Hey Guys
A new version of the Dark Angels list starts here.
This list has seen some theory development over the last 4 months between work and has been shared around a fair few Epic players for critique and comments. The basis of where we started was from Angel_of_Caliban and props to him for getting us to where we are now and for starting the DA love.
I ran the old list fairly exstensivly and even took it to Castle Assault 2015 here in Australia so i could get a feel of how it performed againsta variety of opponents and armies over two solid days of gaming. This gave me some insight as what could be done to improve said list and where it's strengths and faults were.
A few points on the design principles of moving forward
1. Try to bring it in line with the current fluff and Codexes we've seen GW release for the Dark Angels in the recent years
2. Hunt for the fallen: A unique Victory condition. This rule still needs testing, I ran a flavor of the rule at CA2015 in Autralia last year and it was pretty well recieved, if anything we've made it even fairer since then.
3. No Titan or Navy support, this should be a list around the Dark Angels hunting there fallen bretheran or information about them. So everything needs to be kept on the down low so just Marine bros
4. Army Building structure: We've tried to go for a strong emphasis on the Deathwing and Ravenwing formations for hunting the fallen, but don't want to force you into taking formations that are dreadfully expensive and limit your army building abilities, I'd love to see a few different flavoured lists spawn out of this structure (Heavy RW or HEavy DW or Ironwing with plenty of Tactical and Devestators).
Points of Contention
A major points I'm guessing will come up fast so remember this is version 1.0 for most of you, we're happy to change and modify things
No Hunters: Dark Angels don't have access to them anymore so we took them out, in fact the only ground based AA in this list is the Mortis DreadnoughtWhich brings us to the big one Flyers.... I know this will cause some issues
In the current books and fluff the Nephilim and Dark Talon are fairly represented and popular so we needed to get them in the list. This is also where your real AA options will come from as the Mortis is sevealy limited in it's roll. We are not set in stone with the points or stats but this should be an air superiority fighter. I think 225 is probably a fair start point, these things are pretty good. Compared to Thunderbolts they have greater AA, AP and AT capability plus a 1+ initiative. You’ll be guaranteed to get CAP with them early on and they’re pretty effective AA deterent, but with carefull planning can be countered.
Bloat: A few people will look at the list and see too many options, we honestly want to keep plenty of options around in the list so you can build the Dark Angel force you want, wether Heavy RW or HEavy DW or Ironwing, but we're also amendable to removing things if people see them as too supurfolus (Things have already been lost from the list in previous incarnations getting to this point).
So yes, here we are with version 1.0, It's still rough but a lot of effort has been put into the theory side. Battle testing here in Australia will start in 2 months (I have a Blood Bowl tournament on our main club day next month so that's out) but I'm hoping some fellow gamers will help out with testing in there corners of the world
against various lists.
So give me your thoughts! Point out my newest spelling errors! Suggest better point allocations for formations! Let's keep it civil and make a new revitalised first legion list!
MAKE CALIBAN GREAT AGAIN!
-Mard
Version 1.0
https://www.dropbox.com/s/ifyiy81m28hme ... 0.pdf?dl=0Version 1.2
List
https://www.dropbox.com/s/qkpbxczo7agjo ... 2.pdf?dl=0Stats
https://www.dropbox.com/s/krntynh6rafth ... S.pdf?dl=0Changelog from 1.0-1.1
Changelog for Ver1.1
* Ravenwing Rules: All bikes lose scout, will limit teleport homers to attack bikes for testing
* Hunt for the Fallen: REword final sentance to "This replaces the Blitz victory condition for the Dark Angel player"
* Space Marine Transport: Renamed and changed to Dark Angel Transports: All options for Drop pods removed
* Deathwing Formation: Removed option to bump unit up to formation of 6
* Hunter upgade returned
* Ironwing: Added option take Hunter upgrade
* Tactical Line COmpany: Added Hunter upgrade, removed Deathwing Support and Ironwing Support
* Devestator: Removed old Plasma upgrade, Added Hunter Upgrade, removed Ironwing Support
* Executioner Upgrade should read: Replace any pair of Predator Annihilators with a pair of Preadator Executioners.
* Nephilim: Prices up to 250, Heavy Bolter brought back to 15cm range
* Dark Talon: Prices up to 250, Stasis Bomp changed to 1BP and continualuse for now for testing, loses disrupt
*Landing Craft: Removed - Going for ground pound so unit removed
*Land Raider: Added Hunter Support
*Whirlwind: Added Hunter Support
*Vindicator: Added Hunter Support
*Relic - Removed Falchion from list
*Glaive: Rework - Price upped to 325, DC upped to 4DC, Quad Lascannon split into left and right arcs. Volkite Carronade changed to 45cm 3BP MW IC, Disrupt
Currently in line with IF approved Falchion stats with pricing and DC strength and other weapons - though missing demolisher and different main armament
*Ravenwing Black Knights: Change profile to Infantry Will ask thread on where to go, currently a free option to trade up two normal bikes for a +1 better in FF
*Supreme Commander: Loses Fearless
*Company Master: left out Invulnerable Save by accident in profile
*Interrogator Chaplain: left out Invulnerable Save by accident in profile
*Deathwing Librairan: left out Invulnerable Save by accident in profile
*Land Speeder Vengence: Looses MW FF
*Land Speeder Darkshroud: Changes to support playstyle - Grants cover to all friendly units within it's zone of control
*Removing all drop pods and planetfall abilities
*Land Raider Achillies: Brought into line with IF stats
*Land Raider Crusader: Brought into line with current stats
*Renamed Thunderhawk Gunship: Renamed to Dark Angel THunderhawk Gunship to remove planetfall ability
Changelog 1.1 - 1.2
*Tidied up formatting
*Removed Battle Barge
*Renamed Strike cruiser to "Dark Angels Strike Cruiser" removed plantefall options in Spacecraft
*Limited LR Achillies to 0-2 upgrade option in formation to keep in line with IH list
*"This replaces the Blitz victory condition for the Dark Angel player" now changed to "This replaces the Blitzkrieg victory condition for the Dark Angel player
*"Deathwing Tactics" upgrade Changed to "Deathwing Knights"
* Deathwing Tactics added: Increase formation to 6 for 175 points
* Dark Talon: Stasis Bomp changed to 2BP IC (Similar to Chaos Bomber)
* Ravenwing Black Knight upgrade: now 25pts for 2, 3+ CC FS, 3+ FF