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Elysian Drop Troop

 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 2:00 am 
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If given the option, I would like see a few versions of the Sentinel - 1 for longer range tank hunting (lascannon), 1 with heavy bolter (more infantry type work), 1 with the multi melta for a MW effect, and one support Sentinel with a BP (that's the way I think support type units should operate).  Stats should be pretty easy - all the weapons already exist - your just mounting them on a Sentinel chassis.  I created stats for them all if you want them for my initial stab at a list many months back.

They have multiple versions of the Vulture and Valkyrie in IA3 - specifically for these various reasons, so you can arm them for how you need them.  I view Sentinels being the same thing (and the fact that the Elysians rely on them so much, look at a standard guard TO&E versus the Elysian TO&E).  I would envision this army being equipped for very specific missions  - i.e. they have to drop in and take a bridge against orks - so they would be retrofitting their weapons platforms for what they expect to be fighting.  Just my thought - but the fact that you're not going to have any armor or any other nice toys that some other armies have - you have to rely on three different elements - Sentinels, Skimmers, and Aircraft to provide what other armies get from all their Titans, Tanks, and other goodies.

It's very similiar to the modern armies Ranger/Heliborne warriors - Kiowa helicopters for scouting light armed missions, Apaches for tank hunting, and Blackhawks for troop transport - with the addition of being able to call in A-10 air support when needed.

I'm also in agreement on the way this should play - very mobile, but relatively soft units - they should have to rely on their mobility and relatively elite nature of the troops to be successfull.

I like the way the vets are shaping up as well, they seem to add a cool element to the army - and keeps with the fluff.  Can't wait to see your battle report - only thing I might like to see in your army is a Sentinel unit of some sort, since I believe they are a very core part of the Elysian force (fluff wise and they should be game wise as well).  It's nice to test all the elements - so when your playtesting the army, I think we should be including all the elements to see how they work.  Just a thought though - it's really all about having fun, and I'm sure you'll have fun against this force - mobility versus mobility.

Can't wait for the bat rep.


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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 2:21 am 
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One thing I need to get a handle on is what we are classifying the various things we've talked about - what are support formations versus what are upgrades.  Seems pretty obvious for most (Sentinels, Storm Troops) - but what about HV?  Where are we posting the work in progress army list - I poked around, but not being familiar with the board I couldn't find it?

One other thing I thought about - and looking at the TO&E for the Elysians, what about a 0-1 Storm Trooper Company versus treating them as a support formation?  Looking again at the IA TO&E - they have a couple companies of Storm Troopers in the core organization - they seem to utilize them more as a core unit rather than how most IG armies use them in more of a support role?  Any thoughts?  I don't feel that strongly one way or another, but it does give you more company options than just drop infantry?


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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 3:46 am 
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Sentinel wise I would stick to the different models availible - so that is I think 3 types? Assault cannon, multilaser and lascannon?

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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 5:24 am 
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I guess if I were limited to only three Sentinels - I would go for the three actually used in IA3 by the Elysians - Heavy Bolter, Multi Melta, and a support version (I like the idea of rocket pods personally).


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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 5:58 am 
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But not everyone can convert sentinels that easily :)

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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 6:08 am 
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Looking at the TO&E in IA3 again, and comparing to the Steel Legion basic IG list - a few things I've noticed.

The basic building blocks of all IG lists is the company. ?In Steel Legion lists - you've got infantry, mech inf, tank company etc. ?Looking at the basic building blocks of the IA3 stuff - it appears that Elysians use three types of companies as building blocks - Drop Troop companies, Storm Trooper companies, and Drop Sentinel companies. ?

Now that being said, a Storm Trooper platoon as a support option numbers 8 stands - which is what we are using as a basic number of stands to equal a company. ?If we did make Storm Troopers and Drop Sentinels both 8 stands - and make them company building blocks - it would be closer to the IA3 TO&E and line up with how the building blocks for IG armies seem to be company sized elements.

Now that being said - I think I actually prefer having them as support units (both Storm Troopers and Sentinels) - but since we are using the IA3 book as our building block, and referencing what seems to be the standard Epic building block (the Steel Legion list) - I thought I would throw these out for the group to discuss.

Now - playing devils advocate, and lets say we did move in that direction, then our support units would have dwindled substantially - we'd be down to only orbital support and Vultures for support units.

Another option - that'll I just throw on the table - what about a Drop Sentinel company of 8 stands, and a support option of only 4 stands? ?

