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Vindicator

 Post subject: Vindicator
PostPosted: Thu Mar 27, 2008 6:56 pm 
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2 will not change the fact that the tank is crap ;). even slower as the rest of the armor will "walker" not satisfy the gamers ommunity.

my 0,0002 cent

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 Post subject: Vindicator
PostPosted: Thu Mar 27, 2008 7:01 pm 
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2 or 3 or both of them.

DS made a good point about them when we last played.  Either that plow in front counts for something (armour, walker etc) and its movement is reduced, or it doesn't count for anything and it gets to move like the rest of the Rhino variants.

I'm inclined to go with that logic.  Don't penalize the tank for the huge plow if its not going to give it any bonuses.  Or if you do penalize it, drop its cost.

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 Post subject: Vindicator
PostPosted: Thu Mar 27, 2008 7:06 pm 
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I believe "walker" to be quite useful on a tank. Whether it will be enough to make Vindicators viable, I can?t tell.

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 Post subject: Vindicator
PostPosted: Thu Mar 27, 2008 7:09 pm 
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Reduce the points to 225pts for four, or 50pts as an upgrade.

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 Post subject: Vindicator
PostPosted: Fri Mar 28, 2008 12:45 am 
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(Evil and Chaos @ Mar. 27 2008,18:09)
QUOTE
Reduce the points to 225pts for four, or 50pts as an upgrade.

I agree with this... and boost move to 25cm at least... and add walker.

Ask yourself if you'd take "hordes" of Vindicators even with all three boosts (point reduction, movement increase and walker) and I'd bet you'd still consider possibly taking something else with those points! ?*laugh*

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 Post subject: Vindicator
PostPosted: Fri Mar 28, 2008 12:52 am 
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Yep.

Vindicators are just too expensive.

That's their only problem.

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 Post subject: Vindicator
PostPosted: Fri Mar 28, 2008 1:54 am 
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i agree with Chroma and E&C, they are far to costly at the moment.

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 Post subject: Vindicator
PostPosted: Fri Mar 28, 2008 6:39 am 
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(Chroma @ Mar. 28 2008,06:45)
QUOTE

(Evil and Chaos @ Mar. 27 2008,18:09)
QUOTE
Reduce the points to 225pts for four, or 50pts as an upgrade.

I agree with this... ?and boost move to 25cm at least...and add walker.


Agreed.





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 Post subject: Vindicator
PostPosted: Fri Mar 28, 2008 10:36 am 
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Well  these have all been shot down comprehensively before but I guess if you keep arguing about it forever and not giving a damn about majority opinion, eventually other people will give up.

MW actually makes it worthwhile, and I'm going to continue using that, as are the French it seems. Bizarrely you've discounted MW ranged shot but are still considering it for FF (which can act multiple times a turn rather than just one!). No logic there but why am I not surprised. This argument is about distance and irritation more than anything else it seems.

There was a majority decision already made but I guess if you keep hammering away at something long enough eventually you'll be the only one left. Have fun scrapping over this again guys.  :)

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 Post subject: Vindicator
PostPosted: Fri Mar 28, 2008 11:18 am 
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I agree, 25cms move, walker and a bit cheaper cost than predators. That would make them much more attractive. I think their firepower is right, in certain situations they are very effective. (even on doubling against my poor LV or shadowfielded DE... they are good)

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 Post subject: Vindicator
PostPosted: Fri Mar 28, 2008 12:00 pm 
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(Hena @ Mar. 28 2008,08:52)
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@soren
If you have a good suggestion on how to make them viable, it would make you comment a lot more effective.

Stated it again and again. It makes me tired posting the same suggestions for 100 and one times.

This is for sure the 7th or 8th tread I am posting about the same little tank. The suggestions have been wanked around again and again and there is nothing new to tell exept: Change it as you think, you will do it anyway the way you think. ??? If you are really interested in my opinion , read the other threads, the opinion hasn?t changed.





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