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Katch Da Squigeon

 Post subject: Katch Da Squigeon
PostPosted: Tue Jan 30, 2007 8:31 pm 
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I don't collect orks (yet anyway), but this sernario had to be made. ?At the moment it is suffering from my lack of ability to put my thoughts on paper in a way saner people can understand, but hopefully this will be corrected over time (as everyone becomes as crazy as I am ?:p )

But without further ado V1 of Katch Da Squigeon

Katch da Squigeon

"Right ladz. ?Da big boss has told us ta catch that da enemies carrier Squigeon, and if Them boyz of Murda skawdron git in da way? well it will be more ta Dakka to zog?

Introduction.
Katch da squigeon is a Aeronautica Imperialis sernario for 2 or more players and a GM. ?It contains several special rules and has a new turn sequence to kapture the way that propa orks fly. ?The ?two most important things to remember when playing are to have fun and fly like an ork, not like some humise scum or pansy pointie eared git

Rulez

Turn sequence.
1. Choose manoeuvre
2. Roll for initiative
3. Movement phase
4. Squigeon?s movement phase
5. Tailing orks move
6. Shooting phase
7. Roll back the board

In KdS the movement phase is split into two parts. ?The first is for any orks that are not tailing the Squigeon, the second happens after the Squigeon has moved and is for all plans that are tailing the Squigeon, if more than one player is tailing the Squigeon then the player who has the initiative will move first.

The Squigeon
The Squigeon (or more precisely the GM controlling the Squigeon) doesn?t have to decide which manoeuvre the Squigeon is going to use until it moves. ?In addition, each turn it may try to use a second manoeuvre each turn on a roll of 4+.

Squigeon stats
Name: Squigeon Type: fighter Maximum altitude: 8 maximum speed: 6 minimum speed: 0 Thrust: 4 hits: 1 manoeuvrability: very high

Shooting the Squigeon
To shoot the Squigeon a plane must be on the same altitude as it and within short range. ?In addition all fire power is halved when shooting at the Squigeon (it is such a small target), final it is only hit on a 6.

Tailing the Squigeon
Ork flyboyz often find themselves fixating on Squigeon the few times that they get on ones six. ?This often proves fatal to them as they forget to pay attention to such things as speed, altitude or the cliff the Squigeon is flying them towards.

To represent this Ork pilots tailing a Squigeon most pass a skill test to act normally, if they fail their skill test then they must try to keep on the Squigeon?s tail and will automatically replace their manoeuvre with whichever ones the Squigeon has done. ?If they are force to make a manoeuvre that is of a too higher rating then they must pass a skill test or suffer a point of damage.

When Tailing a Squigeon an Ork is only allowed to fire at the Squigeon or any other tailing planes (to stop them getting the kill).

Setup
KtS is played on a 6 by 4 rolling board. ?The Squigeon is place in the middle of the board and all the ork planes are placed on one short edge. ?They can be mixed up, or each Swadron can have its own starting area. ?It doesn?t matter as long as they are all on the same short edge.

Terrain
The terrain should contain a random assortment of hills ravines and giant pillars or rocks for the orks to fly into

Rolling the board
At the end of every turn that the Squigeon is in the half of the board furthest away from the players starting edge then it is moved directly backwards to the centre line. ?Next all other models are moved back exactly the same amount.

Whenever the board is rolled back roll a D6 to see what Ork forces are below

Roll Force
1 nuthin?
2 Cult of speed, 2D3 buggies (1 hit point vehicles)
3 Blitz brigade, D3+1 gun wagons (2 hit point vehicles)
4 Flak mob, D3+1 flak wagonz
5 ?Eavy cannon mob, D3+1 ?eavy flak cannons
6 Boss mob, 1 battle wagon (5 hit point ground vehicle) and D3+1 gun wagons, on a roll of a 6 one gun wagon is replaced with a flak wagon

Ground units
All players should feel free to engage any ground targets they see, kollateral kasualties happen, and besides they might be da enemy.

Flak mobz and ?Eavy cannon Mobz
The AAA mobz should be trying to shoot down the Squigeon (or they might be enemy mobz, it is hard to tell).

To represent this the AAA gunz will shoot at ?the nearest aircraft to them. ?However if the Squigeon is in range then the gun will try to shoot it down on a 5+. ?It will automatically miss, but at least it isn?t shooting down fly boyz.

