I've played Krieg quite a lot, including several tournaments, and have a large army so would be happy to participate in changes and playtesting.
For the record, since the rule about war engines not being able to barge or move over their own units was clarified/amended they've been a harder army to win with. Still a good army, but it definitely made them harder to use and deploy. I will confess to some natural bias since noone wants their prize army to be whooped with the nerfbat too hard, but since that change I'd say I find it easier to win a game with my Biel-Tan, Tau and certainly with the Minervans.
They probably do need some changes, but I'd suggest picking the major one and trying that rather than too large a list at once. As far as I can tell, it comes down to the Gorgons, and that would be the key place to start. The risk is that the list can't function without them; the Core is only massive infantry formations or the fairly poor Deathriders (half the attacks of rough riders), and the infantry are unarmed and unarmoured (1 stubber per 20 stands) so really had better be able to do something in assault other than die thematically. The usual Krieg lists I run and have seen spend about 1,375 out of 3,000 points on these through simple lack of choice, and it is my genuine opinion that if this formation is made too bad/expensive, the army would get shelved from a competitive point of view.
The main reason for complaint seems to be 26 dice being rolled and up to the first 6 hits being taken on RA in absolutely ideal circumstances. That leads me to believe that apart from a price bump and a possible worse crit, the main complaint might be dealt with by making the formation 10 infantry in 1 Gorgon.
It's a suggestion that would require playtesting, but could be the most direct response to the bucket-of-dice issue.
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To me they seem like a sub par choice. At 350 point I'm always going to try to rearrange my list to take 2 super heavies instead.
That's correct; a couple years ago I did an excel spreadsheet to compare the various tanks vs a huge range of targets, and after that didn't bother with macharius tanks. I can dig that out if you like.
Does this mean you will play with all these changes at Cancon, Matt...? I notice you're still going to use this list
Correct me if I'm wrong, but weren't gorgons only 2DC at one point? Baneblades weigh 300 tons in fluff = 3DC. Macharius weight almost 200 tons (gorgons just a little bit more than 200)= 2DC. Same armor for all 3 (about 200mm). Makes sense to me.
Less DC gorgons=less durable, less FF/CC dice in assault=less durable/powerful infantry co. And hopefully no change in price required as a result.
I was going to ask about this exact thing, given it's an open top vehicle. Historically, open topped means easier to destroy in assaults (grenades lobbed, arty/mortar rounds dropping etc). Isn't there an open-topped rule floating around somewhere?