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Death Korps of Krieg v1.8

 Post subject: Death Korps of Krieg v1.8
PostPosted: Tue Jan 16, 2007 10:13 am 
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(Lord Inquisitor @ Jan. 15 2007,20:03)
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However, they will usually send out the new piece without needing you to send the old ones back... Which is always great!

Really. They have always asked for the piece to be returned by me... maybe I just sound dodgy on the phone?

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Tue Jan 16, 2007 2:58 pm 
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This is the first time they've asked me to return miscast components, I think I was on the phone to a new guy. :D

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Tue Jan 16, 2007 3:29 pm 
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That may have to do with location - they are paying postage arent they?

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Tue Jan 16, 2007 6:25 pm 
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(Evil and Chaos @ Jan. 16 2007,13:58)
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This is the first time they've asked me to return miscast components, I think I was on the phone to a new guy. :D

with the amount you order off them i'm surprised they don't tell the new poeple about you :p

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Tue Jan 16, 2007 6:36 pm 
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(orangesm @ Jan. 16 2007,14:29)
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That may have to do with location - they are paying postage arent they?

Yep, they're paying postage.

A few extra days is not such a bad price to pay to get such nice pieces.

with the amount you order off them i'm surprised they don't tell the new poeple about you :p


He did stutter a bit when he checked my previous transactions with them. :D





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 Post subject: Death Korps of Krieg v1.8
PostPosted: Tue Jan 16, 2007 6:39 pm 
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I think if the postage is high enough they may actually just send the models if the cost of postage is more than the models.

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Tue Jan 16, 2007 6:45 pm 
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Well I had problems with items in the purchase totaling 23 quid... against that postage is only a few quid. It's not really worth their while since 18 pounds of that return is made up of malformed super-heavy tanks, but at least they'll be able to re-sell those Gunwagons with Zapp guns!

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Sat Feb 10, 2007 7:12 am 
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"Sentinels removed from the list (Currently we?ve no proof that the Death Korps use them)."

It does state in the Swordwind supplement that the Death Korps does use Sentinels.


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 Post subject: Death Korps of Krieg v1.8
PostPosted: Sat Feb 10, 2007 11:02 am 
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(Major Stryker @ Feb. 10 2007,06:12)
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"Sentinels removed from the list (Currently we?ve no proof that the Death Korps use them)."

It does state in the Swordwind supplement that the Death Korps does use Sentinels.

Aye but Swordwind's Death Korps fluff is currently in the process of being rewritten.

I had a chat with FW's head of sales... there are no plans to do Sentinels for Death Korps, and that they use Rough Riders in that role instead.

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Sat Feb 10, 2007 6:22 pm 
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And it some how fits the feel of the Death Korps, the WWI feel.

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Sun Feb 11, 2007 12:01 am 
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(Evil and Chaos @ Feb. 10 2007,10:02)
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I had a chat with FW's head of sales... there are no plans to do Sentinels for Death Korps, and that they use Rough Riders in that role instead.

also Fw have a spanking nice Rough Rider mount, i don't have a pic, but i'm sure you rember it. :)

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Sun Feb 11, 2007 1:38 am 
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Latest version:Version 1.83

Changes to 1.83:

- Leman Russ Destroyer goes from 80 to 100 points.
- Leman Russ Destroyer goes from AT3+ to AT4+
- Fatalistic Special Rule removed.
- Added the Extra Infantry choice at 175 Points.


The Destroyer got downgraded as per previous discussions, while I've come to the conclusion that the Fatalistic special rule probably wasn't required... the companies are generally so large that that extra blast marker to break them will hardly ever come up (Either the company breaks bigtime, or it doesn't break at all, in general).

Extra Infantry went in just to allow silly sized infantry companies. :D

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Fri Feb 16, 2007 8:13 pm 
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Just managed to download the 1.83 version of this. Couple of minor comments to keep in mind for the next revision.

The Death Korps Supreme Commander's datasheet describes him as Death Korps Commander.

The Death Korps Commissar's datasheet does not mention Character, Fearless, Inspiring or Leader. Did you intend him to be just the same or different? If the same, then there is no need to give a different name or repeat the datasheet as the Imperial Guard Commissar character exists in the rulebook.

The Death Korps Chimera, Death Korps Trojan Support Vehicle and Death Korps Gorgon Siege Transporter don't specify the units they may carry. This is just a personal preference.