Victory conditions
No skwadron will give up chase of the Squigeon, so the game will only end when one of the following happens
1) 12 turns have been played
2) Only one skwadron is left
3) No one has any ammo left
Once the game has ended add up victory points, the Squigeon is worth 100vp (if anyone bothered to try to shoot it). ?The Skwadron that scores the highest wins

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 Post subject: Katch Da Squigeon
PostPosted: Wed Jan 31, 2007 9:37 am 
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Love this idea!  :D  But, now I have the theme tune running through my head. I should try to pin a few threads which will act as resources...

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 Post subject: Katch Da Squigeon
PostPosted: Wed Jan 31, 2007 10:50 am 
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all I can say is Genius!! And Stop That Pigeon!!

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 Post subject: Katch Da Squigeon
PostPosted: Wed Jan 31, 2007 11:38 am 
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Thanks boyz.  I'm still working on the tailing rulez.  I'm trying to make it that the squigeon can force ork pilots to fly into walls, as well as tear their own planes apart. :D

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 Post subject: Katch Da Squigeon
PostPosted: Wed Jan 31, 2007 12:21 pm 
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It would be cool if it could force ork planes to fixate and crash into each other...

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 Post subject: Katch Da Squigeon
PostPosted: Wed Jan 31, 2007 1:58 pm 
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Awesome idea, I've very tempted to buy AI now just to play a version of this!  :D

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 Post subject: Katch Da Squigeon
PostPosted: Wed Jan 31, 2007 2:01 pm 
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i love it.... i thik i may have to order some ork flyers now!... and a copy of AI :blush:

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 Post subject: Katch Da Squigeon
PostPosted: Mon Feb 19, 2007 1:10 am 
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I'm going to have a go at Katch da Squigeon. Give me an excuse to get this lil guy out.



Might try something different. I'm going to go for a 2 player scenario. 1 player takes control of the squigeon, the other of Deff Squadron (5 Fightaz)

Squigeon has the following stats.

SQUIGEON
Type: Squig with wings
Maximum altitude: 8
maximum speed: 6 minimum speed: 0
Thrust: 4 hits: 1
manoeuvrability: very high
Special rules:
1. Squigeons can select 2 manoeuver cards a turn.
2. Squigeon always passes pilot tests.
3. If the Squigeon is being tailed, the tailing plane must copy it's 1st card.
4. Squigeon is a small target so it can only be hit on a 6 if you are on the same altitude. (Still counts as being tailed if the enemy is on it's six and on the same level or one level above or below.)

SETUP
The board should be set up with as many hills and rock spires as possible. The Squigeon should be set up first within 12 inches of the center of the board at any height, speed and direction. The Ork Fightaz are then set up on one of the short board edges.

GAME ENDS
Game goes on till either you reach turn 12, the Squigeon has been shot down, or all planes have crashed.

VICTORY CONDITIONS
If all the planes and the squigeon is still alive at the end then it's a draw.

If the squigeon has managed to make 1 plane crash and is still alive it wins.

If the squigeon dies the orcs win.





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 Post subject: Katch Da Squigeon
PostPosted: Mon Feb 19, 2007 1:19 am 
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May I be the first to say that squidgen positively rocks ratty!  Like the Cad hybrid of an eagle and a haggis! Fantabulous work mate :D

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 Post subject: Katch Da Squigeon
PostPosted: Mon Feb 19, 2007 1:20 am 
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your the third, I posted it on Warseer first :p




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 Post subject: Katch Da Squigeon
PostPosted: Mon Feb 19, 2007 1:33 am 
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*grin* and I thought I was special  :p

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 Post subject: Katch Da Squigeon
PostPosted: Mon Feb 19, 2007 2:30 am 
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Nice Job & nice rules !  Uz Guyz iz Krazee !  :alien:

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 Post subject: Katch Da Squigeon
PostPosted: Mon Feb 19, 2007 11:03 am 
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That is a bootiful squigeon.

It makes me glad that I never got round to painting up my one to show.

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 Post subject: Katch Da Squigeon
PostPosted: Mon Feb 19, 2007 12:45 pm 
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That is GRAND! Looks a lot like the Deff Skwadron one too. So - what's it made of?  :cool:  :cool:  :cool:  :cool:  :cool:

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 Post subject: Katch Da Squigeon
PostPosted: Mon Feb 19, 2007 12:59 pm 
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Ah no that's terrible :D haha...

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