Dark Angels V2.1
The Dark Angels Space Marine Chapter THE UNFORGIVEN Since the founding of their Legion at the birth of the Imperium, the Space Marines of Dark Angels have been feared by their enemies and held in awe by those they protect. Stubborn and relentless in battle, ever vigilant and zealous in pursuit of their duties, the Dark Angels are among the Emperor's most faithful servants. Yet it was not always so. For ten millennia, the Dark Angels have harboured a sinister secret, an act so terrible and shameful it threatens everything the Dark Angels hold most dear - and may yet bring them eternal damnation. Dark Angel Chapter, Progenitor Legion M.31
DARK ANGELS SPECIAL RULES: Intractable With the exception of the Deathwing and the Ravenwing, the Dark Angels follow standard Space Marine combat doctrine and their dogged resistance against overwhelming odds is legendary. In situations where even other Space Marines would fall back, the Dark Angels will fight to the bitter end rather than give ground to their foes. This is also reflected in their stubborn refusal to move in the face of the enemy, even in situations where it would sometimes be tactically beneficial for them to do so. Because of this, all units of a Dark Angels formation, which carry out a Hold action, aren't allowed to move, even if some units of the formation are out of formation (and thus are destroyed, see 1.7.4 in the Epic: Armageddon Rulebook) or within the Zone of Control of enemy units. Also all units in this formation gain Fearless for the remainder of the turn. Units of the Ravenwing are excluded from this rule.
Deathwing The 1st Company and all Captains (called Companymasters), Chaplains (called Interrogator Chaplains) and Librarians of the Dark Angels are members of the Deathwing. A group in the chapter who knows the dark secrets of the chapters past always on the hunt for the Fallen. - all Characters gain the Fearless special ability. - Terminator and DeathwingLandRaider units gain the Leader special ability. - Terminator units have only 1 AssaultCannon shot.
Ravenwing The 2nd Company of the Dark Angels is known as the Ravenwing and consists only of Bikes, Attack Bikes and Land Speeders and thus form a highly mobile force of fast attack specialists. - Ravenwing Bikes and Ravenwing Attack Bikes gain the Leader and Scout special ability. - all Ravenwing Land Speeder variants gain the Leader special ability. - Ravenwing Attack Bikes replace their Heavy Bolters with Multi-meltas (which can shoot and confer its MW ability to the units FF value) and gain FF5+. - Raven Wing Land Speeders replace their Multi-meltas with Heavy Bolters.
Using The Army List The following army list allows you to field an army based on the Dark Angels Chapter which loosely follows the teachings of the Codex Astartes. It can also be used as a ?stand in? army list for other successor Space Marine Chapters of the Dark Angels such as the Angels of Absolution, the Angels of Redemption and Angels of Vengeance. Space Marines are organised into small formations called detachments. Each detachment is made up of three or more units, and may also include a number of extra units called upgrades. The detachments that may be taken in a Dark Angels army are shown on the chart that follows. The chart also shows what units comprise the detachment, what upgrades are allowed, and its points cost. For example, an Assault detachment consists of four Space Marine Assault units for 175 points, and may include the Master and Vindicator upgrades at an additional cost in points. Each upgrade that is taken adds to the cost of the detachment, as shown on the upgrade chart. The upgrade chart also lists the units that make up the upgrade. Note that these will sometimes replace units in the detachment they are taken for, and sometimes takes the form of additional units for the detachment. Each upgrade may be taken once per formation. For example, an Assault detachment could include one Master and one Vindicator. If both were taken it would cost 175 + 56 +75 = 305 points. Dark Angels Space Marine armies may be supported by Imperial Navy aircraft and Titan Legion battle groups. A maximum of up to a fourth of the points available to the army may be spent on these formations.
