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Ork Landa & other planes without rules.

 Post subject: Ork Landa & other planes without rules.
PostPosted: Thu Jan 18, 2007 12:40 am 
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(orangesm @ Jan. 17 2007,23:04)
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No turning that into an abomination.

:p

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Thu Jan 18, 2007 9:09 am 
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I still havn't got a copy of Aero; I would consider it, but does it have rules for this?  ???  :p  :p

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Thu Jan 18, 2007 9:10 am 
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Or maybe this?  :devil:  :devil:

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Wed Jan 31, 2007 1:57 am 
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I think you can easily make rules for that last one V

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Wed Jan 31, 2007 9:10 am 
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Only trouble is that as a conventional copter, it's s-l-o-w....

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Wed Feb 07, 2007 8:21 pm 
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Tried out the Ork Landa last night it was quite fun.

Starting Forces

Eldar
2 Nightwings
3 Phoenix

Orks
2 Landas
4 Fightas (1 with an extra load I completely forgot about)
3 Fighta Bombaz

We were playing a troop insertion mission with the Orks as the attackers of course.

My initial setup had the 2 Landas in the center of the short edge at height 1. I then set up my fightas and FBs  either side of these, facing diagonally towards the Landas and mixed between height 2 and 3. The enemy had set up at height 5, so they would have to drop down through the layers of planes to get to the Landas

Turns 1 - 2
both wings of Orks passed over the Landas turned 90' and flew back over them. I had worked out before using Trig.. er.. nom..ety... Brain Boy stuff that if I kept them at speed 6 they would not out pace the Landas moving at speed 4 and would be at a more effective speed when they came to break into a dog fight. The Eldars first strike was devastating. Down went a FBer and a Fighta.

Turns 3 - 5

half my planes flew out and winged over so they were coming back up the board diagonally towards the eldar. My second wing was the other side of the eldar flying perpendicular. I gave them all a 6 order. which meant that I had a huge area which I could attack with my orks in the following turn. It worked fine. 2 of my FBs got behind a Phoenix and slaughtered it. This then left them out of the game for the next few games as they swung back around. I also got a hit on both of the Nightwings. All this time my Landas had been plodding along at speed 4. By turn 5 it started to look like the Eldar might get down to level 1 to hurt them so I gave them a 2 order, which meant they were both covering each others blind zones the next turn.

Turns 6-8

The Landas started to slow down in a lazy loop. It takes 4 turns to actually land as they can only drop 1 speed a turn.
This is when the Eldar started to do some damage as it was obvious where they were going to be next turn. Amusingly this actually worked in my favour, I knew where the Eldar were going to be and I downed the last 3, but not before they critically damaged one of the Landa. The Landas never actually got to land :)

Overall the Landas felt about right. They are a huge sitting duck, but they can take a bit of damage. Both me and my opponent felt the basic points for it were about right. However we both felt that the drop troop option was underpointed. Though we didn't use them in this game it was obvious what effect they would have. I would not have had to keep them on the same level, making them harder to hit. They would have dropped their load 3 turns earlier than if they landed (they could have remained at speed 4 all game). We are thinking upping it to 15 points but even 20 points might be OK.

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Thu Feb 08, 2007 12:44 am 
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Hey since I don't have/play AI ... has any one done Arvus stats so it can be used in E:A ?  Since I'll be buying/using those for my IG as a Lander/Dropship. Any ideas ?  :)

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Thu Feb 08, 2007 4:54 am 
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Great to get the Batrep Megaboltrat.
Maybe Thrust 2 would be better - to represent rapid descent and blinding off air through fiction and drag.  Possibly even a special rule for Thrust 2 when diving/descent.

I need to get an Arvus or few in my next FW order (man is it growing) - one for my Leviathan.

