Brood Brother |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189
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Hi out there...
I've been around reading the boards the last few weeks, as well as the SG boards and hanging out at my local game store at times... From what I've gathered of the Space Marines in Epic they're rather... Well, honestly they're kinda less then impressive. Personally I love the Space Marines in basic 40K, so I've compiled my thoughts here on the subject of what could, maybe, be done to fix them. I'm sure a lot of you out there will think I've got some really horrible and unbalanced ideas, and you might well be right! I've not played much in the way of Epic, but I've watched a fair number of games as well as the stuff on here... Anyway, on to the list of complaints and potential answers.
#1: Tanks too weak.
This one I couldn't agree more with. Compare the Land Raider to the Leman Russ, for instance. The Land Raider will run you 100 points a model, while the Russ will run you only 65 points in a Platoon or around 66-67 in an upgrade. What does the Land Raider actually have that the Leman Russ doesn't? Transport capacity, good. Thick Rear Armor, nice but not useful that often. Higher speed, good but offset by lower weapon-ranges. The ATSKNF rule only enters into it mildly since the greater number of Russes will still require you to give them more blast markers to have the same effect (Comparatively firing on the Land Raiders with two formations and killing one each formation will break them. All it will do to the Russ Platoon is reduce them to 4 tanks which can shoot). In any case, I'd suggest moving the Land Raiders down to 300 per 4 of them in a unit, this'll cost you 75 each a much more competative price IMHO. For the actual upgrade leave them alone, the transport capacity is what you're really paying for here.
Predators: The Predators feel fairly good to me, 4+ armor save, high speed, reasonable range. The only complaint I can think of is that they're not very large unit-size-wise. Which may be in character to the Marines, but it leads to quickly depleated numbers and thus a non-usable unit. My suggestion would be up them from 4 to a squad up to 6 to a squad, same price. Perhaps allow some formations to take a Predator upgrade to add 1 or 2 Predators to the group, not sure about that one.
Vindicator: I'm really not sure what to suggest for this one other then what most others have: Up it's speed to 25cm so it's more useful as part of a fast-moving unit.
Whirlwinds: THese actually feel OK, as far as I'm concerned. They're not fielded in large enough groups to wipe entire formations, but they're nice. Might suggest upping their range, but that may well make them too good so leave them alone for now (I haven't heard many complaints on them really)
Hunters: These things feel fine to me as well. If anything they feel about right, not spectacular but useful. Good backup against tanks and a little extra air cover.
#2: Anti-Aircraft.
Marines, as it stands, seem to have real trouble with aircraft. They can bring Lightnings, but they easily get shot down by enemy flak, and enemy aircraft. My solution's fairly simple, let the Thunderhawk become a Fighter-Bomber, allowing it to do CAP and Intercept missions. Might make it too good, I'm not sure, but it feels right. It's the Space Marine's primary aircraft, after all, and while they won't field as many as they could of Lightnings it'd be a nice change, and give it a use beyond 'air-drop cavalry'.
#3: ATSKNF
I like this rule, over all. And I think the suggestions made here are about right. I like the idea that Marines don't suffer for being Outnumbered unless outnumbered at least 2 to 1, that feels right. They're the most tenacious and dangerous fighters in the Imperium. They almost always face larger enemy forces. They shouldn't get scared just because they're outnumbered two to one, especially given their small formation sizes. I really like the other ideas out there, as well, Blast Markers counting as half as many in the assault and Leaders removing two blast markers instead of one.
Anyway, just a few suggestions from someone who's relatively new, and probably totally wrong. Commence the cries of anger and disgust! 
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