I had a pretty devastating game today at CoD. Nobody there had a proper 3000 point army, so I faced 1500 points from a Grgant Big Mob, and 1500 points from AMTL. There was a gargant (supreme ommander, set up for artillery, 2 super stompas set up for artllery, 2 fighta bommer sqwadrons. AMTL had a reaver set up wth 2 Quake cannons, and a landing pad, and 2 pairs of warhounds with Plasma blastguns and a vulcan mega bolter.
My force came down piecemeal. My spaceship failed to come in on turn 1, aand arrived turn 2. As my companies dropped down in turn 2, they arrived peicemeal, as they do with self palnetfall. Each was wiped out by artillery from either the reaver or the 3 ork WE. Fighta bomerz either went on CAP, or straffed my broken formations.
I lost both my drop companies, all my sentinels formatins, which I found needed to be atleast 6 strong. (even a bout of bad shooting from the orks with 6BP broke them after killing one sentinel. The the sentinels were mopped up by enemy BM attacks form the warhounds. The Grey Ghost were anhilated from Ork Artillery that was 6BP MW, and my aircraft were slaughtered between the orks falk gunz on the gargant, and their fighta bomerz. (lost one lightning SF squadron who had to jink, and were still wiped out). My mortar company only survived because they were so far back and hidden in woods that the enemy could not see or get to them. Even the space ship was ineffectual, as it came down in turn 2, and removed 1 shield from the reaver titan.
Aside from the bout of bad dice rolls to activate, to hit, and to save. I also found out that the list has no teeth. My opponents were not afraid of the piece meal dropping hordes of lightly armoured, short ranged, easy to break (because they only have 8 units) formations. The sentinels I dropped in got to hit the enemy, performed ineffectually, an then died. The infantry units either assaulted and broke after ineffectual results against WE with shields, RA, and lots of DC to absorb the attacks I made, normlly with another WE nearby for supporting fire power or shot and tried to remove shields and add blast markers, and then got pummeled.
When I ran and hid, it was useless as the broken units were straffed, or bombarded with artillery that was MW. My vultures killed off 1 warhound titan early on, but they suffered from revenge shooting. Even my storm troopers were wiped out in the turn they teleported in from artillery, and I then had the surviving warhound - from the pair on enemy left flank - remove the rest with its vulcan MB and Plasma BG.
During the entire game, I lost the Regimental Command Company [BTS], 2 drop companies, rocket sentinels, scout sentinels, drop sentinels, vultures, one lightning SF squadron, half the lightning squadron, the grey ghosts, the Storm troopers. Surviving were a lightning SF squadron because they failed to activate on thurn 3, and the mortar company who were out of range and hidden for most of the game, and made one ineffectual attack which removed 2 Gargant shields.
I took quite a few photos, but then forgot as the game went on. I also tried to take notes, but that just got annoying, and distracted me from watching the game, and trying to work out how to get out of trouble.
Feedback from the game. I know it will not be popular, but this list needs some fire power. One suggestion for an opponent is to have some sort of spotter and allow off board artillery. I said that the NERC and people on this site would never allow it. The 1 shot missiles on the vultures make then expensive, and it was suggested to make the missiles a simple 1 BM missile attack, and not have them one shot, but at a shorter range. I told my opponent that such an idea would also not be allowed. The another suggestion was made that the list needed more sentinels and guard units in the drop forces to allow them to survive. Again I said it would be Vetoed.
At this point my opponent said I should make my own list up and well I would say what they said about the NERC and their *&&%% rules about list building lists.
Personally I think the sentinels need to be increased to a formation of 6 which can be 150 points. The Elysians should have a range 45cm weapon rather than a range 30cm weapon. Either that or have the base formation size increased at a slight points increase. I think self planetfall is a weakness, as you are forced to drop the formations piece meal upto 2 at a time, which means the enemy can then break them, or kill them off.
I think self planetfall should be repaced with planetfall timed to drop in the turn the spaeship arrives. This way you will drop every formation all at one go, after the spaceship has fired its weapons, then the enemy has too many targets to worry about, and you might be able to use commanders ability to perform combined assaults. The short ranged artillery is practically a waste of time. I like the idea of spotters, and I think one of the drop ists has them already. I think a single Sabre AA unit could be attached as an upgrade to a core drop company, mortar compny and the reginental HQ.
I know that many of the changes I want to make are going to be unpopular with some people.
I might design my own drop ist and see if that will work. Another suggestion was to get all the Australian big power hitters from Newcastle, Perth, Melbourne, Brisbane and Sydney together and propose a list for if not the Elysians, then perhaps a light horse drop assault army and trial test it in the Australian wargaming scene as we in Australia will probably never face off against oppponents from overseas in a tournament environment. This way ideas that we know will never get accepted in the NetEA/UK scenes will probably be able to be tested and finally accepted into a fun and exciting list that is not OP, but certainly will make a army like a Guard drop/ air cav list to work fairly and able to be played in Australian tournaments.
I will probably put forward a basic list for the Elysians replacing the self planetfall with planetfall, and possiblty adding in a sabre as an optional upgrade for the core formations for 25 points. I would also increase the sentinels squad by 2 and increase the points by 50 points.
_________________ 6mm wargaming is just like 25mm wargaming with more units fitting on the same size table. Thus bigger games to get lost in and avoid the hassles of everyday living, and offerings for the dice gods.
Last edited by Deb on Tue Jul 07, 2020 10:35 am, edited 2 times in total.
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