Elysian Air Units |
Honda
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Post subject: Elysian Air Units Posted: Sat Mar 11, 2006 12:32 pm |
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Brood Brother |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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This section is intended to support discussions on Elysian air formations.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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Cosmic Serpent
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Post subject: Elysian Air Units Posted: Tue Mar 14, 2006 3:09 am |
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Joined: Tue Mar 07, 2006 2:56 am Posts: 137 Location: Chicago
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I believe we need to include the varied units that are depicted in the back of IA3 - especially the Vulture and Valkyrie unit (although not exactly air units).
These are a core part of the Elysian force, and no commander should be leaving home without properly scheduled air support assets - to pick up the slack in case they run into anything unexpected that IG Intel didn't tell them about (that would never happen).
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ortron
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Post subject: Elysian Air Units Posted: Tue Mar 14, 2006 1:27 pm |
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Brood Brother |
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Joined: Sun Aug 07, 2005 1:48 pm Posts: 681 Location: Australia
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It would be nice to include all the various aircraft in this list. This would help set the list appart and make up for some of the lost units. So basically, thunderbolts, lightnings, all the maruder types...
Actually what would be nice is an updated navy list that all imperial forces could draw from.
keep up the good work
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Honda
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Post subject: Elysian Air Units Posted: Tue Mar 14, 2006 2:32 pm |
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Brood Brother |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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A couple things:
1. There will be time to look into Vulture/Valkyrie variants at a later date. Right now, we need to focus on the ground units and get them where we want to test them.
Then while that effort is continuing, we can work on formalizing the "experimental" aircraft, getting the points and unit sizes right, then fold those into the list.
I have included the "standard" Steel Legion aircraft so that the list has some air assets to draw upon, until we can get the new versions solid.
Also, as far as updating the Thunderbolt stats, I'm not going to do that. There is a clear precedent that you do not have two weapon systems with the same name. No Thunderbolt from List A and List B.
So, I'm going to focus on the Lightning versions and if people want to use their Thunderbolts for "counts as" then they can.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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Tactica
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Post subject: Elysian Air Units Posted: Fri Mar 17, 2006 5:56 am |
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Brood Brother |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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So does this really mean - all aircraft development is what it is and we're leaving it that way in the list for now?
Cheers,
_________________ Rob
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The_Real_Chris
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Post subject: Elysian Air Units Posted: Fri Mar 17, 2006 11:55 am |
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Brood Brother |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Hmm, I have an article ready for SG that is waiting on my brother in the uk finding the scenario I was playtesting for it - I only brought half of it with me! This half does have all the stuff that was discussed ont he old boards and that got tested a bit by me and writen up - want it?
In fact, here it is.
Then again its 200k, email if you want it
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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Honda
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Post subject: Elysian Air Units Posted: Fri Mar 17, 2006 2:38 pm |
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Brood Brother |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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@Tactica,
So does this really mean - all aircraft development is what it is and we're leaving it that way in the list for now?
Cheers
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What this means is that all the comments/corrections that went on this week, will get folded into a new version (2.1). Then I will have that version posted so that we can play test.
In the mean time, we can start looking at the aircraft. We'll talk, laugh, fall in love and then get all those recommendations into a version update (2.11).
Then we have a full list to playtest.
However, I don't want to hold up all progress while some things are outstanding because at this stage a quick turnaround is more important to get us to the next level of testing.
After we marry up the ground+air stuff, fiddle with that for awhile, then we have our baseline to start comparing, letting TRC do his stress testing if he is inclined and has the time, plus put together a lot of really cool battle reports.
So, that's where I see things going in the next couple of weeks.
I am targeting late March/early April for this baseline version.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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The_Real_Chris
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Post subject: Elysian Air Units Posted: Fri Mar 17, 2006 6:23 pm |
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Brood Brother |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Unfortuently I have no idea when I can next get any games in
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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Tactica
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Post subject: Elysian Air Units Posted: Mon Mar 20, 2006 8:01 am |
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Brood Brother |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Well... I'd say post the stats of what you are starting with as far as the armageddon pattern lightnings and thunderbolts, and then lets go from there.
The sooner we get them worked out, the sooner we can disband the very very dated and non IA3 and non-Elysian cypri mundi versions of the craft in the list.
Cheers,
_________________ Rob
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Cosmic Serpent
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Post subject: Elysian Air Units Posted: Mon Mar 20, 2006 3:52 pm |
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Brood Brother |
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Joined: Tue Mar 07, 2006 2:56 am Posts: 137 Location: Chicago
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I'm kind of the opinion that we should be using the Marauder Destroyer that is designed for ground assault roles (kind of makes sense, doesn't it)?
As far as Lightning or Thunderbolts - I really feel we should be using the Strike version of the Lightning (again, it is designed for ground support roles) - and we have stats for it from IA3.
We should also be using the updated Thunderbolt stats that are listed in IA3 - they have made the precedent to actually correct the stats in that book, so why woiuldn't we? Maybe we use the missile variant as described in IA3 - or we could use the bomb variant, but I would just stick with one version for now.
That would give us a Marauder variant, a Lightning variant, and a Thunderbolt variant - all fit in fluff wise as they are designed specifically for ground support operations. I think three different aircraft are enough for us to play with - you add on top of that two configs of the Valkyrie (if we decide to go that way - but I'm fine with one) and mutlple Vulture configurations (personally I would like to settle on two - one AP version, one AT version).
That amounts to a fair amount of aerial firepower and vehicle configs - you want missiiles, take a pair of Lightning Strike fighters, You want some direct fire weapons, then we've got the Marauder Destoyer - leaves you with lots of options.
