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Armoured Regiment 1.4

 Post subject: Armoured Regiment 1.4
PostPosted: Wed Jun 13, 2007 6:33 pm 
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One other thing; I know you are using a lot of FW vehicles in the list, but the large number of planes and titans bothers me a bit. Although they're restricted to 1/3rd points, I just think they dilute things a bit. For the same reason I'd like to see the back of the Stormtroopers too. And I agree with Hena about the Vultures.
Keep it tanks, tanks and more tanks.

About points: Superheavy tank companies might need to be reduced to 450 points. You can buy 3 separate tanks for 525, getting 3 Activations for only 25 points more than the current cost.

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 Post subject: Armoured Regiment 1.4
PostPosted: Wed Jun 13, 2007 6:47 pm 
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(Hena @ Jun. 13 2007,18:19)
QUOTE
Few things.

1. Drop some planes. I'd suggest Marauder Destroyer and Thunderbolts.

Maybe.

2. Change the Ligthning formations to size of 2. FW makes in the pairs, so group of three is annoying and it makes the formation a bit more vulnerable.


I agree it's annoying, but I was trying to keep commonality with the Elysian list.

Of course, that list has its own share of difficulties.

3. I'd drop Vultures as well. This is tank legion.

Maybe, but I doubt it. Tanks are the main focus, but what about combined-arms?

4. Salamander command vehicle. Leave the Leader out, commissar give them so they shouldn't be automatically on others.

Mmmm

5. The supreme commander should on a vehicle, not add-on. I'm not going stop pushing this.

Add it on to any vehicle you want.

You just want to pick one tank in the whole army and up it by 100pts... while I've stuck with a 100pts Upgrade.

The end result is the same, for you, but it also satisfies the five other divergant opinions on where to put the SC.

In-game, there's nowhere you can put him that won't lead to danger of one type or another.

It's staying.





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 Post subject: Armoured Regiment 1.4
PostPosted: Wed Jun 13, 2007 6:50 pm 
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the large number of planes and titans bothers me a bit.


I'm undecided as to whether to leave them in right now.

On the one hand, this is a high-tech heavy metal list (For which an expanded selection would be appropriate), while on the other hand, I'm breaking Epic's 4th-ed tradition. :)


For the same reason I'd like to see the back of the Stormtroopers too.

Fluffwise most Imperial armies have at least the option to attach Storm Troopers.

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 Post subject: Armoured Regiment 1.4
PostPosted: Wed Jun 13, 2007 7:10 pm 
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(Dave @ Jun. 13 2007,18:01)
QUOTE

(Evil and Chaos @ Jun. 13 2007,12:38)
QUOTE
IIRC they had a choice of weapons, one of which is the configuration listed.

Where are you recalling the information from? ?The Forge World website is the only thing I can really find with regards to this online.

Before they offered weapon choices they were listed as follows:

Jackal - Inferno Cannon and Vulcan Mega Bolter
Wolf - Plasma Blastgun and Turbo Laser
Mastiff - Plasma Blastgun and Vulcan Mega Bolter
http://www.forgeworld.co.uk/acatalo....31.html

I would like to see these combinations because the IC+VMB and PBG+TL were the way that I assembled my FW epic Titans.

However I guess the version currently written, i.e. VMB+PBG and TL+IC, are the way that FW sells it's epic Warhounds, and I guess we need to ensure that players can use the list if they buy just one pack of FW Warhounds.

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 Post subject: Armoured Regiment 1.4
PostPosted: Wed Jun 13, 2007 7:23 pm 
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Should the Leman Russ variants be an upgrade or support formation? Apologies if this has been asked before but some of the variants are quite specialised. For example you would probably get more out of 3 Thunderers as a separate formation rather than as an addition to a 10 strong LR company.

The roles of Thunderer and basic LR are so different. If 10 LR company are hanging bak and using their 75mm range then you have wasted the points on Thunderers with 30mm range. But if you send the Thunderers forward to utilise their short ranged guns you are n't using the LR to the full potential.

And the Thunderer only has speed 20> Is this from 40k fluff or previous versions of Epic?

I cant see the point in taking it as an upgrade when slows the whole formation down and so short ranged....

I like the list though. I will have to work out how well my current Tallarn army translates from Steel legion List to this new list. But I have lots of tanks and SHT's which this new list seems perfect for!!
:D  :D

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 Post subject: Armoured Regiment 1.4
PostPosted: Wed Jun 13, 2007 7:26 pm 
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Apologies for another post but I have just re-read the army list and realised that you can take all 10 of LR Company as LR variants. I had initially thought the company was still 10 vanilla LR.

D'oh!!
:blush:
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 Post subject: Armoured Regiment 1.4
PostPosted: Wed Jun 13, 2007 7:33 pm 
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And the Thunderer only has speed 20


All Leman Russ types except the conqueror have speed 20cm, where's the beef?

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jun 14, 2007 7:18 am 
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Tanks lacking the side sponsons should have speed 30. Else they are not worth thinking about. I will take the beefed up LR-variants all the time because you need the additional shots barely. Even lower point costs are no argument to do it otherwise.

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jun 14, 2007 7:36 am 
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What we tested and worked well on the old forum was no sponsons +5cm move, lighter main armament +5cm move. So a forgeworld vanquisher was 25cm move (and a good trade off for a tank then needed to shift about a bit) whilst a FW conquerer was 30cm (no sponson and lighter gun - 'course it also meant you could build a conquerer with heavy bolter and drop the range to 25cm, which also seemed to work ok).

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jun 14, 2007 8:22 am 
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Perhabs give the option to have every Leman Russ chassis with and without sponsons? Use SG chassis for sponsons and FW chassis for sponsonless Leman Russes.

Personally i see Leman Russes without sponsons as only half a tank :D

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jun 14, 2007 1:11 pm 
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(BlackLegion @ Jun. 14 2007,08:22)
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Perhabs give the option to have every Leman Russ chassis with and without sponsons? Use SG chassis for sponsons and FW chassis for sponsonless Leman Russes.

Interesting idea, I'll mull on how it should interact with the points costs (Because there are balance issues with this idea).

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jun 14, 2007 1:15 pm 
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I think TRCs ideas have merit.
+5pts if equipped with sponsons. But a speed increase of +5cm if not equipped with sponsons isn't needed. The only fast Leman Russ should be the Conqueror.

Oh and whats the deal with the Leman Russ Executioners Plasma Destroyer being MW? In WH40k it has the same stats as a Plamsa Cannon but with increased range (56" instead of  36"). So shouldn't it be 60cm AP4+/AT4+? If Slow Firing or not is debatable.





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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jun 14, 2007 1:48 pm 
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I made these points in the last versions thread but I think they're worth bringing up again.

Is the Vanquisher the same price as the regular Russ to fit in with the Steal Legion list?

Was Reinforced Armour purposely left off of the Executioner? (fixed now :p)

My last question, have you thought of allowing the Russes without sponsons be upgraded to allow them?  It would make for some fun modeling opportunities.

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 Post subject: Armoured Regiment 1.4
PostPosted: Thu Jun 14, 2007 2:33 pm 
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Is the Vanquisher the same price as the regular Russ to fit in with the Steal Legion list?


It's not, anymore.

My last question, have you thought of allowing the Russes without sponsons be upgraded to allow them?  It would make for some fun modeling opportunities.

I'd like to include this.

I've some vague ideas on modular Russes (Hull cost, then you pay for / attach various weapon mounts... like really tiny Titans!).

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