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Legion Of The Damned

 Post subject: Legion Of The Damned
PostPosted: Thu Apr 12, 2007 8:21 pm 
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Do you guys remember the Legion of the Damned?  Ghost marines in black armor with a flames and bones motiff.  

(Not to be confused with the Lost and the Damned, or any of the other myriad of other marines with flames and skulls...)

Has there been any rules, stats, or army list done for these guys yet?

If not, would we want to do an entire army of them like what was done for WH40K in a White Dwarf article, or would we want to keep them Tactical only unit that you can get 1 (or more) detachment like what (I think) was done for Epic in a White Dwarf?

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 Post subject: Legion Of The Damned
PostPosted: Thu Apr 12, 2007 8:24 pm 
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I don't think they have ever been seen in the kind of numbers that an Epic army would entail.

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 Post subject: Legion Of The Damned
PostPosted: Thu Apr 12, 2007 9:02 pm 
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They're part of the Cursed Founding, and wouls, as MBRat suggested, probably be better as a smaller force - something like the old support cards.

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 Post subject: Legion Of The Damned
PostPosted: Thu Apr 12, 2007 9:43 pm 
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I've been a fan of the LotD since WD 99.  I've got a squad of heavily converted 40k figures and a dozen stands of Epic LotD so I've thought about this before.

The new rules (normal marines with a special rule or two and a fancy paint job) seem rather dull after the (possibly drug related) glory of the Rogue Trader rules and the latter would make a much more interesting allied force:

The Legion has no formal organisation - it fights as a single body of troops on the tabletop.  Each model must remain within 2" of at least one other model at all times.  The whole force is, in effect, one big unit!  The only tactic possible to such a formation is to steam-roller over the enemy by a steady advance.

The most notable aspect of the Legion bretheren's profile are the disease enhanced characteristic values.  Both WS and BS are boosted to heroic values (5 vs normal marine's 4) whilst I and A (6 & 3 vs 4 & 1) are sufficient to ensure they win almost any hand to hand combat.   They are immune to psychology and routing.

One in ten may be armed with a missile launcher or plasma gun.

There is also a 1 in 6 chance of them entering a berserk death spasm  that doubles their attacks and strength culminating in their automatic demise at the end of the end of the phase.

So, what I'm thinking is one big unit - hoard style - based on tactical marines.  Very good CC, 2+ maybe?  Better FF than normal marines.  Fearless.  One missile launcher per two stands.  Special rule meaning that all CC attacks that roll a 6 count as two hits but cause one hit to the LotD unit.  No idea about points.

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 Post subject: Legion Of The Damned
PostPosted: Thu Apr 12, 2007 10:02 pm 
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From the inturwebs - saves me typing out several pages from WD:

THE LEGION OF THE DAMNED (White Dwarf 99)
In the year 963 of the current millennium, Space Marine chapter 'Fire Hawks' was ordered into the Crows World sub-sector. Crows World and adjacent planetary systems had fallen into anarchy following heavy raiding by Eldar Pirates. The Fire Hawks' intervention would drive the Eldar from the human worlds, restoring Imperial rule and teaching the alien invaders an important lesson. The entire chapter-fleet, including the chapter's mobile space-fortress, made a successful warp jump from the Piraeus system a mere 120 light years from Crows World. The five ships, over eight hundred brethren, and two thousand other personnel expected to reach Crows World within no more than 12 hours. They never arrived. Twenty years after the event the chapter was officially declared lost in the warp and presumed destroyed. The great Bell of Lost Souls tolled a thousand times, and it said that the Emperor himself ordered a Black Candle to be lit in the Adeptus Chapel of Fallen Heroes.

On 9667986.M41 a routine Imperial patrol passed through the Ork held system of Jakor-tal. The squadron uncovered altogether unexpected scenes of devastation. The limited facilities available to the patrol could uncover no clue to the identity of the attacking forces. The incident was noted and passed into the everlasting record of the Administratum.

A rash of similar incidents within the same and adjoining sectors soon began to arouse the interest of the Inquisition. Squadron commanders throughout these sectors were reinforced and ordered to double their routine patrols. The incidents continued apace, increasing rather than declining in frequency and destructiveness. Even so, no sign of the intruders was discovered for almost a year. Then, on 3628987. M41, a patrol ship in the Maran sub-sector narrowly avoided a collision with a space-craft at the Cift jump-point. The patrol ship was entering the Cift system as the unidentified craft was leaving. Alerted by the close encounter, the patrol crew scanned the entire jump-area and discovered two long cylindrical objects within the intruder's projected flight-path. These were hauled aboard and proved to be standard space-coffins without identification markings.

