Scutarii wrote:
If you do this I recommend having plenty of variants for the Sentinels, simply to have some choice and variety as well as various formation sizes for the Sentinels not the bog standard 4.
Agreed. But would they be available for core or support? Or both? And, would it be a single formation, but with variants, or a seperate formation for each variant?
As for the list overall, I perceive these as essential parts of a Desert Raider list:
Tallarn Infantry (duh) with transport (Chimera?)
Tallarn Scouts (Teleport? Scout? Infiltrate?)
Missile Launchers in place of Autocannon for Imperial infantry (same stats, though, right?) and Snipers
Sentinels (various types)
Rough Riders (and semi-specialized mukaali riders--maybe
walker or some ability to set them apart)
Tauros (and Venators)
Salamanders (though would this be necessary with lots of Sentinal choices? Maybe a command salamander upgrade to Leman Russes--see below)
squadrons of Conquerors and/or Exterminators
light artillery (Griffon could be the largest unit available)
AA of course (Hydra maybe but Sabre definitely)
Allied Warhounds and Imperial Navy (though warhounds are obviously not subtle enough for Desert Raiders, the key is that they are allies, and if given a choice, a Tallarn commander would want something fast at least even if it isn't easy to hide in the desert).
The theme should be light, quick and maneuverable. A hit and run army with elements able to ambush effectively. Though overall Tallarn is supposed to be an armored list, like was mentioned, we have the Minervans for that. This should be a specialize regiment, one of the more famous ones, molded specifically to fit Lawrence of Arabia and the Desert Rats.