I'd really like to see Honda's complete list - so I can get a feel for what lies where in the list at this point, and I also want to go back and take a peak at IA3 again to see what other elements we might be able to fit in as upgrades or support units.

Just more food for thought for you guys to munch on - feel free to tear the heck out of it.






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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 6:59 am 
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Yes, your comments Cosmic, that this "list" is like a modern light Infantry/Air Assault force is very true ... And after my serving with that type of unit (the 101), CAS is very important. And mortars/Lt.FA would help ...  too !  :)

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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 1:36 pm 
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Quick impressions on V1 list:

Hard hitting initially.  Not having played against Vultures/Valkyries before, the onslaught of AT2+ from across the board came as an unwelcome surprise. The BP hits were as lethal as I anticipated.  

Troops were ok.
*The snipers in the formations were lethal (pardon the pun), taking out that farseer kept the avatar form appearing and wreaking havoc.

*The ST formations were ok.  The were meh against the LVs in direct shooting.

*the hardened vets (if those were ones with marine scout stats) were ok. Their better ability in CC vs FF seemed discordant with the list.  Having said that, they might be good units in lieu of Ogryns to help an assault.  Although it didn't come into play, something like the sapper melta ability (or again a demo charge) concept might be helpful for this unit or other specialized units. I don't have IA3 but I remember the old 40K list - they were the first to have demo charges.

*The standard troops were also ok.  I will leave it to the group discussion but they seemed more expensive then they should be. In that series of firefights they initially did very well, but they can't stand up to 4+ attacks. Absent some sort of heavy weapon or the above notations, they did not appear to be as viable an independent formation. Mayhaps with some upgrades.  Else I could have just stood off and put fire into them (curse the aforementioned snipers of course). Having said that the tactic of encircling your foe's formation with, what was it 33 UNITS is a real eye opener  :8    

*Overall impression.  List with a lot of mobility and potential to inflict damage initially, but not a lot of staying power. Units with skimmers had reasonable power, but the teleporting horde felt somewhat vulnerable. You really have to plan out ahead of time target and location priority. I didn't realize until we discussed it, but that by mid turn 2 you really had no counter to those Cobras.  A titan or war engine walker could have been a real pain to this list.  

Recommend:
*sentinels as we discussed.  At least the standard and melta variants. A lascannon variant using the stats from the Leman might also work if it?s in the Elysian TOE (and would fit the Armageddon pattern).

*the addition of air assets could provide a needed force multiplier.  I believe you were talking about several IA variants to the existing aircraft.  Sounds excellent.

*adding of unit multipliers like appropriately priced demos and meltas (sapper stats).

*also don't forget to retrieve your Wagner Ride of the Valkyrie CD at the end of the game (Looks in Honda's direction).





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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 2:48 pm 
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This is a great stream of thought and I will get to answering the specific points in a follow on post.

I will post up a full battle report later, but to summarize the Biel Tan/Elysian contest:

1. The Elysians struck hard and wounded the BT
2. The trap that the BT set for the Elysians worked against them (I wasn't as smart as John thought I was)
3. By the start of Turn 3, the biggest gun I had left was an autocannon, while facing Cobras, Firestorms, and Falcons.
4. Although we were tied at 1-1 at the end of 3, I'm not sure I could have hung on through Turn 4 to pull out a win.

Taking a "macro" look at the game, given the units I took, the overall game flow went as I would have expected it to.

This army list is a "smash and grab" kind of list, it's not sustainable unless it gets help and that is how it should be.

I will provide more for us to discuss when the report goes up.

Also should mention that it was a very fun game for me with all the ups and downs, wondering when the BT hammer would come down.

Great game John!

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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 5:18 pm 
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Quote (Cosmic Serpent @ 08 Mar. 2006 (19:21))
Where are we posting the work in progress army list - I poked around, but not being familiar with the board I couldn't find it?

CosmicS,

The very first post in the thread has the army list.

We are waiting on honda to 'update it' with a printable document.

He's given us a date of 3/13 to provide (its a target, not in stone).

cheers,

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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 5:28 pm 
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Quote (Honda @ 09 Mar. 2006 (07:48))


1. The Elysians struck hard and wounded the BT
2. The trap that the BT set for the Elysians worked against them (I wasn't as smart as John thought I was)
3. By the start of Turn 3, the biggest gun I had left was an autocannon, while facing Cobras, Firestorms, and Falcons.
4. Although we were tied at 1-1 at the end of 3, I'm not sure I could have hung on through Turn 4 to pull out a win.