The coffins were shipped back to earth and opened by the Adeptus Mechanicus. The coffins themselves were identified as belonging to the Absolute, one of the spacecraft from the vanished Fire Hawk fleet. Inside were the armoured remains of two Space Marines. The unconventional armour colours and unofficial insignia puzzled the investigators, but serial numbers tallied with equipment made by or issued to the Fire Hawks. The armoured suits were expected to house members of the lost chapter, and were carefully broken open. The bodies within were human, but further identification proved impossible due to their advanced state of decay.

The full truth would not emerge until almost a year later when a besieged Imperial research station received unexpected help. The garrison had been attacked suddenly by Ork pirates. After three hours of fighting the situation looked hopeless. Then, without warning, the Orks found themselves attacked in the rear. The ferocity of the fighting appalled even the station's defenders. Within half an hour, several hundred Orks had fallen to the mysterious, power-armoured figures. Then, as suddenly as they had appeared, the warriors vanished. This time they left behind a banner - the gnarled chapter flag of the Fire Hawks - and inscribed upon it was the motto In dedicato imperatum ultra articulo mortis (For the Emperor beyond the point of death). As well as the banner there was a recorder and sundry other sealed items. These were immediately shipped to Earth.

From the data contained in the recorder the Administratum was able to determine exactly what had happened to the lost chapter. Following their warp-jump the entire fleet had been caught within a warp-storm of terrific intensity. Stunned by the power of the warp, the chapter was forced to endure the attacks of powerful warp entities. Ship after ship was destroyed and absorbed into the fabric of the warp. Soon only one craft remained. By a daring warp-exit manoeuvre the craft burst out of warp-space, emerging far in the galactic east, thousands of light years off-course and beyond even the psychic light of the Emperor.

The original survivors numbered two hundred brethren. All gene-seed had been lost, all initiates killed, and most of the chapter's masters were gone. None of the ordinary human staff have survived at all. To make matters worse the brethren had changed. This change became more obvious over the next few months. Skins began to blacken and blister, flesh began to fester and putrefy. Slowly they began to die. Within days of the transition into normal space it became obvious that the chapter had been exposed to some form of dangerous mutation or disease. It took many years to navigate a way back into the Imperium, during which time almost half the brethren succumbed to the malady. Those who remained were no longer sane. Pain and despair had driven even their hardened minds beyond the point of rationality. Doomed to agonising deaths, they gradually became obsessed with their fate. Now they only wanted to die. But they were still marines, still loyal to the Emperor and humanity. They would not die without a purpose.

So began the unstoppable war of the Legion of the Damned! The marines elected to remove all insignia from their armour. Instead their armour would be black, decorated by each brother with whatever emblems of death he chose (the accompanying illustrations show some typical variations). Most brothers employed a similar theme - skeletons, bones and skulls.

All ranks and companies were abolished, most of the chapter's officers were already dead and the remaining warriors were too few to make up a fully functioning chapter hierarchy. All brothers were to be equal before death - levelled by the certainty of their assured extinction. The warriors decided to expend their lives attacking enemies wherever they could be found. The disease had robbed them of their sanity, but not their loyalty! And their condition gave them powers - powers that endow them with incredible fighting abilities.

The legion is not a part of any Imperial force, and employs an unusual modus operandi. Apart from driving them insane, the contagion heightens their psychic awareness considerably. One result of this is the way in which the legion selects and attacks targets. These matters are left entirely to the process of divination provided by the mystic Tarot of the Emperor. This tarot is supposedly bound within the psychic will of the Emperor and is used throughout the Imperium as both a pastime and a form of divination. It is an undeniable fact that attacks seem to fall in 'the right place at the right time'. The Legion of the Damned certainly believe themselves to be directed by the Emperor - and who is to argue!

As the fatal malady takes a firm hold, the victim begins to degenerate and putrefy. However, even as his body decays, he grows in supernatural vigour. Even though the marine's limbs become rotten and twisted he gains strength far beyond that of a normal marine. These powers heighten as the disease rages through the victim's body. At the moment of death, each brother reaches a peak in power, at which point the raw energies of the warp transmute the death throes of the doomed marine into a berserk orgy of destruction. Make no mistake - the Legion of the Damned may be few in numbers, but their powers are awesome!

Just as their bodies are changed by contact with the warp, so their minds are hardened too. Brethren are completely immune to all forms of psychic attack or interference. They cannot be affected by the special psychic attacks of warp-creatures - although they may be harmed physically by physical attacks that such creatures may have. Astral spectres and other immaterial creatures cannot harm them in any way.

