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Death Korps of Kreig

 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 1:28 am 
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Looks good :)

And now i see that you typed 2 x 10 Infantry stands per DKoK Company....
A bit much for one formation, isn't it?
10 would be ok that would be:
1 Command HQ Squad (1 Comander unit)
2 Command Section Squads (2 Infantry units)
4 Infantry Squads (8 Infantry units)

Thats the absolut minimum for an Infantry Company (and for this you must increase the transport capacity for the Gorgon to 11 units to fit in the companys HQ squad, thats something you wouldn't need in WH40k but in E:A the Command HQ is part of the formation).

Or you could increase the number of squats per InfantryCompany:
1 Command HQ Squad (1 Comander unit)
3 Command Section Squads (3 Infantry units)
7 Infantry Squads (14 Infantry units)

Thats exactly 20 Units. Transport option would be 2 Gorgons and a rule that one formation can be spread between more than one WE (as it is with Gun- and Battlefortresses inthe Ork armylist) if the WE are part of the formation.





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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 1:50 am 
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And now i see that you typed 2 x 10 Infantry stands per DKoK Company....
A bit much for one formation, isn't it?


Although you'd buy them together, I was intending to make it clear that they'd operate as seperate formations on the field. 2 seperate 10-unit formations, that includes a single commander per formation (two total) plus a potential Commissar Upgrade for each formation.

Meh, maybe it should just be 10-unit formations, rather than 2x 10.


I was also intending to change infantry formations as follows:

- Change CC6+ to CC5+ because they have all sorts of CC-biased doctrines in 40k.
- Change Autocannons to Heavy Bolters, as that's their favoured Heavy Weapon (Which makes them entertainingly rubbish against armoured enemies).





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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 2:02 am 
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CC5+ sounds good. I would use twinlinked HeavyStubbers for the Infantry as it seems to be the signature weapon for the FW models (and no IG squad in 40k uses HeavyStubbers except as upgrades for vehicles).
Suppord Squads could use 2x  twinlinked HeavyStubber.





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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 2:08 am 
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CC5+ sounds good. I would use twinlinked HeavyStubbers for the Infantry as it seems to be the signature weapon for the FW models (and no IG squad in 40k uses HeavyStubbers except as upgrades for vehicles).


I was going by the Doctrine list in Codex:Imperial Guard, which says they love Heavy Bolters & Flamers, though I agree that Heavy Stubbers are rather a rather interesting addition to the Korps' armoury. I think it's arguable each way... most likely with heavy stubbers winning out.

Suppord Squads could use 2x  twinlinked HeavyStubber.

FW will be making new 40k scale Thudd Guns for the Korps, seems a perfect support squad choice?





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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 2:22 am 
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(Evil and Chaos @ Oct. 03 2006,03:08)
QUOTE

I was going by the Doctrine list in Codex:Imperial Guard, which says they love Heavy Bolters & Flamers, though I agree that Heavy Stubbers are rather a rather interesting addition to the Korps' armoury. I think it's arguable each way... most likely with heavy stubbers winning out.


I know :) I have looked it up and strangely my codex sais HeavyBolter and Meltagun.
Not shure abput the big RoughRider formation you propose. Would be quite expensive point whise but a killer in assaults :)


FW will be making new 40k scale Thudd Guns for the Korps, seems a perfect support squad choice?


Thudd guns? Until now i have only seen: twinlinked HeavyStubber, HeavyBolter, Mortar, Lascannon and Autocannon.





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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 7:39 am 
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Not shure abput the big RoughRider formation you propose. Would be quite expensive point whise but a killer in assaults


I quite agree; as an anacronistic army however I can definitely see them leading massed cavalry charges against enemies with lots of guns. :D

Thudd guns?

Yep, unless it's been scrappedsince , I saw a pre-production sketch about five months ago that was labelled 'Thudd Gun'.

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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 9:30 am 
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(Evil and Chaos @ Oct. 03 2006,01:12)
QUOTE

This is such an awesome idea Jok3r! Mind if I try writing a full list for them with this FW-centric theme?

Not at all- be my guest  :)

Like the TOE, though I feel it would be good to focus more on the Super heavy theme and open it up to more than just FW models.

Particularly like the RR company.  Would need to have some limitations to make sure that a RR only army cant be made though I guess.