1. Cool!
2.
3. Uhh.. "Ouch!"
4. Well, sounds like you put up a good fight then.

Taking a "macro" look at the game, given the units I took, the overall game flow went as I would have expected it to.

This army list is a "smash and grab" kind of list, it's not sustainable unless it gets help and that is how it should be.

I will provide more for us to discuss when the report goes up.

Also should mention that it was a very fun game for me with all the ups and downs, wondering when the BT hammer would come down.

Great game John!


Well, too early to tell - but all sounds encouraging. It sounds like John made some good points regarding the SHT and titans. Eldar is no easy list, so if you pulled off a draw, that's not so bad.

Two very mobile forces are going to be interesting. Looking forward to the decisions made in the batrep.

cheers,

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 Post subject: Elysian Drop Troop
PostPosted: Thu Mar 09, 2006 7:58 pm 
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If given the option, I would like see a few versions of the Sentinel - 1 for longer range tank hunting (lascannon), 1 with heavy bolter (more infantry type work), 1 with the multi melta for a MW effect, and one support Sentinel with a BP (that's the way I think support type units should operate). ?Stats should be pretty easy - all the weapons already exist - your just mounting them on a Sentinel chassis. ?I created stats for them all if you want them for my initial stab at a list many months back.


Please do post what you?ve done. I?m a firm believer in leveraging something that already exists.



They have multiple versions of the Vulture and Valkyrie in IA3 - specifically for these various reasons, so you can arm them for how you need them. ?I view Sentinels being the same thing (and the fact that the Elysians rely on them so much, look at a standard guard TO&E versus the Elysian TO&E). ?I would envision this army being equipped for very specific missions ?- i.e. they have to drop in and take a bridge against orks - so they would be retrofitting their weapons platforms for what they expect to be fighting. ?Just my thought - but the fact that you're not going to have any armor or any other nice toys that some other armies have - you have to rely on three different elements - Sentinels, Skimmers, and Aircraft to provide what other armies get from all their Titans, Tanks, and other goodies.


I agree and I will work to put these (Sentinel) variations in. I?m not sure I?ll put all of them in the next release, but they will be put high in the queue.



It's very similiar to the modern armies Ranger/Heliborne warriors - Kiowa helicopters for scouting light armed missions, Apaches for tank hunting, and Blackhawks for troop transport - with the addition of being able to call in A-10 air support when needed.

I'm also in agreement on the way this should play - very mobile, but relatively soft units - they should have to rely on their mobility and relatively elite nature of the troops to be successfull.


So far, that is how I am seeing them play. They hit hard (which you would expect), but are extremely dependant on getting to terrain quickly because they are so fragile.



One other thing I thought about - and looking at the TO&E for the Elysians, what about a 0-1 Storm Trooper Company versus treating them as a support formation? ?Looking again at the IA TO&E - they have a couple companies of Storm Troopers in the core organization - they seem to utilize them more as a core unit rather than how most IG armies use them in more of a support role? ?Any thoughts? ?I don't feel that strongly one way or another, but it does give you more company options than just drop infantry?


Storm troopers are a company, unlike in the Steel Legion list. This allows you to take them as independent units so that they can represent the ?strike? arm of the Elysians as portrayed in the fluff. So what you are asking for is already in the list. I think this will be clearer after I get the list into one a more reader friendly format.


Sentinel wise I would stick to the different models availible - so that is I think 3 types? Assault cannon, multilaser and lascannon?



Although I understand the simplicity of this approach, not all of those versions are what the Elysians use. The fluff clearly states that the Elysians do not use their Sentinels the same way as other IG forces. The do not scout (nor will these versions) and are used to support the dropped troops. That is what I will be attempting to simulate, their support role.



I guess if I were limited to only three Sentinels - I would go for the three actually used in IA3 by the Elysians - Heavy Bolter, Multi Melta, and a support version (I like the idea of rocket pods personally).

But not everyone can convert sentinels that easily


I don?t think we need a bazillion versions of the Sentinels, but I do plan on featuring a Heavy Bolter version, a Multi-melta version, and a missile pod version (will place 1 BM).

As far as conversions go, there isn?t a need for that. Different colored weapons or camo could take care of that. I will most likely do some conversions as that?s how I?m wired.



Looking at the TO&E in IA3 again, and comparing to the Steel Legion basic IG list - a few things I've noticed.

