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Space Wolves 2.2 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=19237 |
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Author: | Dobbsy [ Mon Sep 27, 2010 1:19 pm ] |
Post subject: | Space Wolves 2.2 |
Here's 2.2 for the Space Wolves fans. It has all the adjustments contained toward the end of the SW 2.1+ thread. I'm planning on just leaving this list for a while now. It needs playtesting and I need to paint my army for it! ![]() Enjoy, guys and thanks for looking. Space Wolves list NOW v2.3v2.2 Edit - typos! Dreadnoughts are 3+ armour Doh! ![]() Space Wolves Land Raider - CC6+, missing twin heavy bolters Thunderclap Psychic attack should be Small Arms, not Assault Weapons Skyclaws should have 30cm move as they have Jump Packs For those keen to help out with playtesting, here's Chroma's BRLS (Battle Report Log Sheet) download/file.php?id=140 |
Author: | frogbear [ Tue Sep 28, 2010 11:17 am ] |
Post subject: | Re: Space Wolves 2.2 |
The presentation of that list is very nice Dobbsy. Not sure whether it will print well but it looks good for any upcoming supplement. I will look over it at lunch tomorrow if I get some time Cheers... |
Author: | frogbear [ Tue Sep 28, 2010 11:22 am ] |
Post subject: | Re: Space Wolves 2.2 |
Just a quick one - do Fenrisian Wolves have ATSKNF? |
Author: | Dobbsy [ Tue Sep 28, 2010 11:36 am ] |
Post subject: | Re: Space Wolves 2.2 |
At the moment all units in the list have it. Call it the will of the marine pack leader etc etc. ![]() |
Author: | Onyx [ Tue Sep 28, 2010 11:50 am ] |
Post subject: | Re: Space Wolves 2.2 |
Should the Dreadnought armour be 3+ in line with the NetEA change? |
Author: | Dobbsy [ Tue Sep 28, 2010 11:52 am ] |
Post subject: | Re: Space Wolves 2.2 |
Dreadnoughts are 3+? |
Author: | BlackLegion [ Tue Sep 28, 2010 11:57 am ] |
Post subject: | Re: Space Wolves 2.2 |
Yes they are. |
Author: | frogbear [ Thu Sep 30, 2010 3:59 am ] |
Post subject: | Re: Space Wolves 2.2 |
I know the below army would struggle against any Skimmer force, however I would be interested to know how the below force would do against most forces (hence why I asked about ATSKNF): 1. Great Company 2. Fenrisian Wolves 3. Fenrisian Wolves 4. Fenrisian Wolves 5. Fenrisian Wolves 6. Fenrisian Wolves 7. Fenrisian Wolves 8. Fenrisian Wolves 9. Fenrisian Wolves 10. Fenrisian Wolves 11. Fenrisian Wolves 12. Fenrisian Wolves 13. Fenrisian Wolves 14. Fenrisian Wolves 15. Fenrisian Wolves 16. Fenrisian Wolves 17. Fenrisian Wolves 18. Fenrisian Wolves 19. Fenrisian Wolves 3000 points Like I stated, it would die to a skimmer army, however against any other force, the amount of activations and ability to sacrifice formations for the greater goal may really make this an effective force - especially with the ATSKNF ability. Any ideas on the above? |
Author: | Dobbsy [ Thu Sep 30, 2010 4:42 am ] |
Post subject: | Re: Space Wolves 2.2 |
I'm not concerned right now as basically my answer is: 20x Codex Marine Scouts. 3000 points all with ATSKNF with CC abilities and FF abilities. Wolves get no FF. I doubt anyone would take this list. I doubt anyone would seriously take the list you propose FB. Would you take it to a tourney? I wouldn't dream of it. All lists with 150 point formations can be abused but you don't see that happening. Fenris Wolves are highly exposed to any proper FF engagements dropped on them. Scouts wouldn't be so exposed and the other unit abilities make them more difficult to deal with. This may not assuage your fears, but if it looks like an issue and people start reporting it in games, then I'll look at it again. Besides how would you view someone who took that list...? With friendly aplomb? Would you play them again? |
Author: | frogbear [ Thu Sep 30, 2010 4:45 am ] |
Post subject: | Re: Space Wolves 2.2 |
You are probably right. I may take it for a fun game to see if I can do anything with it. The Infiltrator ability is the key here to get into CC. ![]() |
Author: | Dobbsy [ Thu Sep 30, 2010 4:49 am ] |
Post subject: | Re: Space Wolves 2.2 |
I'd like to see it versus the 20x Codex Scouts list ![]() |
Author: | frogbear [ Thu Sep 30, 2010 11:05 pm ] |
Post subject: | Re: Space Wolves 2.2 |
One thing that was pleasing to see from the game last night was the use of attack bikes within the force. I do think however that if Dobbsy did have painted Land Speeders, these may have been used instead. In essence, there is really no need to take attack bikes when you have Land Speeders. The extra CC does not matter as the Land Speeder is a skimmer. So I would propose (big breath) the removal of the Land Speeders to encourage the Attack bikes within the force. It 'feels' more aligned to the Space Wolves and looks mean and appropriate on a table top. It also separates the force a little more to the left of standard codex Marines and would give these models a definite use for the future. What do you think Dobbsy? |
Author: | Dobbsy [ Fri Oct 01, 2010 12:38 am ] |
Post subject: | Re: Space Wolves 2.2 |
I actually do have Land Speeders painted - albeit in Ultramarine colours ![]() ![]() Aside from the fact a more mobile Scout formation is still needed in the Space Wolves list, Grey Hunters man Land Speeders so I'd prefer to keep the Land Speeders to reinforce the fact that Grey Hunters are the backbone of the Space Wolves. |
Author: | Chroma [ Fri Oct 01, 2010 9:41 pm ] |
Post subject: | Re: Space Wolves 2.2 |
Dobbsy wrote: Grey Hunters man Land Speeders so I'd prefer to keep the Land Speeders to reinforce the fact that Grey Hunters are the backbone of the Space Wolves. Why not try just having the Land Speeders as "upgrades/additons" to Great Companies instead of being their own formation? |
Author: | Dobbsy [ Sat Oct 02, 2010 12:15 am ] |
Post subject: | Re: Space Wolves 2.2 |
I don't think the Great Companies need anything else actually. ![]() |
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