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Marine Suggestions

 Post subject: Marine Suggestions
PostPosted: Wed Jun 07, 2006 2:16 am 
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Remember, a turn of epic represents approx 15 minutes of real time, any Thunderhawk slowly skimming around the battlefield is likely to get popped out of the sky.

I'm slowly coming around to the idea that a Thunderhawk Interceptor might be possible.

From a design point of view, to make the THawk a decent interceptor, I'd remove the THawk's dorsal cannon and replace it with a dedicated AA system (Like a Hydra's quad-guns, for example).





Oh yeah,

Techmarines should be added, and allow any formation they're attached to to re-roll one failed Vehicle armour save per game turn.

Apothecaries should be added, and allow any formation they're attached to to re-roll one failed Infantry armour save per game turn.


Oh and Whirlwinds should get the commander upgrade back, since with Techmarines available there'd be a reason for them to be there.

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 Post subject: Marine Suggestions
PostPosted: Wed Jun 07, 2006 11:17 am 
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 Post subject: Marine Suggestions
PostPosted: Wed Jun 07, 2006 2:08 pm 
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I don't think any more characters should be added unless you use them as an excuse to inject needed ablities into the list. I mean, if we decide SMs need an extra MW attack here or there, but not necessarily the leader or invulknerable save ability at the same time.

Also, I am strongly against a "fighter" thunderhawk. I don't think that it would fit the style of the T-hawk or of the game. Why not just introduce that upsized land speeder that FW makes. I would bet that will be the backbone of SM fighters when FW comes out with its air rules.






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 Post subject: Marine Suggestions
PostPosted: Wed Jun 07, 2006 2:17 pm 
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So it lights burners and does a powered turn helped by its vectored thrust (and no doubt the main engines have directional thrust, hell we have that now). Remember the crew are more sturdy than other pilots so such manovers they can take better. All the while the turrets are tracking and firing.

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 Post subject: Marine Suggestions
PostPosted: Wed Jun 07, 2006 3:56 pm 
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Yes, well, I realize all of the "real world" concerns that dictate that a less massive object requires less energy to change velocity (speed+direction) than a more massive object can be conveniently overcome with standard sci-fi mechanisms, but...

The standard in the game (up until now) is that smaller aircraft are more manueverable: lightning -> thunderbolt -> marauder; nightwing -> phoenix -> vampire; etc. I doubt a no-transport, all-guns-and-engine-nozzles version of a T-hawk can lose enough mass to actually change its size catagory. Certainly, it won't look any smaller. I guess you could take the old brick-hawks and call them something new.

That's why, from a philosophical POV, I am opposed to a fighter bomber T-hawk.


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