I too would love it if marines could be fielded without warhounds. The addition of fearless, fast, shooting (esp. MW) platforms is impossible to resist however...
You could replace the IMperial fliers with Marines options (but their fighter should be pants, because, well, look at it...), but hardly essential (of course if GW were doing it today they would).
I have gotten use to the EpicUK list, making some of the stuff in the NetEA a surprise.
Make the formation list is alphabetical
(I prefer the cheaper NetEA tacs.)
I would like devs to be able to get Vindicators.
I would like it if the pred formation moved to be 4 pred destructors for 225, +25 to make them all annihilators.
I would like Vindicators to be able to take the vindicators upgrade.
I think the 0-1 Strike cruiser with an upgrade to be a battle barge is clearer.
Scout sniper upgrade should be 50 points to make all of them snipers.
Make the typhoon upgrade 10 each/25 for 2/50 for all (one of those choices...)
And increase the single Warhound formation cost to 300 to make up for some of the price breaks above and see if people will move to using less...
Write Hellfire and tactical dreds as seperate lines on summary sheet...
Unit changes
Attack bike FF to 4+
Surprised the Destructors FF is 3+, seems wrong to have it higher than a landraider, would make it 4+ and 225 for formation.
Give the warhound the crit that makes it lose a point of damage...
I think the EpicUK special rules are laid out more clearly and the addition of superior tactics a good one (included at the bottom of the post).
Quote:
SPACE MARINE TRANSPORT
The Space Marines are a highly mobile army. Because of this, the points cost of a detachment usually
includes enough Rhino transport vehicles to transport it and any upgrades that have been taken. The
number of Rhinos will always be the minimum needed to carry the formation; you can’t take extras along to
cover any losses!
To work out a formation’s transport
• Add any infantry upgrades to the formation.
• Add Land Raiders to the formation.
• Add Razorbacks to the formation, up to the number of Infantry units not transportable by Land Raiders.
• If there are still infantry units in the formation without transport add the minimum number of Rhinos
required for all units in the formation to be transported.
Note that many formations don’t receive Rhinos, usually because they can’t fit into them. Detachments that
come with Rhinos will be noted as having ‘plus transport’ in the units section of the army list.
Also note that you don’t have to take Rhinos if you don’t want to. If you’d rather field the formation on foot
instead, so it can act as a garrison for example, or be transported in a Thunderhawk Gunship, then you may
do so.
In addition, you may choose to replace a detachment’s Rhinos with Drop Pods. If you do this then the
detachment will enter play in a Drop Pod using the rules for planetfall (see the EPIC Armageddon Rulebook,
section 4.4). Note that if you choose to do this you will also require at least one Space Marine Strike Cruiser
or Battle Barge to deploy the Drop Pods from.
SUPERIOR TACTICS
All Space Marine armies are highly flexible and tactical. Before each tournament game the Space Marine
player may choose which formations with the ‘plus transport’ aspect are deployed in Rhinos, Drop Pods or
on foot. If the formation has any units unable to deploy in Drop Pods then that option cannot be selected.
THEY SHALL KNOW NO FEAR
Space Marines are renowned for their tenacity and bravery. This is represented by the following rules:
• It takes two blast markers to suppress a Space Marine unit or kill a unit in a broken formation (ignore any
leftover blast markers).
Space Marine formations are only broken when they have two blast markers per unit in the formation.
• Space Marine formations count as having half their number of blast markers in assault resolution
(rounding down to a minimum of one blast marker).
• Halve the number of hits suffered by a Space Marine formation that loses an assault, rounding down in
favour of the Space Marines.
• When a broken Space Marine formation rallies it receives a number of blast markers equal to the number
of units remaining in the formation, rather than half this number.
• Space Marine units with the Leader special ability remove two blast markers instead of one.