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Thunderhawk Tpt

 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 7:03 am 
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Gensts

Is there a place for the ThunderHawk transport in the main Marine list? It is cheaper and has less of an effect than a Landingcraft, but does it by these vertues have a roll to play in that list.

Droping Devs well behind the enemy lines with Razorbacks or Landraiders to gain a particularly nasty crossfire is a cool idea, following this up with a Thunderhawk assault is a nice option.

Just looking to see what you gentlemen think.

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 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 7:16 am 
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Sounds like a good tactic and use of T/Hawk-T.  An air assualt behind enemy lines, is classic 20th Century !  :D

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 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 2:30 pm 
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Ok, so what is the real effect of change? Does it destabalise the list in any way? Or does it allow the Marine player some flexibility in his/her choices of force composition knowing they can take a less expensive air option to compliment air assaults in a list that has fun with activations already. Give me more than a yes/no guys and gals, this is a discussion thread not a poll.

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 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 5:22 pm 
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I don't see how this would change the list ?  The T/Hawk-T is on the list, yes ? T/Hawks can tranport troops, and like the Landing Craft can transport AFVs.  So I think a flight of T/Hawk-Ts landing Devs with L/Raider or Razorbacks is no change at all.  T/Hawks and Landing Craft can do it.  And by not allowing it, would not make sense and take away another viable ("realistic") option ... Of course, I'm biased since I lead an Air Assault Rifle Plt and was an Air Assault Bn Air Ops Officer, in the 101.  So IMO, air assault options, is important.  You would'nt take away "Blitzkrieg" options ? And like I said, T/Hawks and L/Crft are doing it any way.  Maybe just give the option of L/Crft or T/Hawk-Ts or both. That's the way I'm going to do it ...  And since I'm old school, I including Dropship(SM1 Era).  Imagine a full blown (Normandy/Market-Garden) Air Assault with Drop Pods, Dropships/Landing Craft and both type T/Hawks, supported by CAS(T-bolts, Lightenings, etc.) and Space Craft/Ortillery ... May be a bit "dicey" but should be very effective.     And as always - DWWFY !  :D

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 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 5:37 pm 
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You would neet at least 2 Thunderhawk Transporters in a single formation to transport a whole Tactical Detachment. And then you need at least one Razorback if you dont't want to waste space.
For Devastators and Scouts a single Thunderhawk Transporter will suffice.

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 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 5:52 pm 
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L4,
      Orton and I played a 20000 point game in 06. He had 10000 of Iron Warriors and Thousand sons in defence against my 7000 of Marines and 3000 Titans and Navy. The Titans and Navy started on board, whilst all 7000 of Marines landed via Landing Craft or Drop Pod, was a real death from above with the Battlebarge doing great work during preliminary bombardment.

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 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 6:11 pm 
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Well that sounds it's right out of the manual, CAL 100. With the DZ/LZ being prep'd by the Naval Gunfire from the orbiting Barge. But you and I have similar backgrounds ... :D  And as BL pointed out, it would not take too many assets to insert a small unit either.  So as far as I'm concerned the concept works on the board or in RL ! :D

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 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 6:21 pm 
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Yes and my background has me smack bang in the middle of indian country as we speak with another eight weeks till I catch that great aircraft to the free world and my minis again.

Aaron


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 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 6:32 pm 
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Good luck in Indian country CAL ! :D  And Hena - as always - Do What Works For You (DWWFY) !  :;):  I've got a F/W T/Hawk-T and T/Hawk, so I'm going to use'm !  :D

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 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 10:29 pm 
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Well the size thing has always been the problem with G/W-S/G and F/W. With the aircraft more so. So I agree !  :D   We have considered stat'ing the Big F/W T/Hawks and Valkyries differently.  But that should not be "official" Dogma !  However, as I have said, we do somethings a little differently in War Room L4 ... :laugh:

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 Post subject: Thunderhawk Tpt
PostPosted: Sun Jan 27, 2008 11:32 pm 
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Hena  doesn't really come at the game from anything except a 'tournament' style approach.

Personally, I'd reckon that it won't destablize the list too much to use a T-hawk transporter.

Just use the armour stats & damage capacity of a standard Thunderhawk Gunship (As their armour values and DC are identical to each other in 40k, a fact that Hena simply didn't care about when he wrote his Scions list), pick a semi-appropriate points value and have a game or ten!

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 Post subject: Thunderhawk Tpt
PostPosted: Mon Jan 28, 2008 6:40 am 
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I have always thought that it is crying shame that FW stuff wont get decent support EVEN FROM EPIC COMMUNITY! Why cant I have T/Hawk-T with Vanilla Marines, why do I have to use some traitorous non-codex list just to get them (no offence Hena, I think that Scions are Great but I would also want to use T/Hawk-T with Vanilla Marines, ;)).

I think that biggest mistake GW/SG made with Epic:Armageddon was that they did not give it support enought (like we see now) and second biggest mistake was not to use FW models.

Somebody should make Vanilla Marines Mark II list that would have option for other Titans (basically those of F/W), T/Hawk variants, Crusaders etc. Titans would definedly need different prices, and when that same thing is done to IG their titans should cost differently.

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