Tactical Command
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Dark Eldar craft
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=78&t=8341
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Author:  CyberShadow [ Sat Jan 13, 2007 10:27 pm ]
Post subject:  Dark Eldar craft

I am keen on the Dark Eldar making an appearance in Aeronautica Imperialis. So, I thought about how they would act in the game.

First, some design principles for the Dark Eldar:

-Most craft are similar to Craftworld Eldar, with the main difference being weapon swaps
-Dark Eldar are more concerned with neutralisation, rather than destruction
-They are required to make ?hot drops? to gather ?resources? quickly
- Bombers take out ground defences, with fighters escort and protect drop craft and landers
- Dark Eldar make surprise attacks. They rely on catching the enemy off guard and not being able to bring full defences to bear
- They are always the attackers, no ground defences
- They come in low and fast

This post will remain and be updated when the rules are changed to give the latest set of the rules for the Dark Eldar.

Raven

Type: Fighter
Hits: 2
Transport: 0
Manoeuvre: Very High
Max Speed: 9
Min Speed: 2
Max Altitude: 9
Thrust: 3

Weapon 1
Name: Long Barrelled Splinter Cannon
Fire Arc: Front
Firepower: 4-2-0
Damage: 5+
Ammo: 5
Special: -

Weapon 2
Name: Twin Dark Lances
Fire Arc: Front
Firepower: 2-2-0
Damage: 2+
Ammo: 4
Special: -

Notes: Shadowfields ? Dark Eldar craft are protected by ?dark light? technology, cloaking them as they strike and making them difficult to pinpoint accurately. Dark Eldar craft receive a 5+ save against all damage.

Razorwing

Type: Fighter
Hits: 2
Transport: 0
Manoeuvre: Very High
Max Speed: 7
Min Speed: 2
Max Altitude: 9
Thrust: 2

Weapon 1
Name: Twin Long Barrelled Splinter Cannon
Fire Arc: Front
Firepower: 8-4-0
Damage: 5+
Ammo: 5
Special: -

Weapon 2
Name: Twin Razor Lance
Fire Arc: Front
Firepower: 2-2-0
Damage: 2+
Ammo: 4
Special: Extra damage (6)

Weapon 3
Name: Horrorfex
Fire Arc: Front
Firepower: 1-0-0
Damage: 2+
Ammo: 3
Special: Ground attack

Notes: Shadowfields ? Dark Eldar craft are protected by ?dark light? technology, cloaking them as they strike and making them difficult to pinpoint accurately. Dark Eldar craft receive a 5+ save against all damage.

Slavebringer

Type: Bomber
Hits: 4
Transport: 6
Manoeuvre: High
Max Speed: 7
Min Speed: 2
Max Altitude: 9 (rocket booster)
Thrust: 2

Weapon 1
Name: Quad Dark Lances
Fire Arc: Front
Firepower: 4-4-0
Damage: 2+
Ammo: 4
Special: -

Weapon 2
Name: Splinter Cannon
Fire Arc: Front
Firepower: 4-2-0
Damage: 5+
Ammo: 5
Special: -

Notes: Shadowfields ? Dark Eldar craft are protected by ?dark light? technology, cloaking them as they strike and making them difficult to pinpoint accurately. Dark Eldar craft receive a 5+ save against all damage.

Executor

Type: Bomber
Hits: 4
Transport: 8
Manoeuvre: Low
Max Speed: 7
Min Speed: 2
Max Altitude: 9 (Rocket booster)
Thrust: 2

Weapon 1
Name:
Fire Arc:
Firepower:
Damage:
Ammo:
Special:

Notes: Shadowfields ? Dark Eldar craft are protected by ?dark light? technology, cloaking them as they strike and making them difficult to pinpoint accurately. Dark Eldar craft receive a 5+ save against all damage.

Author:  CyberShadow [ Sat Jan 13, 2007 10:27 pm ]
Post subject:  Dark Eldar craft

OK. I decided to think about the Dark Eldar in the game.

Things started fairly easily. The Raven is predictable in that it is a copy of the Nightwing with the names changed. Things got more complicated with the Razorwing, and got more complicated. I started by drawing on the Forge World descriptions and minis, and being heavily influenced by the Epic Dark Eldar force list.

This works for the first three, but the Executor becomes extremely powerful in AI if you include all of the weapons. I had thought about something more like the Tau Orca, a large landing crate that is protected by the other DE craft on insertion.

Anyway, what I have is in the post above. I will simply update the first post to reflect the current stats and keep it up to date. I will think about it some more, but inthe meantime feel free to post any comments.

Author:  scarik [ Fri Jul 18, 2008 4:54 pm ]
Post subject:  Dark Eldar craft

The exectutor's weapons are designed to facilitate a ground attack so you can be reasonably sure that they aren't that useful against small, fast targets liek aircraft.

The concept for it was based on the BFG Impaler module which was just too big so we came up with a lite version that serves the same purpose of assault craft whose main job is to carry warriors in boarding assaults, thus it needs big guns to cut through ship hulls, and to bring the warriors to the ground in a more conventional manner, thus it needs to be able to clear itself a landing zone.

The AA abilities were an afterthought as it should have some, but that's not its primary purpose, there's plenty of Ravens to shoot people down.

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