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1000pt Starter Force to Help Teach the Game http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=18058 |
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Author: | Malakai [ Mon Apr 05, 2010 6:26 pm ] |
Post subject: | 1000pt Starter Force to Help Teach the Game |
I want to teach the game to my 40K opponent and I've come up with a 1000 pt army. If you have any advice or changes you'd like to recommend I look forward to your opinions. Codex: Space Marines *Assault Formation Alpha +Chaplain .......................................225 *Assault Formation Beta ..................175 *Tactical Formation .........................300 *Devastator Formation +2 x Razorbacks (Lascannons) ...........300 total:1000 |
Author: | Dave [ Mon Apr 05, 2010 6:29 pm ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
I usually start people out with a battle company with transports, it gives them a fair idea on how effective shooting is and how fast things can move. |
Author: | Malakai [ Mon Apr 05, 2010 6:50 pm ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
@ Dave: What's a Battle Company? @ Hena: Yeah it's a tight list. Not much I can add. Ideally I would have liked to have taken maybe some Termies, Preds, and bikes or Land Speeders. The one thing I couldn't add to this list was aircraft and war engines. Save that for another day. |
Author: | Dave [ Mon Apr 05, 2010 7:07 pm ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
Per Codex Astartes fluff it's 6 tac squads, 2 assault squads and 2 devastator squads. Works out to 2 tac formation, and a assault and dev formation each, or 1025 points. |
Author: | Malakai [ Tue Apr 06, 2010 9:47 am ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
I appreciate that, but I'm trying to keep it under 1000. |
Author: | zombocom [ Tue Apr 06, 2010 10:34 am ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
I recommend 1500 or 2000 points for intro games; at 1000 points the importance of the alternating activations isn't obvious, and the game feels little different to 40k. |
Author: | Simulated Knave [ Tue Apr 06, 2010 2:22 pm ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
Agreed on 1500. That gives each player a Battle Company plus a formation and some upgrades. So the lists are similar, but still distinct. There's nothing so special about the number 1000 as to make it any better than 1500. |
Author: | Malakai [ Wed Apr 07, 2010 9:49 am ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
Cheers guys. I will bring it up to 1500. Perhaps some Termies and Whirlwinds. I'll play with the list. |
Author: | Malakai [ Wed Apr 07, 2010 10:30 am ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
Double Post. I'd delete if I could |
Author: | Malakai [ Wed Apr 07, 2010 10:31 am ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
Codex: Space Marines *Assault Formation +Chaplain *Tactical Formation *Devastator Formation +2 x Razorbacks (Lascannons) *Terminator Formation *Whirlwind Formation total: 1475 Whadda ya think? |
Author: | Simulated Knave [ Wed Apr 07, 2010 1:31 pm ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
Not bad (though not a full Battle Company ![]() If it's opposing another SM list, I'd recommend going with: List 1: Assault, Tactical, Tactical, Devastator, Whirlwind, upgrades. List 2: Assault, Tactical, Tactical, Devastator, Terminators, upgrades. |
Author: | Dave [ Wed Apr 07, 2010 2:12 pm ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
You could also take a look at the training scenario forces from chapter 1, those were between 1-1.5k I believe. |
Author: | Malakai [ Wed Apr 07, 2010 2:36 pm ] |
Post subject: | Re: 1000pt Starter Force to Help Teach the Game |
It's going against Swordwind Eldar. |
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