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Blood Angels v2.03

 Post subject: Blood Angels v2.03
PostPosted: Mon Apr 27, 2009 6:27 pm 
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By popular request I've updated the NetERC Blood Angels army list.


V2.03 Changes:

Changed Assault formation from four to six units, increasing its cost to 275pts.
Returned Bike formation to the Codex standard arrangement.
Fixed Land Speeder Storm typos
Reduced Furisio Firefight from 4+ to 6+
Heavy Support 2x Land Raiders dropped from 200 to 175pts.
Allowed 1-2 Hunters instead of just one per formation.
Increased cost of Land Speeder Storm from +50pts to +100pts.
Changed Death Company Special Rule to make it simpler.


V2.04 changes:

Split Land Raider upgrade up so you can’t take 4 Land Raider Crusaders (And thus gain 4 spare transport slots).
Adopted the EpicUK Death Company rule.
Fixed Furioso Dreadnought typo.
Restricted Hunters back to 1 per formation.




As always, let's get to the testing & debate!




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 Post subject: Blood Angels v2.03
PostPosted: Mon Apr 27, 2009 6:45 pm 
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You typed Furiso Dreadnought in the Upgrades section and Furisio Dreadnought in the units datasheet instead of Furioso Dreadnought.

I would give the Baal Predator Ignore Cover onits basic FF-attacke  :)

I wouldn't force the player to take the oversized Assault Detachment of 6 units. I like to be able to field a standart Battlecompany, thats 4 Assault units, with the option to add 2 or 4 further Assault units from the Reservecompany.

I guess you sticked in the LR Crusader because of the Assaut-Theme of the list?
TRC and i ditche dit from the Salamanders to leave it as the iconic vehicle of the Black Templars in favor of the LR Redeemer which fits the heat and fire style of the Salamanders much more.

IIRC With the LR Crusader Blood Angels Terminators are now the only formation in thegame which can have spare transport space (4 extra transport spaces!)

@Hunters: Why should the Blood Angels have better AA-cover than other Chapters?

And noticed for the first time: No Vindicators? Yes it is slow but it is an assault tank.

But apart from this i like it :) Particularly the simplified Death Company rules.

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 Post subject: Blood Angels v2.03
PostPosted: Mon Apr 27, 2009 6:46 pm 
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Quote: (Hena @ 27 Apr. 2009, 18:40 )

I would really consider using similar note in unit for Death Company as EpicUK has.

Fair enough that could be adopted.

I think it's better than the current rule. I'm partially worried about the Furioso Dread.


They could go up in points cost.

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 Post subject: Blood Angels v2.03
PostPosted: Mon Apr 27, 2009 6:59 pm 
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Quote: (BlackLegion @ 27 Apr. 2009, 18:45 )

You typed Furiso Dreadnought in the Upgrades section and Furisio Dreadnought in the units datasheet instead of Furioso Dreadnought.

Cheers.


I would give the Baal Predator Ignore Cover onits basic FF-attacke  :)


Not until there's a non-gamey way to allocate the hits.

I wouldn't force the player to take the oversized Assault Detachment of 6 units. I like to be able to field a standart Battlecompany, thats 4 Assault units, with the option to add 2 or 4 further Assault units from the Reservecompany.

Blood Angels seemingly don't field standardised Battle Companies, what else accounts for their Troops choice Assault Marines in Warhammer 40,000?

@Hunters: Why should the Blood Angels have better AA-cover than other Chapters?

I don't see it unbalancing the army list...

And noticed for the first time: No Vindicators? Yes it is slow but it is an assault tank.

Vindicators are one of the Heavy Support upgrade choices.

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 Post subject: Blood Angels v2.03
PostPosted: Mon Apr 27, 2009 7:02 pm 
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Quote: (BlackLegion @ 27 Apr. 2009, 18:45 )

IIRC With the LR Crusader Blood Angels Terminators are now the only formation in thegame which can have spare transport space (4 extra transport spaces!)

if you add LR crusaders as transport upgrade to terminators you can only add 2 because that would use up all the slots?

so yes this need a rewording

but the list is shaping up well




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 Post subject: Blood Angels v2.03
PostPosted: Mon Apr 27, 2009 7:11 pm 
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Blood Angels seemingly don't field standardised Battle Companies, what else accounts for their Troops choice Assault Marines in Warhammer 40,000?

