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A different Dreadnought Proposal. |
Evil and Chaos
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Post subject: A different Dreadnought Proposal. Posted: Wed Oct 03, 2007 12:59 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Modular Dreadnoughts; Why not?
What would be so overpowered about allowing a Lascannon / Power fist Dreadnought?
Or an Assault Cannon / Missile Launcher Dreadnought?
Just allow them to pick from a short list:
Pick one right arm weapon: - Twin Lascannon - Assault Cannon
Pick one left arm weapon: - Power Fist - Missile Launcher
It's pretty much the same size of a rule as the current 'pick a configuration' rule, but is also a minor buff for Dreadnoughts (As players can then configure them to suit whatever formation they're attached to).
Yay or Nae.
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Tooninki
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Post subject: A different Dreadnought Proposal. Posted: Wed Oct 03, 2007 1:29 pm |
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Joined: Fri Jun 01, 2007 6:19 pm Posts: 180 Location: Nokia Finland
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Well i'd like that, gives me more options
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BlackLegion
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Post subject: A different Dreadnought Proposal. Posted: Wed Oct 03, 2007 1:53 pm |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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Then you could do the same to Predators, Leman Russ, Chimeras, Falcons, Serpents, INFANTRY, etc....
_________________ We are returned! http://www.epic-wargaming.de/
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Soren
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Post subject: A different Dreadnought Proposal. Posted: Wed Oct 03, 2007 2:51 pm |
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Joined: Tue Dec 19, 2006 9:42 am Posts: 694 Location: Austria
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Too much information 
_________________ Attrition is the proof of absence of Strategy
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Evil and Chaos
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Post subject: A different Dreadnought Proposal. Posted: Wed Oct 03, 2007 2:55 pm |
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Brood Brother |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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*shrug*
Just brainstorming, no need to be rude Hena.
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Evil and Chaos
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Post subject: A different Dreadnought Proposal. Posted: Wed Oct 03, 2007 4:33 pm |
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Brood Brother |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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I don't know about you, but I'm debating, not arguing.
Abtraction versus representation is always going to be a subject of debate.
Note that I havn't even stated my feelings on this issue (My entire first post is in the form of questions, not opinions), yet you tell me (Or Tooninki?) to 'go play 40k' just for asking...
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Ginger
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Post subject: A different Dreadnought Proposal. Posted: Wed Oct 03, 2007 7:22 pm |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK
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I played a game last night with a friend who was returning to E:A, and who was having difficulties just coming to grips with the Eldar list - I can just imagine his comments about this.
IMHO while this is possibly a nice option for house rules between friends, it seems to add much complexity for little or no gain.
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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BlackLegion
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Post subject: A different Dreadnought Proposal. Posted: Thu Oct 04, 2007 12:59 am |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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Sarcasm ist good 
But seriosly: I woukd love to beable to swap weapons even on infantry units. But only for my friendly games. 
_________________ We are returned! http://www.epic-wargaming.de/
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Markconz
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Post subject: A different Dreadnought Proposal. Posted: Thu Oct 04, 2007 1:00 am |
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Purestrain |
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Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
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Yeah too much detail - just having a divide between assault and shooting variants is enough I think E&C.
Ok for friendly games though - and you could add multi-melta for that purpose also.
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CyberShadow
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Post subject: A different Dreadnought Proposal. Posted: Thu Oct 04, 2007 3:12 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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[ 15 posts ] |
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