Brood Brother |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Turn 1 - Guard! Short debate followed. We know I want the BTS. So should the basilisks set overwatch or fire while they can? 9 AP5+ and 9 AP4+/AT4+ shots would basically mean I couldn't air assault them. But I would probably then go for the Shadowswords (would I?) as the Hydra would be -2 to hit (doubling, cover). Also there are a lot of units around there, could even half my army crack the nut without suffering to much? Ultimately we went with the open fire option, and then mulled targets! The Tacticals were embarked and in cover, the warhound shielded. Only the preds were in the open. Ultimately the Tacticals were the lucky ones, losing a rhino and a marine inside. The manticores followed up, knocking out the razor and its infantry. Lesser men would run, the marines just cursed lots. What to do, I wanted to keep them bottled up and not have use the air assault yet. Sure I could take all but the fearless shadowsword probably, but I really wanted the BTS. Plus I didn't want to lose any men  So preds doubled up passing their dangerous terrain tests and had a go at the Hydra. I didn't expect much but got a result with a fantastic round of fire and (hydra only have 6+ saves you know) one dead Hydra. Yo. Followed up with the Land Speeders, losing one to dangerous terrain and shot at the basilisks to no effect, placing the SC in the scouts zoc. Shadowswords set overwatch. Assault tried to trigger it with no joy, went and joined scouts. Sentinels had no luck with the speeders. Playing for time the thunderbolts shot up the Infantry to no effect. The board was now quite complex, especially thanks to all the scouts! The infantry doubled and just managed to see a couple of preds, but caused no damage. The warhound simply could go anywhere safe, so plunged into the forest, I think losing a void shield to overwatch fire but doing some damage back. The SC finally moved (re-roll I think needed), engaging the Landspeeders. Lost two infantry, but the a storm of supporting fire wiped the survivors out. We discussed them doubling round to fill the hole but it was rejected as not guarantying the land speeder kill. Scouts seceded in triggering the Shadowsword overwatch, losing two rhinos and the razorback. I then change my mind about where the tacs are going (making the scout sacrifice meaningless - how sad). Tacs instead march, remaining mounted and would have been safe to whole way. With no guts, no glory the landing craft screams in. The sentinels block one landing zone so I aim for the middle. 3 Hydra manage to get a hit past the armour, the crit dice is rolled and.... I'm dead. This pretty much we reckon ends the game. So using our powers of time management we pretend that no crit was rolled and play continues Devs pour out and the whole formation generates 12 3+, 6 6+, 1 MW3+, 4 MW4+ attacks, killing 5 outright and losing 2 rhinos to return shots. Not as stunning as I had hoped for, but at least the commissar went down. A good assault roll later and the BTS was no more. Hydra fail to rally.
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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