While we got Tom's attention: I think that in aerospace maneuvers, there needs to be a minimum distance that flyers must move along before popping back up on an attack run. This will
prevent the scenario I outline here from occurring. The classic flighter/fighter-bomber/bomber classifications should work I feel in flyer stats.
Something like flyers must move at least 10cm at "attack altitude" before pulling up in addition to the needs to drop to their attack run within the 30cm bubble.
Fighters should have an AA bubble effect along their flight path as well that's really what they're there for, to attack other flyers. Any other flyer that makes contact with their approach path get's a AA shot from the fighter.
Flyers may make an evasive maneuver when shot at which adds a bonus to their save (not cumulative)but enacts a penalty for any subsequent attack runs (cumulative). Fighters may make two evasive maneuvers in an attack run but after their 2nd the atack run is over. Bombers may make ONE and their attack run is over. Fighter-bombers may make multiple since they are designed specifically as ground attack flyers.
It needs some more thought but you get the basic idea.
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