What are your thoughts about a infantry support unit with light mortar?

For SHT it would be good to have all the variants available such as teh stormhammer and old missile armed stormblade.

What about  making the integral transport for the infantry a pair of gorgons to keep the focus on SH transport.

Heres a thought- could a limitation on the army be that for a non infantry company can only be bought for every infantry company?  Unlike the steel legion the main focus should be waves of infantry rather than armour.

Another thought- for the lighter FW stuff ive been thinking about making an IG armoured reconnaissance list into which the salamander and lighter LR variants would fit.

AArgh, another brain dump.  Sorry :)





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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 9:50 am 
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Particularly like the RR company.  Would need to have some limitations to make sure that a RR only army cant be made though I guess.


I think a RR-only army might well be self-limiting (In that it'd be pretty rubbish). If not, then it could be moved to Support Formations (But remaining a 12-unit mega cavalry unit).

For SHT it would be good to have all the variants available such as teh stormhammer and old missile armed stormblade.

That could be cool, especially bringing back the StormHammer. (Always my favourite SHT) :D

What are your thoughts about a infantry support unit with light mortar?

I was concerned about models... since a Thudd Gun already exists (Several times!) and is commonly available.

What about  making the integral transport for the infantry a pair of gorgons to keep the focus on SH transport.

I had indeed decided to move the Gorgon from the War Engine section to Transport Upgrade almost as soon as I started writing a list last night.


Another thought- for the lighter FW stuff ive been thinking about making an IG armoured reconnaissance list into which the salamander and lighter LR variants would fit.

I think that although they wouldn't be the main focus, this is an ideal opertunity to bring in the Salamander Scout formation as a replacement for Sentinel Scouts. Salamander Command Vehicles I'm thinking of as an upgrade to most formations that adds 'leader'.





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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 11:06 am 
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(Evil and Chaos @ Oct. 03 2006,09:50)
QUOTE
What are your thoughts about a infantry support unit with light mortar?


I was concerned about models... since a Thudd Gun already exists (Several times!) and is commonly available.

For inf mortar im thinking you could use a mole mortar, though the scale may be a bit big for truly man portable....

But, yes a thud gun would also be a good option- would you have it firing as in Baran list or give it 1BP?  Id favour it having some BP mainly to bring more variety to the list...

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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 11:41 am 
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I've gone for the Baran list's stats since they're published rules, but there are several other ways to gain BP weapons in my speculative list (Like taking a single attached Medusa with your Infantry Company).




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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 12:15 pm 
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Here we go, a well-spent morning:

http://elf.planetquake.gamespy.com/Epic ... s%20v1.pdf

So, what's obviously broken to start with?

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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 1:29 pm 
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I think you should ditch the Chimeras for the line companies. I think that to make the list different you need to restrict it in some way. It looks like a slow moving, very hard hitting army. So if you are going to have a mech company, mount them in Gorgons. You can always change the coy size to 10 + Gorgon. A gorgon supproted by 3 Leman Russ demolishers and a Medusa has the hallmarks of a slow moving juggernaut formation. Maybe even have a mech coy as an upgrade to the SHT coy, two Stormbaldes and a gorgon with infantry, wow.

Cheers
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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 1:39 pm 
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Krieg regiments do have many Chimeras, I'm not entirely keen on pulling them out in order to theme the list in a manner that reflects only one aspect of the army.

Plus it's an ideal opertunity to get those nice FW Chimeras into a list.

You can always change the coy size to 10 + Gorgon.


I felt that was a little small for the anachronistic Korps.

There is an option to build a formation of 20 infantry + 2 Gorgons for 550 points however, with two more Upgrade slots available for extras like 3 Leman Russ Demolishers & a Medusa. :D


I'm not so sure about embedding SH-MBT's into formations though, that would be unprecendented for the IG.

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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 1:45 pm 
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Cool though. You know what I think of fluff, to hell with it , sometimes it limits us on what we want to do to make a list unique.We have had a few games with gorgons on trial. Sort of like an LCH, with MRL's to pound the ground in front of them. Funny that the new FW Gorgon resembles and LCH/Amtrac.

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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 03, 2006 1:47 pm 
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Yeah it's definitely a land-bound landing-ship isn't it? :)

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