The basic building blocks of all IG lists is the company. ?In Steel Legion lists - you've got infantry, mech inf, tank company etc. ?Looking at the basic building blocks of the IA3 stuff - it appears that Elysians use three types of companies as building blocks - Drop Troop companies, Storm Trooper companies, and Drop Sentinel companies. ?

Now that being said, a Storm Trooper platoon as a support option numbers 8 stands - which is what we are using as a basic number of stands to equal a company. ?If we did make Storm Troopers and Drop Sentinels both 8 stands - and make them company building blocks - it would be closer to the IA3 TO&E and line up with how the building blocks for IG armies seem to be company sized elements.

Now that being said - I think I actually prefer having them as support units (both Storm Troopers and Sentinels) - but since we are using the IA3 book as our building block, and referencing what seems to be the standard Epic building block (the Steel Legion list) - I thought I would throw these out for the group to discuss.


At this scale, although I?m not against Sentinel companies, I would be afraid that the unintended consequence of that action would be to allow someone to take all Sentinels, which I am not in favor of. So for the time being, I think I?ll leave them as they are, which is supporting assets.



Another option - that'll I just throw on the table - what about a Drop Sentinel company of 8 stands, and a support option of only 4 stands? ?


I think we should hold onto this idea for the time being and then come back to it. What I?d like to do from a development perspective is:

1. Put the infantry in and start the discussion on the FW Epic aircraft stats. The Lighting stats are fairly brutal as they stand and even at the costs I have put them at, I?m not sure that?s going to fly (pun intended).
2. The V2 list will have the three Sentinel versions I listed above in
3. Demo Charges: I expect a fair amount of discussion regarding these, so plan on a V2 for review, but the play test version will be V2.1. Now that doesn?t mean that we won?t play with 2.0, but I?d like to hammer out the demos in a quick, focused manner, then jump into testing.



I'd really like to see Honda's complete list - so I can get a feel for what lies where in the list at this point, and I also want to go back and take a peak at IA3 again to see what other elements we might be able to fit in as upgrades or support units.


By all means, let?s develop a list.




*The standard troops were also ok. ?I will leave it to the group discussion but they seemed more expensive then they should be. In that series of firefights they initially did very well, but they can't stand up to 4+ attacks. Absent some sort of heavy weapon or the above notations, they did not appear to be as viable an independent formation. Mayhaps with some upgrades. ?Else I could have just stood off and put fire into them (curse the aforementioned snipers of course). Having said that the tactic of encircling your foe's formation with, what was it 33 UNITS is a real eye opener ?:8


The cost of the units is a concern of mine as well. Points cost is something that I am keenly aware of because if the Drop troop companies are too cheap, then someone might blanket the table with teleport troops and cheap activations. Too expensive, and you?ll land, do stuff, then wonder where everybody went by the end of Turn 1.

My gut feel is that the Drop Troop companies are a tad too high and that 200 points might be a better fit, but I think it will take some more testing before I take a move in that direction. They originally started out at 180 and some of the early opinions were that was too cheap.

My preference is to start a little high and then ratchet down vs. the opposite.

Obviously, we?ll be talking about that.

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 Post subject: Elysian Drop Troop
PostPosted: Fri Mar 10, 2006 3:53 am 
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Rather than missile pods ones I would urge you to consider mortar support stands - infantry versions of griffons essentially. (And mortars are common air assualt assets.)

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 Post subject: Elysian Drop Troop
PostPosted: Fri Mar 10, 2006 4:34 am 
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Rather than missile pods ones I would urge you to consider mortar support stands - infantry versions of griffons essentially. (And mortars are common air assualt assets.)


You sound concerned. Would you mind sharing why? The missile pod Sentinel is a standard part of the Elysian TO&E according to IA3.

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 Post subject: Elysian Drop Troop
PostPosted: Fri Mar 10, 2006 5:16 am 
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Personally I would like to see the option of a support section of mortars (maybe not as expensive or as effective as the standard support tanks, but cheaper as well). ?I would also like to see a support Sentinel armed with rocket pods as well, but I would put a 0-1 limit on that as they are still very limited in the IA3 list and TO&E.

Here is a link to my Elysian list created probably two years back, prior to IA3, right after Epic came out. ?I always thought you just couldn't get the Apocalypse Now feel the Elysians were supposed to have in 40K, so I created them in Epic. ?I feel what we have now (from what I've read) is better than what I came up with. ?Scroll down in the detailed units to see the various Sentinels - I think I had a lascannon, multilaser - maybe one more. ?I think it should now reflect what is in IA3 versus what I came up with (or at least closer to IA3).

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