SPECIAL RULE 6.3.1 Space Marine Transports
The Space Marines are a highly mobile army. Because of this, the points cost of a detachment usually includes enough Rhino transport vehicles to transport it and any upgrades that have been taken. The number of Rhinos will always be the minimum needed to carry the formation, you can?t take extras along to cover any losses! Note that many formations don?t receive Rhinos, usually because they can?t fit into them. Detachments that come with Rhinos will be noted as having ?plus transport? in the units section of the army list opposite. Also note that you don?t have to take Rhinos if you don?t want to. If you?d rather field the formation on foot instead, so it can act as a garrison for example, or be transported in a Thunderhawk Gunship, then you may do so. In addition, you may choose to replace a detachment?s Rhinos with Drop Pods. If you do this then the detachment will enter play in a Drop Pod using the rules for planetfall (see section 4.4). Note that if you choose to do this you will also require at least one Space Marine Strike Cruiser or Battle Barge to deploy the drop pods from.
DARK ANGELS ARMY LIST Dark Angels Space Marine armies have a strategy rating of 5. All Dark Angels and Titan Legion formations have an initiative rating of 1+. Imperial Navy aircraft formations have an initiative rating of 2+. The ?They Shall Know No Fear? rule applies to all Dark Angels formations (see 5.1.1).
DARK ANGELS DETACHMENTS DETACHMENT/UNIT/UPGRADES ALLOWED/POINTS COST - Assault/Four Assault units/Master, Vindicator/175points - Deathwing Terminator/Four Deathwing Terminator units/Master, Deathwing Land Raiders, Dreadnought, Vindicator/400points - Devastator/Four Devastator units plus transport/Master, Razorbacks, Dreadnought, Hunter, Land Raider /250points - Land Raider/Four Land Raiders/Master, Vindicator/400points - Landing Craft/One LandingCraft/None/350points - Predators/Four Predators (may choose either Annihilators or Destructors or a combination of the two)/Master, Vindicator/300points - Ravenwing Attack Squadron/Four Ravenwing Bike units, 2 Ravenwing Attack Bikes and 2 Ravenwing Land Speeder Tornados/Master/400points - Ravenwing Support Squadron/Three Ravenwing Land Speeders, one Ravenwing Land Speeder Tornado and one Ravenwing Land Speeder Typhoon/Master/275points - Scout/Four Scout units plus transport/Master, Razorbacks, Sniper/150points - Strike Cruiser/One StrikeCruiser/BattleBarge/200points - Tactical/Six Tactical units plus transport/Master, Hunter, Dreadnought, Razorback, Vindicator/300points - Thunderhawk/One Thunderhawk Gunship/None/200points - Vindicator/Four Vindicators/Master/300points - Whirlwind/Four Whirlwinds/Master, Hunter/300 points
DARK ANGELS UPGRADES UPGRADE/UNITS/COST - Battle Barge/Replace Strike Cruiser with BattleBarge/150points - Deathwing Land Raiders/ Add up to four Deathwing Land Raiders/100points each - Dreadnought/Add one or two Dreadnoughts/50points each - Hunter/Add one Hunter/75points - Land Raiders/Add up to four Land Raiders/100points each - Master/Add one Dark Angel Master character to a unit in the formation. The Dark Angel Master may be a Companymaster, Librarian or Interrogator Chaplain. One Dark Angel Master in the army may be a Grandmaster/55points, +50 points if Grandmaster) - Razorbacks/Replace any number of Rhinos with 1 or 2 Razorbacks each /+25points per Razorback - Sniper/One Scout unit may be given the Sniper ability/+25points - Vindicator/Add one or two Vindicators/75points each
IMPERIAL NAVY AIRCRAFT FORMATION/COST - Two Thunderbolt Fighters/150points - Two Marauder Bombers/30 points
TITAN LEGION BATTLEGROUPS FORMATION/COST - One Warlord Class Titan/850points - One Reaver Class Titan/650points - One to Two Warhound Titans/250points each
SPECIAL SCENARIO The Holy Mission
The Dark Angels are always on the task to find the Fallen or individuals who might know something about the whereabouts of one of the Fallen. Choose randomly one unit with a Character in the opponents army (obviously not if the opponent plays Necrons or Tyranids). This Character is a Fallen or knows something of the whereabouts of a Fallen. The destruction/survival of the unit with this Character is now an additional goal for Victory Conditions. If the Dark Angel players manage to destroy the unit with this Characters he achieve this goal. If the unit with this Character survives its player achieve this goal.
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