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Space Wolves Testing Discussion

 Post subject: Space Wolves Testing Discussion
PostPosted: Thu Feb 26, 2015 8:18 pm 
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Ok folks, I know I bombarded you with several walls of text this week. In addition there's discussion had been tabled due to rain erupting warfare and I wanted to let things cool down. Instead of a one off thread I'll steal the first one on this topic here to outline what's up

CS has gladly provided us this spot for an AC/sub-AC threaded discussion / planning to occur. Do be cognizant that this is NOT a marine specific location and while it's only accessible by the ACs and the currnet marine list masters, that's
A. Not only going to be the base going forward
B. Other ACs DO have access
C. I assume the entire ERC does as well

(not to mention Dave falling into all 3 the above! ;D)

Meaning: let's keep it on topic, polite, and watch what and how we say it. Roger?

In that wall of text I threw some concepts forward and there's good response and questions returned. I intend to take the initial topics of discussion and put each of them out in a single thread so we're not at cross talk and things get covered.

In the short term, it, might make sense for you to subscribe to these threads. Your time management is your own however.

Let's start! :)

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 Post subject: Re: Space Wolves Testing Discussion
PostPosted: Thu Feb 26, 2015 8:31 pm 
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Space Wolves are currently sitting in what Dobbsy states is a close to ready to send to ERC vote state.
I've collated all data on the testing so far in the beginning of the Marines Test Spreadsheet. I don't expect any of you to start doing anything different than you're doing now. The "All Your Marine Batreps" thread is fine as well as being public. I'll be happy to keep collating your playtest data though feel free to jump on in and mange/update it yourself.

It's currently available in my Onedrive in an Excel workbook. If you've got Excel 2013 or newer and the internet (presumably since you're here reading this) then your all set. In addition, for those that hate MS or want to access outside of a computer with it installed or any other reason you can open it up in a browser of your choice have at it.

Read link is here=> http://1drv.ms/1ziylbV

If you all can please send me an email address or Microsft Account name then I can set you each up with Write permissions. As I understand it FB and Google identities I believe are supported as well so that's an option too. The read only link is not secret (in fact I think it might make sense to stick it into the public area), let's keep it between us until we come to consensus, good?

Right now we are sitting at 17 of 18 playtests across 4 groups (one of which is just me and Apoc so YMMV)
I've entered some quick data into the first sheet (I'll spiffy it up into something better later). While I didn't indicate the specific VC achieved by each side (i'll probably go back later and do that) I simply indicated W:L:D. Also there's a few important notes about some of the tests that I think are important (entered as review comments).

Note: I expect to monkey one of these up for each of you next. You're welcome to send it to me instead if so inclined.

Right now I'd like us to take a look at the Test Matrix sheet. What's indicating is some interesting / worrisome findings (for the record, if we did this with any other lists it's probably going to look pretty similar)

1. There's 0 reports between SW and an entire faction performed (Tau). While it's probably not practical that a faction with large numbers of lists (like marines) is going to see significant testing across them all, lacking a SINGLE play test at all for an entire faction is pretty glaring hole.
2. SW vs Orks had far more testing that I anticipated though it is still only 2 tests. Both however are aggainst Speed Freaks leaving the litmus test Ork list, Ghahzghul untouched.
3. In every match up against AMTL SW have lost. All tests have however have come from two players, each switching sides. This also is important to point out this is on older versions of AMTL that I happen to agree were a wee bit gamable on activation count that have been dealt with in the newer version. I should also point out that Marines have 4 basic strategies for tackling titans traditionally, 1 of which isn't an option for SW and another not optimal for this list. It's likely just a specifically hard match-up for that list.
4. In every match up against Steel Legion so far SW have won. This may be the inverse of the AMTL where the traditional strengths off the SL guard list are not as powerful against SW. This is a bit unexpected as I'd expect Leman Russ companies to a good showing in concert with Inf Coy. I do find that the fact that Tank Legion tests have resulted in a won and a loss my lend some credence to the idea. Lots of RA being a traditionally a strength of Guard lists so take that as you will as the SW do have a bit of extra AT available. I'm looking at this carefully as Steel Legion is the Guard main list to balance against.

