deathstrikes are useful for their ability to hit anything on the table, if your opponent doesn't bring titans, then next best is war engines
you cannot separately target each revenant, you roll to hit, he rolls his holofield saves, then you roll the number of hits, if he fails both holofields, then the first 3 hits will go on the first titan, however, if you roll a 1 for the number of hits for missile 1, then roll a 6, you will ONLY hit the first titan, in the same way, excess hits don't 'spill over' so if you rolll a 6, then the first titan takes 3 hits, the extra 3 are wasted, THEN the second missile rolls the number of hits
it's often said, "never fire deathstrikes at a baneblade company, unless you want 1 very dead baneblade"
after the deathstrikes have fired, it's a good idea to hide them somewhere, people often ignore them as they're no real threat, but late in the game, the extra activation can be key
The Reg HQ's role is to support the warhound, move them to 15cm of the formation you want to engage, do NOT engage! shoot them with the Reg HQ, putting at least a blast marker on them, hopefully more
then retain with the warhound and engage said formation, the warhound will fight them in the engagement, and assuming the target unit survives, your reg HQ will then get to support fire, which typically hurts, a lot
The Reg HQ can also engage smaller formations like sentinels, rangers and the like and generally win by mobbing them.... for the basilisks, I meant touching terrain (for the cover)
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