Hey I was quoting the movie! (kinda)





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 Post subject: Ork Landa & other planes without rules.
PostPosted: Fri Feb 09, 2007 11:10 am 
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(mageboltrat @ Jan. 15 2007,21:00)
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Next we need rules for this ;)



Do you think if I add the gun on the back and paint it in the reaver pattern in the movie. that I could sneak it into GW as an ork landa :p

I would pay to se that!  Next we need rules that allow us to play the battle of serenity valley :p

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Fri Feb 09, 2007 11:30 am 
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(Cmdr_Adeon @ Jan. 15 2007,15:14)
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Alright I've got a bit of free time so I'll stat out the Space Marine Landing craft

Space Marine Landing Craft - 50 pts
Upgrade Transport to Jump Troops - 20 pts


Type: Bomber
Hits: 10
Transport: 16
Manoeuvre: Low
Max Speed: 5
Min Speed: 2
Max Altitude: 9 (Rocket Boosters)
Thrust: 1

Weapons
1. Twin Heavy Bolters / Arc: All Round / Fire-Power 3-2-0 / Damage 5+ / Ammo: 5
2. Twin Heavy Bolters / Arc: Left / Fire-Power 3-2-0 / Damage 5+ / Ammo: 5
3. Twin Heavy Bolters / Arc: Right / Fire-Power 3-2-0 / Damage 5+ / Ammo: 5
4. Twin Lascannon / Arc: Left / Fire-Power 0-1-1 / Damage 5+ / Ammo: 5 / Special: Ground Attack, Extra Damage 6
5. Twin Lascannon / Arc: Right / Fire-Power 0-1-1 / Damage 5+ / Ammo: 5 / Special: Ground Attack, Extra Damage 6

Special Rule: If the landing craft's transport is upgraded to drop troops then its transport capacity is lowered to 10

Lascannons should be damage 2+ to stay in line with all other lascannons in the game.

Second, they are mounted on turrets, so AA usage will be possible (in theory  :blush: )

Soren

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Fri Feb 09, 2007 6:07 pm 
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Hey ... so no one's got an idea for Arvus stats for E:A/Epic ?!  ???  You Boyz are the experts; and for that matter, E:A stats for F/W Orks' Bomma ?  :alien:  Need some intell ! :O

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Fri Feb 09, 2007 7:37 pm 
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The Bommaz are already in the OGBM list

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Sat Feb 10, 2007 7:04 pm 
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Thanks Ratty, could you post those here as I don't have a DL of OGBM.  And you are an "Ace/Top Gun" with AI, any idea on E:A stats for the Arvus ?  Thanks either way !  :;):

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Tue Feb 13, 2007 1:16 am 
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Time to go the other way.

L4 - here is what I think based off comparisons with other Epic AC/Skimmers.

Arvus
CODE
Type:              Speed:     Armour:    Close Combat:   Firefight:
Light Vehicle    40cm      5+            -                       -
Weapon           Range     Firepower     Notes
none                -             -                  -
Notes: Skimmer, Transport (can carry 1 stand of infantry), Planetfall


I based it largely off the Valkyrie as my comparison point.  The Planetfall comes from the ability for the Arvus being able to move between space and atmo.

Fighta-Bommer
CODE
Type:              Speed:     Armour:    Close Combat:   Firefight:
Aircraft    Fighter-Bomber     6+            -                       -
Weapon           Range     Firepower     Notes
Heavy Shootas 15cm     AP5+/AA5+  -
Turret Shootas 15cm     AA6+            -
Bombs              15cm    1BP               -


Alright it is an upgraded Fighta with instead of the Rokkits it has Bombs.  It is not as capable as a Marauder, having half the capacity. For a list it probably should include 3 in a formation.

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 Post subject: Ork Landa & other planes without rules.
PostPosted: Tue Feb 13, 2007 2:21 am 
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Excellent !  Thank you very much, "O" ! That all makes sense to me !  We'll DL'd it and add it to our files.  :D  Knew I could depend on the USAF !  :;):

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