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Scions of Iron v1.3.x http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=11785 |
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Author: | Soren [ Tue Feb 26, 2008 8:49 pm ] |
Post subject: | Scions of Iron v1.3.x |
You wrote Scounts and Scouts are not allowed to get the Sniper upgrade ![]() |
Author: | Soren [ Tue Feb 26, 2008 8:55 pm ] |
Post subject: | Scions of Iron v1.3.x |
I am not that good in English, but I assume the s behind Land Raider(s) can be deleted. Maybe a native Speaker could take a look at this, so you will get a coherent gammatically checked army list. |
Author: | BlackLegion [ Tue Feb 26, 2008 10:02 pm ] |
Post subject: | Scions of Iron v1.3.x |
@Hena: I feel with you ![]() |
Author: | Evil and Chaos [ Sun May 04, 2008 12:03 am ] |
Post subject: | Scions of Iron v1.3.x |
I still disagree with your T-hawk Transporter stats... how a Transporter with 'two' Heavy Bolters can have FF4+ (2 shots) I've little idea. ![]() |
Author: | The_Real_Chris [ Sun May 04, 2008 1:00 am ] |
Post subject: | Scions of Iron v1.3.x |
On the plus side if thats okay we shouldn't have any problems getting the changes to the core list ![]() |
Author: | Onyx [ Wed May 07, 2008 7:54 am ] |
Post subject: | Scions of Iron v1.3.x |
I don't really understand the change to the Tubo Laser on the THawk. Its a 60cm weapon and thats how it will be used around here. (Precedent is set with the Battle Cannon - it's not really up for debate) If you want a shorter range weapon why not use a different weapon? |
Author: | Onyx [ Mon May 12, 2008 3:47 am ] |
Post subject: | Scions of Iron v1.3.x |
I understand the reasons for the change but do you really think you are ever going to get a list where someone doesn't complain about something...? ? ![]() ![]() The Turbolaser range is 60cm now as of the last Errata and there is no Light Turbolaser. We'll keep using 60cm. Sometimes its just best to tell them to find a way to deal with a problem rather than have to change the rules to help them. ? ![]() |
Author: | Onyx [ Mon May 12, 2008 10:53 am ] |
Post subject: | Scions of Iron v1.3.x |
(Hena @ May 12 2008,15:50) QUOTE The problem is that T'hawk CAS might be a bit overpowered. There has been comments that the Rockets should lose one shot for example. I'd much rather drop range on the Turbolaser. That would make it more required to enter into AA (marine style, up close and personal ![]() Whoever thinks that Marines always fight up close and personal must be forgetting about the 75cm Battlecannon armed T/Hawks...? Range is not an issue. Being overpowered is not an issue if you pay enough for it. 250 is 50pts more than a standard T/Hawk and without the transport ability (and no ability to capture objectives). The upgraded weapons are good but you pay for them and that really is enough. Maybe a points increase can be justified (certainly NO more than 275pts). I have used these T/Hawks and they are good but you pay for that ability. I really think you should not reduce the abilities of the Marines. As I said before, Marine opponents (me included) need to find a way to deal with this. Standard T/Hawks can stay out of enemy AA, are you going to try and change them aswell? |
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