Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 95 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next

Imperial Fists - what is so different?

 Post subject: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 12:29 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
With the push for supplements, I came to look at the Imperial Fists and am trying to see what makes them so different.

- They are a Codex chapter
- Presumably they have the greatest ability to defend (fortify) against any army

Immediately that makes me think that they could just use the normal Marine list and just have some differences much like the White Scars. So how are they different?

The only documents I have pulled from these threads a while ago were stats for;
- Damocles Command Rhino
- Land Raider Prometheus
- Land Raider Crusader
- Land Raider Helios

Due to the need for Tunnel Fighting or Boarding actions, I would think that Mark 3 armour may be used by the Imperial Fists - yet unsure whether there would be any change at an Epic level.

So what are people's ideas on the Imperial Fists?
What makes them different?
What do they have less availability to in a Marine List?
What do they have more/different access to?
Are they deserved of any special rule to incorporate their knowledge of fortifications and defence?
Are they deserved of their own title apart from the standard Codex Marines list?

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 12:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
I will wait for Imperial Armour 9 which includes an Space Marine Siege Army List :) Thengive me a few more days and i will upload something to be torn up by you :D

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 12:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20886
Location: Harrogate, Yorkshire
They like Siege, which probably means they'd have access to trenchworks, artillery like the Thunderfire cannon, larger Whirlwind formations, Siege Dreadnoughts, and probably this new land raider variant as it has been made for FW's upcoming Siege Space Marines army list.

They would probably *not* use units like Land Speeders, and most of the tanks except the Vindicator. Possibly no Marine air assets too.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 12:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote:
Thengive me a few more days and i will upload something to be torn up by you


Jees, I hope my reputation is not that bad (?) :P

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 12:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20886
Location: Harrogate, Yorkshire
Quote:
- Damocles Command Rhino
- Land Raider Prometheus
- Land Raider Crusader
- Land Raider Helios

Damocles isn't nessesary IMO.

LR Prometheus again, not nessesary.

LRC Crusader, possibly, it does have a good ability to carry a lot of troops close to the enemy whilst under heavy fire.

Land Raider Helios, possibly, but probably not. Unless you want to make the Imperial Fists into the "We love land raider variants!" Chapter.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 12:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
I have no idea who wrote up the article that I downloaded, but someone liked the idea :)

Looks like I may have to wait for Imperial Armour 9 then. Hopefully it provides some inspiration for people out there - otherwise the Imp Fists may miss out again to another 'newer' marine chapter (?).

Let's see if we can make something work.

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 1:18 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Beinning of Octobre :)

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 4:51 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
What I'd expect in the Imperial Fists:

Thunderfire, Tarantulas, Whirlwinds as an add-on (as well), Thunderhawk Bombing variant, Siege Dreadnoughts, Land Raider Crusader, Land Raider Redeemer, trenchworks, possibly foot-assault troops.

What I'd expect them to lose
Bikes, possibly Land Speeders, Thunderhawk Gunship, possibly Spaceships, Predators (at least as an independent formation)

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 5:56 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Don't forget the Titanhammer Terminators, CC only with thunderhammer and stormshield. They're the only chapter that specifically fields whole formations of them. CC2+, no FF or assault cannons, invulnerable save.

Other stuff: Large whirlwind formations, thunderfire cannons, cheap vindicators, siege dreadnaught, trenchworks.


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 8:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Ok it seems we will have to wait till IA10. IA9 is about Ship Boarding, IA10 is about Sieges.

Quote:
Books for 2010/2011!
- IA9 Badab war 1
- IA10 Badab war 2
- IA1 second edition (rules are updated only)
- Model masterclass volume 2
- IA11 Battle for Hoth! (Tony kept using the word Hoth, go blame him )


Quote:
Also while talking to Alan I got the following out of him:
- Badab war part 2 this xmas out, as the book was written as one and was just too big to be onebig so they had to cut it in half
- Sons of Medusa...we might get interesting fluff about their origin and also see hints of a future IA with Iron hands in the lead role, he told me he liked the IH because they are gonna be ver different than your standard marines...

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 9:45 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
I wouldn't expect them to loose spacecraft. Lysander figures rather prominently in the previous edition fluff for the marine codex for leading a drop pod assault. In fact, the Imperial Fists command a space-borne fortress monastery called the Phalanx was stated as having a large number of teleporters for use in assaulting a planet. Still being an astartes chapter, I don't see why thunderhawks, barges and strike cruisers wouldn't be deployed or why they wouldn't use land speeders as a quick reaction force while defending or assaulting defenses.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 9:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Vaaish wrote:
I wouldn't expect them to loose spacecraft. Lysander figures rather prominently in the previous edition fluff for the marine codex for leading a drop pod assault. In fact, the Imperial Fists command a space-borne fortress monastery called the Phalanx was stated as having a large number of teleporters for use in assaulting a planet. Still being an astartes chapter, I don't see why thunderhawks, barges and strike cruisers wouldn't be deployed or why they wouldn't use land speeders as a quick reaction force while defending or assaulting defenses.


The usual argument is that if you want to play the chapter when it's behaving in a more codex fashion then you use the codex list to represent it; the varient list shows them working in a specific unconventional way, in this case a siege style which wouldn't have space assets.


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 10:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
zombocom wrote:
Don't forget the Titanhammer Terminators, CC only with thunderhammer and stormshield. They're the only chapter that specifically fields whole formations of them. CC2+, no FF or assault cannons, invulnerable save.


I take it teleporting is still the norm then with these guys?

Quote:
Other stuff: Large whirlwind formations, thunderfire cannons, cheap vindicators, siege dreadnaught, trenchworks.


I am intrigued by the Siege Dread. Would it be CC based or does it go the other way and have 2xBFG as it's armaments? What would make it different to a normal dread?

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 10:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20886
Location: Harrogate, Yorkshire
This is a Siege Dreadnought.
Image

It is armed with a Breaching Drill arm (With internal Heavy Flamer) and a Flamestorm Cannon.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Sun Sep 26, 2010 10:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
I guess i posted stats for the Ironclad and Siege Dreadnought some times ago. Try a search.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 95 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net