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Cadian Shock Troops v1.3

 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Tue Oct 18, 2011 12:51 pm 
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I'm uncomfortable with a drop to 0cm move on the Sabres, especially as you mention you feel they're only good for self defence. 75pt is probably not a bad move; they were somewhat underwhelming in the games I've taken them.

You say the Stormlord is "probably" OK. Did you feel it to be slightly overpowered, then? TBH I hadn't considered the interaction of Transport and Criticals. Ork fortresses say transported units only survive on a 6, but they're generally open topped. Perhaps just killing transported units would serve to balance it. Being inside a vehicle full of cooking off Vulcan Mega Bolter ammo can't be good for your health anyway.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Tue Oct 18, 2011 1:10 pm 
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The Stormlord is effectively open topped for transport purposes.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Tue Oct 18, 2011 1:40 pm 
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Quote:
You say the Stormlord is "probably" OK. Did you feel it to be slightly overpowered, then?

Nope, at 200pts it did about what I hoped it'd do, acted as a superb firefight unit during 3 engagements, and died after taking a decent number of hits on the chin.

If it was a separate formation they'd be worth 225-250pts each, but as upgrades they seem fine.

I said probably because I've only played it in a single game so far, heh. :-p

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Tue Oct 18, 2011 10:14 pm 
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zombocom wrote:
The Stormlord is effectively open topped for transport purposes.


But only for half its complement. It'll gain a note to the crit saying transported units are destroyed on a crit barring major pushback.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Wed Oct 19, 2011 1:31 pm 
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Quote:
I'm uncomfortable with a drop to 0cm move on the Sabres, especially as you mention you feel they're only good for self defence. 75pt is probably not a bad move; they were somewhat underwhelming in the games I've taken them.


You can transport them inside the Leviathan, as I do, for a 15cm move and good protection. They keep fighters away from getting rid of shields.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Dec 08, 2011 2:32 pm 
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Played another game with Cadians, I smashed the Eldar with them. Luck was an important factor though, since the Eldar player scored four 1s activating first turn, and my artillery crushed most of his formations. Anyway, I really love the elite infantry theme, with plenty of armoured support.

Everything seems fine, but I don´t see the point of Sabres out of Leviathan. It slows down any formation they are added to, and if taken for blitz guard, it´s not worth buying a set of fortifications for them and their parent company. However, inside a Leviathan, as I said before, Sabres are outstanding, even at 100 points.

I don´t see the point for the given set of fortifications neither: trenches are fine for regular Infantry Co+fire support. But gunpits..., Cadians lack any weapon platform other than Sabres (which are infantry, and more suited for trenches), no LV artillery or fire support like Krieg or Barans, maybe for Manticores (from 6+ to 5+ and -1 to hit)??? What about barbed wire?? can it be included??

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Dec 08, 2011 2:36 pm 
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I don't think barbed wire should be included.

Sabres are good inside Stormlords too. :-)

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Dec 08, 2011 2:52 pm 
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Out of a Leviathan, I'd generally take Sabres as a upgrade to a garrisoned Infantry Company, possibly in fortifications. They won't need to move much, will put out a fair amount of Fire on OW, and will be quite hard to shift.

There are a few reasons for the given fortifications set. First is that Cadians should be an aggressive user of fortifications, staying put to reduce casualties, then assaulting when the enemy draws close enough. This rules out the use of barbed wire, as it is as dangerous to attack over for the Cadians as for the enemy. Bunkers are likewise the type of fortification that encourages a defensive playstyle; having large portions of your formation covered by a 3+ save means you are less likely to want to get out to take the fight to the enemy. Gun emplacements are useful for artillery, as you mention, but are primarily a way to add capacity to the trenchline. They could as easily be replaced by another 25cm of trenches, but would lose some flexibility. Also, despite Sabres being useful in trenches or emplacements, the model's physical dimensions lend it to being placed in emplacements anyway; it just looks better!

Thanks for the feedback, my local group is concentrating on Necromunda and Blood Bowl recently, and my own playtesting time has been limited as a result.

And yes, Sabres in Stormlords are good, if expensive.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Jan 26, 2012 1:03 am 
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Can anyone who is playtesting or has an interest in playtesting this list either post or shoot me a PM about plans, concerns, or needs in order to continue moving forward. My own playtesting has hit a GW shaped roadblock in that the new management at my local GW is less willing to overlook non-GW models than in the past. I'm looking into solutions, but for the time being I need to rely on you guys to get testing done.

I may shoot a few of you who have been major contributors so far PMs in the near future...

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Jan 26, 2012 9:44 am 
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Spectrar Ghost wrote:
Can anyone who is playtesting or has an interest in playtesting this list either post or shoot me a PM about plans, concerns, or needs in order to continue moving forward. My own playtesting has hit a GW shaped roadblock in that the new management at my local GW is less willing to overlook non-GW models than in the past. I'm looking into solutions, but for the time being I need to rely on you guys to get testing done.

I may shoot a few of you who have been major contributors so far PMs in the near future...

Ask them where you can buy an Epic Leviathan model? Or maybe Stormlord? See what they say then....

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Jan 26, 2012 9:50 am 
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Uh, DON'T use non gw models in a GW store!

Find or make a club?

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Jan 26, 2012 10:28 am 
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short of using necrons, my local GW manager is cool with what ever I bring. But thats mostly becuase no one really has any idea as to what epic is and the guys who do have an idea are fuzzy at best as to what GW ever made . Plus you can just say FW made it in the past, that one always works for me! or , I made it from scratch!


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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Jan 26, 2012 11:21 am 
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Yeah most people have no idea, plus we don't have club or places to play here on the West Coast. I mean we barely have any FLGS out here! When I play at the Bunker I just get "Yeah Epic! Awesome!" then the GW wonder away to sell 40k to teenagers.

Sorry for the Hijack SG!

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Jan 26, 2012 1:35 pm 
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That's more or less it. In the past no one's cared as long as we were discreet about it. We go in Thursdays, so it's not like it's a busy day. But that's changing apparently. A club is one option. I have a 6x4 table, and a dining room table that I can throw MDF sheets over to make another 6x4, at my house. However I also have an Autistic son, which complicates matters. The nearest non-GW games store is something like 30 miles away. It's a conundrum. I'll talk it over with the crew tonight.

Now, back to playtesting. Who is currently playtesting or is willing to continue while I figure out a long term solution? What do you need? What are your major concerns?

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Jan 26, 2012 1:36 pm 
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Evil and Chaos wrote:
Uh, DON'T use non gw models in a GW store!

Find or make a club?

Except WHW ;D

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