Now of course the number of datapoints I have are nothing at all like a reasonable number to draw too any conclusions from but I do like to monitor for glaring items at least. Was it you Simon that once said testing is more of a "lick your finger and check the wind" sort of deal? :)

This isn't in the document itself directly (though if you read all the linked reports you'll find it), no one other than PFE has specifically done stress builds (uven took 3 terminators once but that's not too kooky-i've seen plenty of codex lists that have done it). This means we lack any real data on areas of concern that have been brought up.

Please indicate if I've missed any:
-Terminator costs in massed (5 formation) drop attacks
-Bloodclaw*/Swiftclaw spam (no builds or playtests to illustrate it)
-Pack Mentality
-Longclaws (need more details)

*I could be wrong but I believe the Bloodclaw bit is more around fluff than broken concerns, correct?

In addition, I'll point out that the general consensus of from Mordoten/Uven and then PFE on the other side have been pretty favorable for generalist builds. As in they say it's fun to play and face and that it subjectively feels like what they expect wolves to be like. I think that means that in a general high level level aspect, the theme is at least right.

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Last edited by jimmyzimms on Thu Feb 26, 2015 8:58 pm, edited 2 times in total.

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 Post subject: Re: Space Wolves Testing Discussion
PostPosted: Thu Feb 26, 2015 8:42 pm 
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Huh, looks like I never posted a report from Dec. Hang on...

Here it is:
viewtopic.php?p=554293#p554293

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 Post subject: Re: Space Wolves Testing Discussion
PostPosted: Thu Feb 26, 2015 9:07 pm 
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thanks! added in all locations!

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 Post subject: Re: Space Wolves Testing Discussion
PostPosted: Thu Feb 26, 2015 9:49 pm 
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So it looks like PFE's got 6 in. I should be able to get five more over the coming months if I meet up with Coach to play a few times. Mordoten is going to be working on the OBGYN but you might be able to squeeze two more wolf reports out of him.

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 Post subject: Re: Space Wolves Testing Discussion
PostPosted: Thu Feb 26, 2015 10:29 pm 
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I think it'd be ideal to get a Ghazghul and Tau test in there somewhere just so we can say we've covered them.

I'm concerned on the stress builds around massed termies and swiftclaws and would like some data around thosee. GlynG, I totally know you've got some ideas in that big brain of yours about this. Can you come up with some builds for us to chew on?

Dave, my understanding is that the 3 shot devestators is more irksome than broken with you, yes?

For the record, I don't think pack mentality is broken, just wasted effort that doesn't add any thing to the flavor in reality. That's my opinion only.

My personal gripes are on the Unblooded. I think that Wolves and Bloodclaws should be more like orks: harder to control unless you're charging / assaulting the enemy, then they should have bonus to activate. Wolves worry me on the price but it's just a feeling and probably because we use small more numerous terrain features and closer to covering 50% of the table. Infiltrators are therefore more effective and skew my perception. However unless someone can playtest for me how it's just busted, I'm not inclined to rework the rule.

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 Post subject: Re: Space Wolves Testing Discussion
PostPosted: Fri Feb 27, 2015 11:47 am 
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Jimmy – thanks for collating the win/loss/draw percentages for the SWs! They are winning a couple more than they're loosing though it's not much as they were at one point when I totted the numbers up previously.
jimmyzimms wrote:
There's 0 reports between SW and an entire faction performed (Tau). While it's probably not practical that a faction with large numbers of lists (like marines) is going to see significant testing across them all, lacking a SINGLE play test at all for an entire faction is pretty glaring hole.