The Death Korps Gorgon Siege Transporter's datasheet still mentions the Weak Rear Armour rule. I understand from the change log that this was discarded between versions 1.81 and 1.82.

On a side note, you've given all the Infantry units except the Death Korps Grenadiers and Death Korps Rough Riders one more point of Close Combat compared to Imperial Guard units. Is this intentional? This makes the Death Korps Supreme Commander unit significantly powerful in an assault with three attacks hitting on 3+, two of them MW. If you're happy with this, why don't the Grenadiers or Rough Riders get this advantage?

I also have great personal problems with the Death Korps Medusa Self-Propelled Artillery's datasheet, but I understand how contentious that's been so I'll leave it for now.


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 Post subject: Death Korps of Krieg v1.8
PostPosted: Fri Feb 16, 2007 10:15 pm 
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The Death Korps Supreme Commander's datasheet describes him as Death Korps Commander.


Cheers, I'll fix that.

The Death Korps Commissar's datasheet does not mention Character, Fearless, Inspiring or Leader. Did you intend him to be just the same or different? If the same, then there is no need to give a different name or repeat the datasheet as the Imperial Guard Commissar character exists in the rulebook.

As usual it's a formatting error, the data was there but was hidden.

Yes he's a normal Commissar.


The Death Korps Chimera, Death Korps Trojan Support Vehicle and Death Korps Gorgon Siege Transporter don't specify the units they may carry. This is just a personal preference.

I hadn't thought of that really... there's no room for misinterpretation due to the army list restrictions, but I'll clear things up anyway.

The Death Korps Gorgon Siege Transporter's datasheet still mentions the Weak Rear Armour rule. I understand from the change log that this was discarded between versions 1.81 and 1.82.

Again, good catch, cheers.


On a side note, you've given all the Infantry units except the Death Korps Grenadiers and Death Korps Rough Riders one more point of Close Combat compared to Imperial Guard units. Is this intentional? This makes the Death Korps Supreme Commander unit significantly powerful in an assault with three attacks hitting on 3+, two of them MW. If you're happy with this, why don't the Grenadiers or Rough Riders get this advantage?

Yes it's very intentional.

It's due to the Death Korps' rules in 40k, where they are much more effective than you'd expect in CC considering they're an IG army. There are at least 3 bonuses that they have in CC situations IIRC, plus they're easy to rally once they flee from CC too.

The Supreme Commander does not have 3 attacks. He has 2, one of which is MW status, just like a normal IG SC.

Grenediers and Rough Riders havn't gotten many specific upgrades yet because I've yet to see the final 40k army list for the Death Korps (And thus don't know enough to start putting in playtesting ideas).

My current guesses are that:

- Grenediers will probably not be much better in CC than the normal Guardsmen other than via their better armour save (Already represented, as is their trademark heavy flamer weapon).

- Death Riders will probably be pretty much normal Rough Riders statwise.

I also have great personal problems with the Death Korps Medusa Self-Propelled Artillery's datasheet,

Feel free to raise the spectre just to keep the ball in play.

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 Post subject: Death Korps of Krieg v1.8
PostPosted: Sat Feb 17, 2007 5:01 pm 
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Originally posted by Evil and Chaos
The Supreme Commander does not have 3 attacks. He has 2, one of which is MW status, just like a normal IG SC.

Sorry, should have specified I was thinking of the Commissar. If you take a Regimental HQ Company formation then it will always get an Imperial Guard Commissar character and most people will be adding it to the Death Korps Supreme Commander unit. The Commissar's MW attack will then also benefit from the 3+ Close Combat value.

Originally posted by Evil and Chaos
Feel free to raise the spectre just to keep the ball in play.
Okay, well, I don't think it should have 3BP. In fact, my water tells me it's not even sure it should have any barrage points at all. It is not a large area supression weapon. If anything, it more closely resembles the Demolisher Cannon than anything else. It's not a souped up version of the Griffon. The unit you've got may play well, it may be perfectly costed and balanced but, to me, it just isn't a Medusa. 40K weapon rules are very restricted when it comes to weapons of that size and find it difficult to distinguish. As Epic players, we have lots of tools available to us to make these distinctions. I don't have the answers and don't expect any agreement, just wanted to air a view.


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