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1000pt Starter Force to Help Teach the Game

 Post subject: 1000pt Starter Force to Help Teach the Game
PostPosted: Mon Apr 05, 2010 6:26 pm 
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I want to teach the game to my 40K opponent and I've come up with a 1000 pt army. If you have any advice or changes you'd like to recommend I look forward to your opinions.

Codex: Space Marines

*Assault Formation Alpha
+Chaplain .......................................225

*Assault Formation Beta ..................175

*Tactical Formation .........................300

*Devastator Formation
+2 x Razorbacks (Lascannons) ...........300

total:1000

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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Mon Apr 05, 2010 6:29 pm 
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I usually start people out with a battle company with transports, it gives them a fair idea on how effective shooting is and how fast things can move.

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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Mon Apr 05, 2010 6:50 pm 
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@ Dave: What's a Battle Company?

@ Hena: Yeah it's a tight list. Not much I can add. Ideally I would have liked to have taken maybe some Termies, Preds, and bikes or Land Speeders.

The one thing I couldn't add to this list was aircraft and war engines. Save that for another day.

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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Mon Apr 05, 2010 7:07 pm 
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Per Codex Astartes fluff it's 6 tac squads, 2 assault squads and 2 devastator squads. Works out to 2 tac formation, and a assault and dev formation each, or 1025 points.

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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Tue Apr 06, 2010 9:47 am 
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I appreciate that, but I'm trying to keep it under 1000.

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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Tue Apr 06, 2010 10:34 am 
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I recommend 1500 or 2000 points for intro games; at 1000 points the importance of the alternating activations isn't obvious, and the game feels little different to 40k.


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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Tue Apr 06, 2010 2:22 pm 
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Agreed on 1500.

That gives each player a Battle Company plus a formation and some upgrades. So the lists are similar, but still distinct.

There's nothing so special about the number 1000 as to make it any better than 1500.


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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Wed Apr 07, 2010 9:49 am 
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Cheers guys. I will bring it up to 1500. Perhaps some Termies and Whirlwinds. I'll play with the list.

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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Wed Apr 07, 2010 10:30 am 
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Double Post. I'd delete if I could

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Last edited by Malakai on Wed Apr 07, 2010 2:37 pm, edited 1 time in total.

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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Wed Apr 07, 2010 10:31 am 
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Codex: Space Marines

*Assault Formation
+Chaplain

*Tactical Formation

*Devastator Formation
+2 x Razorbacks (Lascannons)

*Terminator Formation

*Whirlwind Formation

total: 1475

Whadda ya think?

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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Wed Apr 07, 2010 1:31 pm 
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Not bad (though not a full Battle Company ;)). What's it opposing? Having identical lists might be a bad idea.

If it's opposing another SM list, I'd recommend going with:

List 1: Assault, Tactical, Tactical, Devastator, Whirlwind, upgrades.
List 2: Assault, Tactical, Tactical, Devastator, Terminators, upgrades.


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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Wed Apr 07, 2010 2:12 pm 
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You could also take a look at the training scenario forces from chapter 1, those were between 1-1.5k I believe.


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 Post subject: Re: 1000pt Starter Force to Help Teach the Game
PostPosted: Wed Apr 07, 2010 2:36 pm 
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It's going against Swordwind Eldar.

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