Don't get too concerned about the list testing a particular faction. The requirements are 6 reports from 3 different groups and that will often result in a spread of opponents as in here, but they don't have to play everything.

jimmyzimms wrote:
no one other than PFE has specifically done stress builds (uven took 3 terminators once but that's not too kooky-i've seen plenty of codex lists that have done it). This means we lack any real data on areas of concern that have been brought up.

Do units have to spammed to be tested and found too good? Spamming units makes their effect more obvious in a list as a whole when interpreting results, but I would hope formations can still be evaluated when taken once or twice in a list.

jimmyzimms wrote:
Terminator costs in massed (5 formation) drop attacks

SW Terminators deployed by aircraft are identically devastating as SM ones and should cost the same. The loss of teleport is more than made up for by the ability to Drop Pod. Terminators in drop pods can cause drop pod weapon mayhem while not taking up much spacecraft space and deploying in the heart of the enemy, without fearing retaliation as much as other SM players drop podded troops. They really should cost 350 the same as other Terminators.

jimmyzimms wrote:
Bloodclaw*/Swiftclaw spam (no builds or playtests to illustrate it)...I could be wrong but I believe the Bloodclaw bit is more around fluff than broken concerns, correct?

Nope, I'm arguing Blood/Sky-claws are too cheap on game grounds (whether spammed or not), nothing to do with background. 250 for 8 SMs with free transport is just too cheap. Sure they have the disadvantage of the poorer initiative when not engaging, but this can but can often be avoided by aircraft, a commander, or supreme or sucking up the occasional fail. Epic-UK Blood Claws are worse (initiative 2+ all the time, no +1 when engaging) yet cost 250 for 6 rather than for 8. I strongly suggest a 25 point increase for Blood/Sky-claws, they'd still be cheaper than other SMs, just not to such an extent.
jimmyzimms wrote:
-Pack Mentality

Pack Mentality – I've complained previously about it's potential for abuse but so far been ignored, lets recap the issue. A SW formation with a Battle leader can defensively count 3 other formations within 5cm as intermingled. Imagine a planetfalled Landing Craft having deployed 4 formations within 5cm of it, 3 with Chaplains, one with a Battle leader. Say the SW position only the closer one with the Battle leader in range to be assaulted by enemy assault specialists. With the normal SM list the enemy engage that formation and they engage just them with supporting fire. With SW the SW player could declare 4 formations intermingled, likely getting outnumbering or probably double-outnumbering, plus the +3 for the 3 chaplains, making it a distinctly tougher proposition to assault. Anyone find this sort of thing problematic? A 'castle' deployment with an outer defence of Land Speeders, one with a Battle Leader, could similarly count on large numbers and chaplain bonus making them challenging to assault. I'm all for the 10cm Pack Mentality range when launching an assault but I think allowing it defensively too is unneeded and unwise. Epic-UK seem to think so as when they produced a SW list based on Dobbsy's version they kept Pack Mentality for whe​n launching an assault only and I think that tweak should be adopted here too.

Long Fangs – please adopt the 4 heavy weapons (2 Lasannons, 2 Heavy Bolters) they iconically have in the background. It's a lot of shots but they can still be easily suppressed or killed. Epic-UK have given their Long Fangs 4 heavy weapons like this fine. Irksome to me, though not broken.

jimmyzimms wrote:
I'm concerned on the stress builds around massed termies and swiftclaws and would like some data around thosee. GlynG, I totally know you've got some ideas in that big brain of yours about this. Can you come up with some builds for us to chew on?

I'm concerned about such builds too but I don't have any specific combos or builds to suggest off-hand, sorry.

That's a variety of constructive criticism but don't get the wrong idea - overall I think the SW list is in very good shape and Dobbsy has done well with the list. I've played with and against it a couple of times (no playtests up, sorry) and regard it as slightly too powerful in places but generally good. I just hope some of the slightly overpowered elements can be tweaked in the process of getting it approved.


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 Post subject: Re: Space Wolves Testing Discussion
PostPosted: Fri Feb 27, 2015 12:40 pm 
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Rock on, mate! Much to chew on! :)

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