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Honda
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Post subject: Elysian Air Units Posted: Mon Mar 20, 2006 6:47 pm |
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Brood Brother |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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@CosmicS
Did you get the updated version of the list that I emailed you on Saturday?
I'm kind of the opinion that we should be using the Marauder Destroyer that is designed for ground assault roles (kind of makes sense, doesn't it)?
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This option will be available in the list. The existing Thunderbolt and Marauder versions are only place holders. Once the air stats have been worked over some, the SL T&M will go away.
As far as Lightning or Thunderbolts - I really feel we should be using the Strike version of the Lightning (again, it is designed for ground support roles) - and we have stats for it from IA3.
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There is no reason to limit the type of Lightnings to just the Strike fighter. Keep in mind that the list supports zero AA options on the ground.
We should also be using the updated Thunderbolt stats that are listed in IA3 - they have made the precedent to actually correct the stats in that book, so why woiuldn't we? Maybe we use the missile variant as described in IA3 - or we could use the bomb variant, but I would just stick with one version for now.
Although I understand the desire to see these aircraft, as stated before, you cannot have one weapon systems with different weapons from different lists. Hence the desire to for the Elysians to focus on the Lightning.
What you are brining up is really a SL/SM issue and should be addressed there.
That would give us a Marauder variant, a Lightning variant, and a Thunderbolt variant - all fit in fluff wise as they are designed specifically for ground support operations. I think three different aircraft are enough for us to play with - you add on top of that two configs of the Valkyrie (if we decide to go that way - but I'm fine with one) and mutlple Vulture configurations (personally I would like to settle on two - one AP version, one AT version).
One of the things that we may end up doing is putting "variants" in a "Collectors" section, like the Tau list features. However, we're not going to change the basic stats of aircraft/vehicles that exist in other lists.
All good thoughts...
Tactica
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Post subject: Elysian Air Units Posted: Mon Mar 20, 2006 8:45 pm |
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Brood Brother |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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@ Honda,
One of the things that we may end up doing is putting "variants" in a "Collectors" section, like the Tau list features. However, we're not going to change the basic stats of aircraft/vehicles that exist in other lists.
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I don't think he's asking you to change basic stats. I think he's asking that we use the appropriate "pattern" (that's an IG term) for the vehicle used by the Elysians.
You see...
[screen goes blurry and fades into IG wisdom flashback]
Every IG vehicle, tank, and aircraft is made on a particular Forgeworld by the ancient (and sometimes questionable) ways of the Adeptus Mechanicus.
[images of entire worlds as an assembly line]
Vehicles and aircraft made on Cypri Mundi are called the Cypri Mundi pattern vehicle.
[note the substandard work ethic and the ork like management. Shoddy craftsmenship would be a compliment in some cases. The inquisition is pretty sure the Adeptus Mechanicus on this planet are puttin the majority of their efforts into things other than Imperial construction. They are constantly under the inquisitional eye of scrutany]
Their are several other and far more renown forgeworlds. Some of them are humungus by comparison to Cypri Mundi - such as Armageddon. One of the larger forgeworlds...
[Note the titantic spires cities, the toxic wastes and the site of at least 3 major incursions to plunder the planet, be overcome by awe at the sheer volume of production by multiple space ports and hive spires that reach into the stratosphere
...and yet, there are even larger. Mars and Lucius are some of the most valued by the Imperium and very close to Terra.
[machine sculptures and iconography adorn the metallic planet's surface, massive titans and SHT are produced in multiple bases covering the planets surface - a true site to behold - the Imperium's finest]
Arvus - Lighter Landing Craft - Aquilla Lander Armageddon - Sentinel (armored with lascannon) - Thunderbolt - Maurader Bomber - Maurader Bomber Destroyer - Lightning Fighter - Lightning Strike Fighter - Basalisk (armored version) - Medusa (armored version) Artemia - Hellhound Esysia - Drop Sentinel (2 variants, HB and MM) - Support Sentinel (2 variants, MRP and Indirect capable ML) Cypri Mundi - Thunderbolt (GW MODEL) - Maurader Bomber (GW MODEL) Graia - Hellhound Gryphonne IV - Chimera Autocannon Turret - Chimera Twin-linked Heavy Bolter turret - Conqurer - Vanquisher - Exterminator Lucius - Warhound Titans - Baneblade (Maxamillion Wiesman's) Mars - Warhound itans - Baneblade - Shadowsword Mars Alpha - Vanquisher - Leman Russ Vanahiem - Griffon Heavy Mortar - Medusa - Basalisk Ryza - Stormblade (Shadowsword Plasma Blast Gun variant) - Leman Russ - Executioner Stygies VIII - Vanquisher
[fades back to present virtual forum reality on epicomms]
...you'll notice that things like vanquishers, titans, baneblades, leman russ, chimeras and all sorts of vehicles - even thunderbolts and Maurader bombers - are made on more than one forgeworld. As a result, the weapon outfit changes many times.
I understand CosmS to have the same request as I do... DO NOT use the Cypri Mundi patteron planes... PLEASE - use the ARMAGEDDON pattern planes as intended by the real like UK Forgeworld. That's the Thunderbolt, Maurader Bomber, Lightning, Lightning Strike, and Maurther Destroyer that was intended in IA3 - Cypri Mundi and their vehicle patterns are not even a recognized forgeworld in IA3 so they should absolutely NOT be part of the Elysian list!
Its a fluff violation if nothing more!
Cheers,
_________________ Rob
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