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Edenite Jump Troops http://www.tacticalwargames.net/taccmd/viewtopic.php?f=76&t=18823 |
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Author: | Apocolocyntosis [ Sun Aug 01, 2010 6:31 pm ] |
Post subject: | Re: Edenite Jump Troops |
1,2,3,8 would be my choice ![]() |
Author: | infelix [ Sun Aug 01, 2010 6:39 pm ] |
Post subject: | Re: Edenite Jump Troops |
1,3,4,8 would be my pick. |
Author: | The_Real_Chris [ Sun Aug 01, 2010 7:43 pm ] |
Post subject: | Re: Edenite Jump Troops |
Pick the most popular for the pack, then have the variants available as a limited double the cost run? 8 for me is actually the worse model, don't like the straight left leg for one. Gotta have a heavy weapon dude and I like the rotary cannon (I got to play with a Chinook one recently, sadly I could only spin the barrels and not spray the hangar) but variant 5 may be more generic and fit in more systems ![]() ![]() What is number 6 doing with his weapon? Pointing it forward? I must say they are a fantastic dynamic range of models! I hope somehow they all become available! |
Author: | Legion 4 [ Sun Aug 01, 2010 7:52 pm ] |
Post subject: | Re: Edenite Jump Troops |
1,2,5,7,8 ... No big axes !!! ![]() |
Author: | ColonelWicked [ Sun Aug 01, 2010 8:02 pm ] |
Post subject: | Re: Edenite Jump Troops |
1,2,4,8 would be mine. |
Author: | Erik M [ Sun Aug 01, 2010 8:31 pm ] |
Post subject: | Re: Edenite Jump Troops |
Yeah! Undead Space Rangers! 1 2 7 8 - Then you can have 1 as leader. But they wouldn't have a heavy weapon in the squad anyhow, would they? So... 1 3 7 8 And the heavies for a (later) support detachment. |
Author: | frogbear [ Sun Aug 01, 2010 9:46 pm ] |
Post subject: | Re: Edenite Jump Troops |
Why not make two different packs available? Initial thoughts: 1 3 4 7 |
Author: | Dobbsy [ Sun Aug 01, 2010 11:31 pm ] |
Post subject: | Re: Edenite Jump Troops |
All except the heavy weapons work for me. |
Author: | Legion 4 [ Sun Aug 01, 2010 11:32 pm ] |
Post subject: | Re: Edenite Jump Troops |
Erik M wrote: Yeah! Undead Space Rangers! 1 2 7 8 - Then you can have 1 as leader. But they wouldn't have a heavy weapon in the squad anyhow, would they? So... 1 3 7 8 And the heavies for a (later) support detachment. My Squads all have Heavy Weapons ... ![]() |
Author: | netepic [ Mon Aug 02, 2010 7:17 am ] |
Post subject: | Re: Edenite Jump Troops |
"High spirits are just no substitute for eight hundred rounds a minute." ![]() I love Dog Soldiers |
Author: | Curis [ Mon Aug 02, 2010 8:01 am ] |
Post subject: | Re: Edenite Jump Troops |
These look great. 1, 2, 4, 7. Any chance of a different angle on number six - I can't work out what his weapon looks like? And, echoing other calls - howabout a chainsword pack and a chainaxe pack? |
Author: | Jaggedtoothgrin [ Mon Aug 02, 2010 8:17 am ] |
Post subject: | Re: Edenite Jump Troops |
those are really kick-ass! i'd say 1 4 7 and 8 probably. 5 looks awesome as a heavy weapon, so maybe they should be a component release, but since i imagine many people will be using them as Non-Ordered-Birds-Of-Prey* the heavy might be unneeded in the main pack (*certainly i will be) |
Author: | The_Real_Chris [ Mon Aug 02, 2010 10:16 am ] |
Post subject: | Re: Edenite Jump Troops |
But those units that you may be refering to have FF4+ ![]() |
Author: | Jaggedtoothgrin [ Mon Aug 02, 2010 10:39 am ] |
Post subject: | Re: Edenite Jump Troops |
they do, yes, but what they dont have, is heavy weapons :P meltaguns, perhaps, but not HVBs |
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