Hi all,
I’ve been following this thread closely and It’s really good to see healthy debate on list design. I can see a lot of good arguments being put forward to balance some of the issues such as Gorgons and Warhounds.
The only issue I really have so far is the changes to the core rough rider choice. I think moving them from core to support is a significant mistake for both the character and balance of the list. My biggest question really is why are they even being moved? The proposal to replace them with grenadiers leaves the list with 3 core optionals that are just slight variations of each other, not terribly exciting and certainly not flexible. Given that the possibility for abuse has already been highlighted I don’t think this is a reasonable alternative.
Replacing them with a tank option IMO doesn’t work either because you ultimately just end up with a list that is too similar to Steel legion. Those rough riders are the most unique and interesting part of the DKOK core units.
I think they should stay exactly as they are in the current Net EA list, core units, no scouting.
I understand the purpose of this process is to improve balance, thus the potential changes to things like gorgons and warhounds. I’m yet to see any real evidence to support the need for such a fundamental restructuring of the core options.
On a related note I also don’t think that the Silo should be single shot. Having it slow fire made it interesting and worth protecting. Making two of them and SS is unnecessary.
GlynG wrote:
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Death Riders – first off I'd like to bring up their stats. Rough Riders in Epic with their two attacks are considerably more potent relative to other units than they should be based on a translation of their 40k stats. I believe there was discussion back in the day that RR were too good and should be reduced to only a single first strike attack rather than having it as well as a normal attack. It was in the context of this that DR were given their single attack as a sort of trial for a probable Rough Rider change, but things moved on and Rough Riders never were changed (and are highly likely never to be). In 40k a Death Rider isn't half as good at CC attacking as a Rough Rider, they're roughly the same with the Death Rider actually being very slightly better. Epic-UK scrapped made their Death Riders equally powerful in attack as the Rough Riders, scrapped the 0-1 restriction but made them 12 for 325. Please could we keep them core and do the same? There something about vast hordes of horse-men being thrown into the enemy guns that fits the DK / WW theme well. I normally take 2 DR companies at 3k and some of the list builds I take wouldn't be possible now which would be a shame.
I'd love to agree with you Glyn but 12 riders for 325pts is nuts. Translations of stats or old arguments are not a good reason to make changes. What matters is the importance of the unit in the context of the army and IMO they ain't broke so don't fix them! Gaurd units are supposed to gain value in larger formations to offset the loss of activations. Gaurd need lots of activations to offset the crappy strategy rating that basically means we will always get ravaged in the opening moves of a turn and need to make up for this in the later ones etc. Either that or we just take titans...