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This is not accurate. If Thawks are supposed to transport all sorts of troops to and from the battlefield, then this is also poor design. Thunderhawks priced to transport Assault Marines would only be cost-effective transporting Assault Marines. So, that's not "Thunderhawks just air assault" but "only Assault Marines in Thawks."
Which is still an improvement over "everything not in a Thunderhawk is paying for being in a Thunderhawk anyway." You're not looking at the whole list. Let's say Thunderhawks are now overpriced for everything but transporting Assault Marines. So what? Thunderhawks are taken one, or perhaps two, to a list. Wheras other detachments will be what, four or five to as much as seven or eight? If Thunderhawks are overpriced by twenty-five or fifty points, you lose at most a hundred points. If everything else is overpriced by twenty-five or fifty points, you lose anywhere from about a hundred to four hundred. I know which strikes me as the greater imbalance.
And even if you overlook all of that, what about the simple philosophical problem that the list is built assuming a particular tactic in mind. It is assumed you will be taking Thunderhawks - no exceptions. And what's worst about this is that the list doesn't acknowledge that this is so.
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They aren't. Assault Marines gain the most. Tacs + Dread the least. Devs and Termies are probably comparable.
I said range, not that they were completely equivalent. By fairly similar range, I meant that Assault Marines aren't gaining +100 while Tacs and Devs gain nothing.
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Actually, the "it works better with X than with Y" factor is a pretty routine consideration. We talk about that virtually any time there is a discussion of internal list balance for any army. In the multitude of discussions about "mud marine" army lists a plethora of suggestions to drop core formation costs and increase air transport costs in various combinations were dissected in excruciating detail.
I know it's a routine consideration. It's just that the solution used to it in this case is one that looks ludicrous when applied elsewhere. If you told people "well, they
can take that option, so we're going to charge them part of the cost for it up front," people'd think you were nuts. The solution in other lists is almost always to bite the bullet and accept that some units get more benefit from some options than others.
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The question here is, "How?" The simple fact of it is that an assault formation benefits disproportionately from any "deepstrike" option. You can't change that without changing the essential character of units. The only choice is individual pricing for each deployment option.
Then you improve the Assault formation until it is more useful when not deep striking, thus justifying a higher points cost, thus reducing the disproportionateness of the degree to which it benefits from riding in a Thunderhawk. Alternately, you make the Assault formation
less useful in a Thunderhawk, thus decreasing its benefit and thus the disproportionateness. Alternately, you accept the idea that Assault Marines get more benefit from riding in Thunderhawks (which makes sense - they would), and move on with your day, with points costs set appropriately. 'Most efficient use' justifies Marines paying for being able to ride in Thunderhawks, I'm sure it can justify Thunderhawks paying for being able to carry Assault Marines. And finally (perhaps the most drastic option), you eliminate the detachment. Because a unit that is useful under only one circumstance isn't worth keeping as an independent unit. Indeed, Assault Marines could work decently as an upgrade to Tactical Detachments.
None of those require changing the essential character of units or individual pricing for each deployment option.
Indeed, considering that Assault Marines are basically conceded to only work as Thunderhawk loads (if at all), I am curious why they
are an independent detachment. They'd work quite well as an upgrade, and their role makes sense as a supporting one.
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The success of detailed pricing depends on how elegant you can make the pricing formula. If the hassle of calculations is less than the niggling idea that there are a few points "left on the table" then it is worth it. If the calculations cause as much headache and mistakes as the slight imbalance, then it is not worth it. You're talking about maybe 50 points of "effective point differential" in a 3000 point list.
Except it's not 'a few points'. It's anything up to several hundred. A significant percentage of the list.
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Can that really be reduced to some sort of small ruleset that would allow people to easily remember the costs and that is less bothersome than the perception of a 50 point discrepancy? I won't say the answer is no, but we've not figured it out so far.
Perhaps part of the reason no one's figured it out is the insistence that it's not really a problem? The Space Marine list, whenever the possibility of problems are discussed, sees an immediate closure of ranks and denial that it has anything wrong with it from most of the netERC. That's hardly conducive to the development of solutions.
Hell, the Apocrypha of Skaros was initially supposed to be partly an attempt to create a list where the burden of air assaulting moved onto the Thunderhawks rather than staying on the infantry. But there was much pressure to abandon that as a concept, since it would duplicate an existing list. And while I'm not sure I disagree with that reasoning, if you can't make another list and you can't change the current one, what is supposed to be done?
Anyway. Not really the point.
Land Raiders. And all that.
Personally, I support FF 4+.