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The Mud-Marine Challenge http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=7788 |
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Author: | Lion in the Stars [ Mon Oct 23, 2006 12:09 am ] |
Post subject: | The Mud-Marine Challenge |
Greetings all, and welcome to another game of 'put your money where your mouth is'! Battle-brothers, you are challenged to design a 'Mud-Marine' army of 2700 points. 'Mud-Marines' means NO Teleporting Terminators, or Air Assaults of any kind. You are further challenged to play this army against any and all opponents, official or experimental, using the Tournament scenario, and at least report the results back to this thread. If you write up a battle report, I'd like at least the final results posted here with a link to your BATREP. *CLANNNNNNG!* Brothers, the Gauntlet has been thrown. Are you Marine enough to pick it up? |
Author: | Chroma [ Mon Oct 23, 2006 1:58 am ] |
Post subject: | The Mud-Marine Challenge |
If I get the chance, this is the "Mud-Marine" army I'd field: Armoured Recon Deployment - 2700 points Scouts HQ 4 Scouts 1 Rhino 2 Razorbacks (Lascannon) 1 Supreme Commander Scouts 1 4 Scouts 4 Razorbacks (Lascannon) 1 Sniper 1 Librarian Scouts 2 4 Scouts 1 Rhino 3 Razorbacks (Lascannon) 1 Sniper 1 Librarian Land Speeders 1 5 Land Speeders 1 Librarian Land Speeders 2 5 Land Speeders 1 Librarian Land Speeders 3 5 Land Speeders 1 Librarian Whirlwinds - (BTS Goal) 4 Whirlwinds 1 Hunter Warhound 1 Warhound 2 Thunderbolt Squadron If you don't like to include Titans then either swap in two more Land Speeder Detachments (with 5 Tornados in each) or the following: Tactical Detachment 1 6 Tactical Marines 6 Razorbacks (Lascannons) Commander Thoughts? |
Author: | Legion 4 [ Mon Oct 23, 2006 5:10 am ] |
Post subject: | The Mud-Marine Challenge |
No Predators or Land Raiders ? |
Author: | Lion in the Stars [ Mon Oct 23, 2006 5:10 am ] |
Post subject: | The Mud-Marine Challenge |
That's exactly the kind of army I'm talking about. If you can swing it, would you play three games, one with each option (Titans, Land Speeders, and Tacs)? |
Author: | Markconz [ Mon Oct 23, 2006 5:24 am ] |
Post subject: | The Mud-Marine Challenge |
Chroma - can you suggest something that takes decent numbers of armour and tactical companies (assault, devatastor, tacticals)? The only mud marines I have taken that work are: Lots of tacticals Whirlwinds Some Thunderbolts |
Author: | nealhunt [ Mon Oct 23, 2006 4:16 pm ] |
Post subject: | The Mud-Marine Challenge |
(Lion in the Stars @ Oct. 23 2006,00:09) QUOTE Battle-brothers, you are challenged to design a 'Mud-Marine' army of 2700 points. 'Mud-Marines' means NO Teleporting Terminators, or Air Assaults of any kind. SMs have limited options for dealing with certain kinds of targets. This restriction is comparable to saying "you can't take any AA in any form" in that it removes an entire category of tools from the force, leaving them especially vulnerable to a certain kind of attack. There's a difference between a force with a certain character and eliminating an entire aspect from a force. I don't think it's necessary to completely elminate all deepstrike options to have a "mud marine" force. I'd say that a single Thawk or a single Termie formation still leaves a force that is primarily "mud marine" in character. I would call this a "mud marine" force and I have fielded similar ones successfully many times: Tacticals w/ SC Tacticals w/ 6 Razorbacks (BTS) Tacticals Terminators w/ Chaplain Bikes Bikes Speeders w/ Librarian Speeders Tbolts Tbolts Maybe not everyone agrees that is a "mud marine" force, but it's awfully vanilla with respect to Marine background material. |
Author: | Honda [ Mon Oct 23, 2006 6:18 pm ] |
Post subject: | The Mud-Marine Challenge |
I think Neal brings up a very important point about steering to the expected result by neutering enough of the list to say: "See, told you so". So not necessarily a statistically valid approach. However, not willing to be a complete stick in the mud, I'll fiddle around and see what would appeal to me, but don't be surprised if you don't see a lot of tanks. That's not where I see the SM strengths, airborne or not. |