That they like to use Assault Squads from the Reservecompany (and Veteran Assault Scqauds from the 1st Company)much more often than other Chapters. The Chapter organisation chart in the different editions of the Codex doesn't show any differences to Codex Battlecompanies. Not even the most recent PDF-Codex.


Vindicators are one of the Heavy Support upgrade choices.
Oops overlooked  :vo  But no dedicated formation, well Predators and Land Raider formations are missing too but that i knew  8v)

@Pulsar: The Land Raider upgrades just say that you add 4 Land Raiders (no variable number just 4)of any type to the Terminators Detachment. So yes it should be reworded.




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 Post subject: Blood Angels v2.03
PostPosted: Mon Apr 27, 2009 7:53 pm 
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I'd prefer the Epic-UK Death Co. too,it's simple and works well.I don't like the "has to assault enemy if in range" as this sets up gamey situations (I know you don't like gamey).

I think the Land Raiders (4 for 250) will be too cheap if it is any 4.If it was 4 normal LR's I think they'd be fine at 600 for them + the Terminators formation but with 4 Crusaders (maybe Redeemers too) that would be a lethal Air Assault/FF support combo.

I agree with B.L. on the Hunters.

The Furioso,I've found,is one of those units that looks too good for it's points but never quite lives up to expectations, I suppose it's a case of keeping an eye on it in reports.

Should the scouts have "plus transport" or is it intentional for them not to have them.

I've found 6 assault marines too expensive at 275 but that is with them not having other upgrades (other than commander)that price will probably be OK though due to upgrade choices they have.

The amount of upgrade choices looks too much across the list. I don't think it will over power the list in any way as a few expensive upgrades to formations will severely limit activations but being able to add Heavy Armour to formations seems to step on the Scions of Irons toes as a variant style.I do like the options of assault and fast attack upgrades for this list though.

Overall a nice looking list.

[tongue in cheek] maybe we should give it a star rating  :devil: [/tongue in cheek] :vD


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 Post subject: Blood Angels v2.03
PostPosted: Mon Apr 27, 2009 8:05 pm 
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Quote: (dptdexys @ 27 Apr. 2009, 19:53 )

I'd prefer the Epic-UK Death Co. too,it's simple and works well.I don't like the "has to assault enemy if in range" as this sets up gamey situations (I know you don't like gamey).

Yup that'll be adopted.

I think the Land Raiders (4 for 250) will be too cheap if it is any 4.If it was 4 normal LR's I think they'd be fine at 600 for them + the Terminators formation but with 4 Crusaders (maybe Redeemers too) that would be a lethal Air Assault/FF support combo.


I've previously found Land Raider Crusaders very powerful in air assaults (One reason I find the Black Templars list very powerful).

OTOH they're not so great outside of engagements (Heh sounds like Marines in general).

I agree with B.L. on the Hunters.

Fair enough I'm not wedded to it.

Should the scouts have "plus transport" or is it intentional for them not to have them.

Intentional, they have the new scout landspeeder as an upgrade option instead.

The amount of upgrade choices looks too much across the list. I don't think it will over power the list in any way as a few expensive upgrades to formations will severely limit activations

Not a problem then.

being able to add Heavy Armour to formations seems to step on the Scions of Irons toes as a variant style.
Scions should be tanks as core formations, this has no core tank formations.


[tongue in cheek] maybe we should give it a star rating  :devil: [/tongue in cheek] :vD
Only when it's finished!

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 Post subject: Blood Angels v2.03
PostPosted: Mon Apr 27, 2009 8:11 pm 
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Quote: (Pulsar @ 27 Apr. 2009, 19:02 )

if you add LR crusaders as transport upgrade to terminators you can only add 2 because that would use up all the slots?

so yes this need a rewording

Is that the intention,4 LR's or 2 Crusaders for 250.


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 Post subject: Blood Angels v2.03
PostPosted: Mon Apr 27, 2009 8:16 pm 
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Quote: (dptdexys @ 27 Apr. 2009, 20:11 )

Quote: (Pulsar @ 27 Apr. 2009, 19:02 )

if you add LR crusaders as transport upgrade to terminators you can only add 2 because that would use up all the slots?

so yes this need a rewording

Is that the intention,4 LR's or 2 Crusaders for 250.

I'm rewording it to be:

Land Raider Upgrade
Make two selections from the list below:
2 Land Raiders or Land Raider Redeemers - 125pts
1 Land Raider Crusader - 50pts


Which values each Land Raider type as worth 75pts, assuming the price absorbs a 50pt discount for the Terminator Formation as compensation for their loss of the Teleport Special Rule.

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