Sigh...I just love the feeling of thinking that you have all the typo's fixed. Not sure when that will occur, but I do hold out hope.
Regarding Cyclops. Originally, I left them out because they seem like an unnecessary distraction and their effect was "assumed" in the FF value for the infantry. At this point in time, I'm not convinced they are needed in the list.
Tarantulas: In one sense, these units seem counter-intuitive for the type of army that the Elysians represent. Since in the new IA book, Elysians do seem to be able to garrison, it is possible to feature these as:
1. Upgrade to a drop company - This doesn't seem to be a viable option as the Tarantula is immobile upon landing and for the life of me, can't think of why you would pin a fragile formation down like that. The assumption is that the formation the Tarantula upgrades becomes immobile.
So, I'm not inclined to do that.
2. Separate formation - So then we'd have one more light, cheap formation that in essence performs a similar function to Support. Then we have to beg the question, is this what the list is lacking in order to be interesting/fun/competitive? I don't think so.
So, I'm not inclined to do that either, for different reasons.
There are a bunch of new units and combinations that need to be evaluated within the context of the existing list. That is what I will be examining in my play tests.
There are quite a few "big rocks" that need to be sorted out and validated within the current framework. Some of the other pebbles and grit can come later.
I'll work on the edits.
From a gaming perspective, assume that both Marauders have 5+ armor.
Thanx for catching the typos.
Cheers,