Quote: (The_Real_Chris @ Sep. 22 2009, 10:51 )
Formation sizes. Fluff would suggest larger formations (Biggest to smallest - Blood Claws - Grey Hunters - Long Fangs - Scouts) as the army is presented as something of a horde. An alternative is to have every formation have a character with commander so they would hopefully become then a flexible horde.
I just posted this in another thread but I'll cross post it here too.
Space Wolves in 40k are generally the most expensive Marine army point-for-point, so although your squads may be larger, your overall army has less models in it than any other comparable Marine army.
So larger, but fewer, formations.
So Space Wolves are an 'elite' Marine army, not a 'horde' army.
Quote:
No bloody heavy weapons. Ain't 40k great. Yes the main troop type lacks them. They can certainly have plasma guns, but then its still a problem I feel. Otherwise the long fangs are packed with them (3 shots per stand?) and with a small formation size too (would they be 3 or 4 stands strong?), making balance problematic and encouraging a pop out of the thunderhawk and shoot strategy. The rest of the heavy weapons are carried by the wolf guard, that seem to be far more sensible infantry on the face of it.
4 (or even 5 shots when the new codex comes out) per base is justified.
Marine Devestators come in squads of 10, and are allowed 4 heavy weapons.
Long Fangs come in squads of 5, and are allowed 4 (soon to be 5) heavy weapons.
In the other thread we hashed out that Long Fangs could be available as an upgrade of 1-2 stands per formation, rather than a formation in their own right.
This allows the Blood Claw and Grey Hunter formations to shoot, whilst avoiding having a formation of 4 units that can put out 20 shots.