponent (and myself) knowing with absolutely certainty how many daemons I have.
Neal is correct that we now have a relatively good idea of how much a daemon costs so we should be able to do some math and price out a system whereby we can calculate the average number of points generated by a summoner each turn and then price the sacrifices for it.
If we do that do we still want the enhanced summoning ability to boost the summoning rolls?