Rug wrote:
Steve54 wrote:
No as I'd never leave them until turn 3 as they are needed to remove activations and particularly flak and artillery. I can't see why a SL player wouldn't take one especially at 4k.
So you can get more use out of your own spacecraft than the SL player gets from their Emperor? The Emperor is broken, but not enough to use your own less powerful spacecraft to totally deny use of the Emperor by your SL opponent?
If the SL player was going to take a Battle Titan and still wants to squeeze in Scout Tirans and Thunderbolts there aren't going to be the points for a spacecraft. The other thing to consider is that the higher the points total of the game, the more likely an opponent is to take their own space craft giving them the opportunity to block the Emperor.
Show me where I've said it's broken? I just pointed out that it's cheaper for its capabilities than any other spacecraft.
I was responding to your assertion that in all the games I'd taken a spacecraft I'd have used it in turn 3 to block the Emperor. Which I wouldn't do as in those lists the spaceships are needed earlier on. That's not to say the emperor is poor just because I wouldn't alter my whole battle plan to combat it. It's presence would still alter deployment and how units were used in turn 2 knowing that the barrage was coming.
So I couldn't take a battle titan, t bolts and emperor, I could still take the better option of 2 warhounds, 2 sets of t bolts and the emperor.