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Armoured Regiment 1.4

 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 9:07 am 
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Loosing the fire arc is a must. It isn't a WE.

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 9:12 am 
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(Hena @ Jul. 05 2007,13:55)
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I want to keep the Destroyer in this list. It's the best list for it. But losing the fire arcs would be fine.

Hows that? Doesn't fit the pseudo history GW plunder, so whats the justification?

Oh and I must say i would be overwhelmed by the urge to stick in the Exterminator - Twin Autocannon, AP4+/AT5+/AA6+ - for a bit of organic AA!

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 10:10 am 
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If the destroyer keeps firearc, also the vindicator should get it as the demolisher cannon is also fixed in the hull. On this view I suggest fire arcs only to war engines in EA.

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 10:47 am 
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Thats not an argument, you would end up with every imperial AV unit in the list!

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 11:23 am 
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Medusa ? so what are you doing with this creature? And is it an assault gun or an artillery piece?


It's an assault gun, a super-demolisher if you will.

I'm thinking of changing it to simply MW4+, with no BP at all.

However, there is evidence from IA:5 that Medusas are used for general bombardment duties too.


Conqueror ? after reading its blurb about the cannon being better for firing on move etc should its FF not be 4+?

Possibly.


Executioner - ? Two things, one Slow Fire weapons are fiddly, two how does it work with Small Arms? Can I fire it every turn as a small arm or what?
I would suggest something like
Speed 25cm, Save 4+, CC6+, FF5+
Plasma Destroyer, 60cm, MW4+
Lascannon, 45cm, AT5+
Reinforced Armour

Yeah, I agree that slow firing is a weird one here, and will probably nudge the stats a bit. No 25cm move though for any of the non-sponson tanks, because it fudges the difference between all normal Leman Russ & the Conqueror.

Tank Destroyer ? on reflection I would leave it out of the list. Been reading about them lately, only the Yanks stuck them in armour formations and only then late war. They were used by mechanised, combined and dedicated formations, especially if on the defensive. If you are determined to have them in then really they should lose the fixed forward, its to fiddly, really shouldn?t be there at non WE unit level in Epic. Would also consider upping speed to 25cm for shoot and scoot style ops.

I'd like it to stay, though it may lose the fixed forwards on its gun.


Thunderer ? Fiddly. Fixed forward? Why, really shouldn?t be there at non WE unit level in Epic. I would up the speed to 25cm. In fact as an infantry assault gun I would take it out entirely.

Tank Regiments are not simply used to fight other tank analogues in the 41st millenium... they're also used to assist attacks on, or directly engage, enemy infantry.


Shadowsword ? is the FF deliberately raised?

It is not. :)


Stormsword ? MW, Ignore cover is a no brainer abomination. Really can you be convinced to go for Ignore Cover, Disrupt instead? Rather than kill allt he marines you will instead be bowling them over like ninepins.

I think that it could lose MW status, yes.

Stormhammer ? I?m still with my version

...

Though really why is it in the list?

I'm still thinking about adopting your stats, and probably will do in their entirety.


It's in the list because people asked for it.

After all, your flavour text is a retcon; Originally StormHammers were no rarer than any other type of SHT.

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 11:27 am 
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(The_Real_Chris @ Jul. 05 2007,09:12)
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Hows that? Doesn't fit the pseudo history GW plunder, so whats the justification?

As far as I'm concerned, it's not psuedo history, but hyper-history, where everything is taken to the ridicuous OTT extreme.




What list would tank destroyers fit better into?

It's going to have to come out of my Krieg list as apparently they don't use them...

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 11:42 am 
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As a thought if a tallarn light force was developed the Destroyer would definately fit in there (in my mind at least)- thinking 88 with wheels :)

In fact for a tallarn light inf force I would expect to see only light shoot and scoot vehicles and fast tanks.

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 11:56 am 
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Tallarns are supposed to specialise in the lighter vehicles too, especially Sentinels.

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 11:59 am 
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Hmm, now that has got me thinking....

PS- I reckon this list is coming together really nicely btw.





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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 12:14 pm 
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For the tank destroyer here is the old post from Thrasybulus Strategos I found that sparked a few diverting hours reading.

I've been playing about with a tank-heavy force, but the feel I was going for was more a light armour/screening force one - lots of Conquerors and Salamanders, some mech. infantry, limited artillery, only Warhounds in the way of titans (sometimes). Most of my force selections would work with your proposed list, which made me happy  (although part of me would love to see two or three variant armoured regiment lists...). Although we were costing 10-strong Conqueror companies at 500 points, and that seemed to be about right.

Love where the tank riders are going; I will have a go with them as soon as I get a chance. Likewise 6-strong Griffon batteries.