The brethren have innate psychic abilities in the same way as a normal psyker.

ORGANISATION
The Legion has no formal organisation - it fights as a single body of troops. The only tactic possible to such a formation is to steam-roller over the enemy by a steady advance.

Facing death - the final equalizer - the marines' command decisions are made by collective divination. Devices, emblems and personal badges are applied over the armour by individuals; they are not indicative of rank or function.

EQUIPMENT
The vast stocks of weaponry available to the Fire Hawks were destroyed along with the rest of the fleet. The surviving brothers have only a limited range of weapons, and most are armed identically. Powered armour and weapons are of standard type.

BERSERK DEATH SPASM
The marines are rapidly approaching the moment when they will be claimed by the warp contagion. No-one knows when this be. The rigours of combat tend to initiate the final stages of the disease, warping more and more raw energy into the marine during his final moments.

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 Post subject: Legion Of The Damned
PostPosted: Thu Apr 12, 2007 10:13 pm 
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I'd say they should be made up as a single "detachment" that can be added to an Imperial army, similar to Eldar Harlequins.

Do they use any vehicles/armour?

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 Post subject: Legion Of The Damned
PostPosted: Thu Apr 12, 2007 10:34 pm 
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Not in the RT era background.  Not sure what the newer version had access to.

Orde

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 Post subject: Legion Of The Damned
PostPosted: Thu Apr 12, 2007 11:09 pm 
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(colonel_sponsz @ Apr. 12 2007,22:34)
QUOTE
Not in the RT era background. ?Not sure what the newer version had access to.

Were they given any kind of write-up in an Index Astartes article at any time?

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 Post subject: Legion Of The Damned
PostPosted: Thu Apr 12, 2007 11:20 pm 
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Yeah they were in the cursed founding article... Deep striking Land Raider... for Eris' sake.

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 Post subject: Legion Of The Damned
PostPosted: Thu Apr 12, 2007 11:55 pm 
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hi!!... well a lot of time ago I write a little pdf with a houserules and stats.

maybe it can be interesting.

here you have the link.

http://personal.telefonica.terra.es/web....ned.pdf

feel free to make any comments and suggestions of course!!!!

cheers
bans

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 Post subject: Legion Of The Damned
PostPosted: Fri Apr 13, 2007 6:45 am 
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Yes, I have W/D 99,  ... Good job, Col.S ! I remember we did some Epic rules based on a 40K article, again IIRC ... Something like the LoD appeared the turn an SM unit was destroyed.  And we made up a chart to see the size and type LoD appeared within so many cms of where the SM unit was DE'd ... I still may paint up a det or 2 of the LoD ... they are kind'a cool ... Oh, and they were commanded by a Sgt. Centurius, that came out later and they released a limited ed. fig of him ... :ghostface:

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 Post subject: Legion Of The Damned
PostPosted: Fri Apr 13, 2007 11:50 am 
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I've made some simple rules for them :

http://perso.orange.fr/bruntz/lpt/liste ... amnes.html

I'll translate into english as soon as possible if you are interested.

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 Post subject: Legion Of The Damned
PostPosted: Fri Apr 13, 2007 2:20 pm 
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(fbruntz @ Apr. 13 2007,06:50)
QUOTE
I've made some simple rules for them :

http://perso.orange.fr/bruntz/lpt/liste ... amnes.html

I'll translate into english as soon as possible if you are interested.

That is a very nice web site, it looks great!  I don't know French, but I was able to figure out some of the basic things.  I would love to see an English translation of the site.  Thanks!

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 Post subject: Legion Of The Damned
PostPosted: Fri Apr 13, 2007 2:32 pm 
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I agree with Chroma and Francois for conceptual design.

My French is a bit rusty, but if I'm not mistaken, Francois' stats are almost exactly what I was thinking.  Correct me if I'm wrong, Francois.  They are:

LotD Officer (Chaplain)
LotD Troopers - as Tacticals, plus Fearless and Teleport

Formation of 6 - 325 points, Chaplain upgrade for +50

===

325 seems just a bit cheap but may not be out of line.  I'd say you need to buy them out of the 1/3 Titans/Air points.

They could be bumpred to CC3+ and make them a bit more expensive as well.

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 Post subject: Legion Of The Damned
PostPosted: Fri Apr 13, 2007 5:56 pm 
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Yes, teleporting is the way to represent how the LoD "appears" on the field. And SGT Centurius = Chaplin based on the G/W fluff ... That's the way we did it.  And I like taking them from the 1/3 Titans/CAS points ... That is an excellent idea.

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