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Edenite Jump Troops

 Post subject: Edenite Jump Troops
PostPosted: Sun Aug 01, 2010 6:09 pm 
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Chaps,

We have an array of 8 Edenite Jump Troopers to choose from. It's not commercially viable for us to have all 8 varients in a formation, so the plan was to have 3-4 variants instead. That way you have enough room for a serjeant, support trooper and then a model or two to be grunts.

Seeing as you guys are the end customer - what do you want in your blister?

Regards,

Tom


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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 01, 2010 6:31 pm 
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1,2,3,8 would be my choice :)

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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 01, 2010 6:39 pm 
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1,3,4,8 would be my pick.


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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 01, 2010 7:43 pm 
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Pick the most popular for the pack, then have the variants available as a limited double the cost run?

8 for me is actually the worse model, don't like the straight left leg for one. Gotta have a heavy weapon dude and I like the rotary cannon (I got to play with a Chinook one recently, sadly I could only spin the barrels and not spray the hangar) but variant 5 may be more generic and fit in more systems :( Likewise you would probably want 2 chainswords and 2 chainaxes. Unless you wanted to do a chainsaw pack and a chainsword pack :)

What is number 6 doing with his weapon? Pointing it forward?

I must say they are a fantastic dynamic range of models! I hope somehow they all become available!


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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 01, 2010 7:52 pm 
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1,2,5,7,8 ... No big axes !!! ;D

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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 01, 2010 8:02 pm 
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1,2,4,8 would be mine.


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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 01, 2010 8:31 pm 
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Yeah! Undead Space Rangers!

1 2 7 8 - Then you can have 1 as leader.
But they wouldn't have a heavy weapon in the squad anyhow, would they?
So...
1 3 7 8

And the heavies for a (later) support detachment.


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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 01, 2010 9:46 pm 
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Why not make two different packs available?

Initial thoughts: 1 3 4 7

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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 01, 2010 11:31 pm 
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All except the heavy weapons work for me.


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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 01, 2010 11:32 pm 
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Erik M wrote:
Yeah! Undead Space Rangers!

1 2 7 8 - Then you can have 1 as leader.
But they wouldn't have a heavy weapon in the squad anyhow, would they?
So...
1 3 7 8

And the heavies for a (later) support detachment.

My Squads all have Heavy Weapons ... ;D

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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 7:17 am 
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"High spirits are just no substitute for eight hundred rounds a minute."

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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 8:01 am 
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These look great.

1, 2, 4, 7.

Any chance of a different angle on number six - I can't work out what his weapon looks like?

And, echoing other calls - howabout a chainsword pack and a chainaxe pack?


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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 8:17 am 
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those are really kick-ass!
i'd say 1 4 7 and 8 probably. 5 looks awesome as a heavy weapon, so maybe they should be a component release, but since i imagine many people will be using them as Non-Ordered-Birds-Of-Prey* the heavy might be unneeded in the main pack

(*certainly i will be)

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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 10:16 am 
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But those units that you may be refering to have FF4+ :)


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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 10:39 am 
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they do, yes, but what they dont have, is heavy weapons :P
meltaguns, perhaps, but not HVBs

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