I have a couple of pleas, though I suspect they'll be unpopular... I would like to see both Valkyries and Vultures in the list. They are basically like helicopters, which in many ways are just flying tanks - great shock weapons, highly manoeuvrable with lots of firepower. The best place for them, and their natural home, in my view, is supporting an armoured regiment (or drop troopers).

Fine, some units have to go to stop this list becoming just a harder version of the Steel Legion. But for my money, the first candidates for the drop should be genuine infantry support weapons - Demolishers (in the sidebar fluff in the old IG codex they actually seemed to be organic to some infantry companies...), Thunderers, and possibly Hellhounds. But also I'd exclude, or severely limit, dedicated tank destroyers (Destroyers, but also the Shadowswords that seem so popular in SL armies...). These should be basically defence-oriented and for helping the infantry to deal with enemy armour while your own proper tanks are off doing the things that tanks do best. I don't know about the rest of you but I'd rather have a tank list that reflected offensive, blitzkrieg style armoured warfare, than one which looked like a late WWII Panzer division on the defensive (which the SL list already does pretty neatly).

To give all this some spurious 'real-world' justification, I would cite the Soviet army of the 70s and 80s. Motor Rifle divisions (mechanized infantry heavy, with plenty of tanks and SP artillery - rather like the SL) had anti-tank battalions; Tank divisions didn't.

The difference is clearer in the assets available at the next level up (Corps to us in the West, but Army to the Soviets): Combined Arms Armies (3/4 MR divisions, 1 Tank division) on paper had an anti-tank battalion (with tank destroyers) and an anti-tank regiment (with towed guns). A Tank Army though, (4 Tank divisions) had neither of these. What it did have was an Airborne Assault Brigade, and an Attack Helicopter Regiment, neither of which in turn appeared in the Combined Arms Army. I could go on, but you get the point.

I sympathize with the desire to get all the lovely FW models into proper lists, but I think that where I'm going with this may be that the solution is not to try to cram them into a single list, but to have variants just like the infantry, so for example: a 'line' or 'spearhead' list, reflecting most IG armoured regiments most of the time, used for their primary shock purpose; a 'light'/'cavalry'/'armoured reconnaissance'/whatever list (which could also indulge the 'Lawrence of Arabia'/LRDG yearnings of some of us...); and a 'siege'/'urban assault' list to include all the specialized kit like Medusas and the less common superheavies (the IG's answer to the 79th Armoured Division?)

Sorry, didn't mean to go on quite so long...


I can if people want stick the whole of the 2004 tank list stuff up?


(Evil and Chaos @ Jul. 05 2007,16:23)
QUOTE
No 25cm move though for any of the non-sponson tanks, because it fudges the difference between all normal Leman Russ & the Conqueror.

There is still a big difference for the tanks for 5cm move and 30cm move. A conqueror formation is an excellent assault formation (or would be if the FF was 4+) as it have the attacking speed and toughness but just as importantly a 10cm counter charge. You can space out more and still get units into positions to defend when attacked.

Tank Regiments are not simply used to fight other tank analogues in the 41st millenium... they're also used to assist attacks on, or directly engage, enemy infantry.

Well historically Tanks fought infantry as well, they just expected to meet other tanks with so many around. Indeed the states (who integrated tank destroyers into formations in the late war) spent most of WWII trying to avoid enemy tanks.

After all, your flavour text is a retcon; Originally StormHammers were no rarer than any other type of SHT.

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 6:54 pm 
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If only one more IG list is going to receice semi-official status then I would like as many tank variants as possible to be in the Armoured Company list so that we have commonly accepted playtested balanced stats for all our lovely toys.

However I loved the post that TRC quoted from Thrasybulus Strategos. That really sold the Armoured Company list to me giving it far more character and believeability.

I guess the question would be what variants could be left out of the Armoured Company list that would fit in well with other potential IG lists:

DKOK- Medusa, Thunderer, Stormsword
Cadian- Destroyer, Executioner, Stormblade

I doubt that would be definitive or final list but I suggest as starting point to any discussion on variants.

Just a thought.

Cheers

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jul 05, 2007 9:59 pm 
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(The_Real_Chris @ Jul. 05 2007,04:12)
QUOTE
Oh and I must say i would be overwhelmed by the urge to stick in the Exterminator - Twin Autocannon, AP4+/AT5+/AA6+ - for a bit of organic AA!

I'd second the Exterminator being added to the list.  I'm not sure I would give it AA though.  I'm sure a tank like that would be able to elevate its main guns but I don't think it would have the traverse rate to track enemy air craft.,

AP4+/AT5+ at 45cm would be good I think.

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