Author: | Blarg D Impaler [ Mon Oct 23, 2006 6:48 pm ] |
Post subject: | The Mud-Marine Challenge |
(Chroma @ Oct. 22 2006,20:58) QUOTE If I get the chance, this is the "Mud-Marine" army I'd field: Armoured Recon Deployment - 2700 points Scouts HQ 4 Scouts ...snip... Scouts 1 4 Scouts ...snip... Scouts 2 4 Scouts ...snip... Land Speeders 1 5 Land Speeders 1 Librarian Land Speeders 2 5 Land Speeders 1 Librarian Land Speeders 3 5 Land Speeders 1 Librarian Whirlwinds - (BTS Goal) 4 Whirlwinds 1 Hunter Warhound 1 Warhound 2 Thunderbolt Squadron If you don't like to include Titans then either swap in two more Land Speeder Detachments (with 5 Tornados in each) or the following: Tactical Detachment 1 6 Tactical Marines 6 Razorbacks (Lascannons) Commander Thoughts? You have pretty much avoided getting into the meat of the matter by drawing up a force that is the air-cav's big-boobed ugly cousin. The real advantage of the Thunderhawks and the drop-pods in the air-cav force is to get troops into combat very quickly without exposing them to significant fire in-transit. (Yes, yes, there is AA, but set that aside for now.) By taking Scouts (with their Infiltrate ability) and Land Speeders (with their high speed and Skimmer abilities) you have replicated the rapid assault nature of the air-cav without actually flying in Thunderhawks. If you really want to take the challenge then you need to include some Tacticals and Devastators. |
Author: | Bombot [ Mon Oct 23, 2006 6:48 pm ] |
Post subject: | The Mud-Marine Challenge |
Call me masochistic, but was going to give the following list a whirl anyway. ?It?s 3000 points, because that?s what I use, but it fits the criteria: ? Tactical detachment plus Supreme Commander and Razorback 425 Tactical detachment with Chaplain 350 Devastator detachment plus Hunter and 2 Land Raiders 425 Scout detachment with Sniper 175 Scout detachment 150 Land Speeder detachment 200 Whirlwind detachment plus Hunter 375 Warhound titan 250 Reaver titan 650 TOTAL 3000 |
Author: | consectari [ Mon Oct 23, 2006 7:06 pm ] |
Post subject: | The Mud-Marine Challenge |
Where's the armor!?!?!?!?!?!? LRs, Preds, and Vindis need a fix too. A fix can't be made on no data. I use these all the time. No air cav(helps that my opponant doesn't field aircraft), no teleport, no drop pods. They're not that tough for the points, they get smashed, but they belong in the list. Just look at my sig. Why are they there if not to be played? |
Author: | Bombot [ Mon Oct 23, 2006 7:36 pm ] |
Post subject: | The Mud-Marine Challenge |
Ok, a couple of alternatives: Tactical detachment plus Supreme Commander and Hunter 475 Tactical detachment with Chaplain 350 Devastator detachment plus Hunter and Razorback 350 Scout detachment with Sniper 175 Scout detachment 150 Land Speeder detachment 200 Land Raider detachment 400 Warhound titan 250 Reaver titan 650 TOTAL 3000 or Tactical detachment plus Supreme Commander 400 Tactical detachment with Chaplain 350 Devastator detachment plus Hunter and Razorback 350 Scout detachment with Sniper 175 Scout detachment 150 Whirlwind detachment plus Hunter 375 Predator Annihilator detachment 300 Warhound titan 250 Reaver titan 650 TOTAL 3000 |
Author: | BlackLegion [ Mon Oct 23, 2006 7:39 pm ] |
Post subject: | The Mud-Marine Challenge |
I will field this against Siegemasters: Tactical plus transport + SupremeCommander 400 Tactical plus transport + Chaplain 350 Assault + Chaplain 225 Assault + Captain 225 Devastator plus transport + Librarian 300 Devastator plus transport 250 Land Raiders 400 Vindicators 300 Whirlwinds 300 Warhound Titan 250 3000pts in total No Terminators or Scouts because i don't own the models. |
Author: | consectari [ Mon Oct 23, 2006 8:16 pm ] |
Post subject: | The Mud-Marine Challenge |
Now that's what I'm talkin' 'bout! Doesn't have to be all armor, but they ought to contribute. |
Author: | Legion 4 [ Mon Oct 23, 2006 8:19 pm ] |
Post subject: | The Mud-Marine Challenge |
Yep ! Combined Arms !!! ![]() |
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