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Marines vs. Titans

 Post subject: Marines vs. Titans
PostPosted: Sat Feb 11, 2006 6:54 am 
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Epic isn't primarily an Infantry game ... it's a combined arms game ! ?Grunts, AFVs, FA, CAS, OWPs, and Titans (if used) ...  Infantry are harder to use, than AFVs and Titans are nothing but Land Battleships and are the easiest to use.  IMO, if your opponent deploys a Titan(s), then you should do the same; that is the way we have been doing it since '90 ...   But do what works for you ...   :alien:  :devil:




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 Post subject: Marines vs. Titans
PostPosted: Thu Mar 09, 2006 11:58 am 
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If you want to avoid using titans, fine. Just take Two terminator formations (which most SM players do anyway!) and add a captain and maybe a chaplain too. (850 pts) Teleport in, even against a Warlord, use the captain's Commander ability to have both formations engage.
The Warlord rolls eight dice, causing eight hits if it's lucky. With reinforced armour, the terminators will save all but two hits.
The terminators get eight normal attacks back, causing on average six hits, five of which get saved. Then they get 10 MW attacks, causing an average 4 unsaved hits.
Combat resolution, warlord 3, terminators plus chaplain 6. Result: a dead Warlord, and two still very dangerous formations sat right where the enemy don't want them. This works for me most times, doesn't require a titan, and besides I love the idea of terminators ripping their own doorways into a titan's legs with chainfists then marching inside and using lightning claws and stuff to rip out wires etc. Give it a try!

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 Post subject: Marines vs. Titans
PostPosted: Thu Mar 09, 2006 2:42 pm 
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Result broken not dead warlord - they are fearless!

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 Post subject: Marines vs. Titans
PostPosted: Thu Mar 09, 2006 3:00 pm 
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Quote (The_Real_Chris @ 09 Mar. 2006 (13:42))
Result broken not dead warlord - they are fearless!

Excellent point! I can only hope the two guys I've been doing this to aren't reading this - I've picked up a few 'Break their spirit' goals this way!

Thankfully they usually use Reavers, which the Terminators tend to kill before we get to Combat Resolution.

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 Post subject: Marines vs. Titans
PostPosted: Thu Mar 09, 2006 3:47 pm 
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I should add the AMTL champion jumped one of my titans with terminators - not a single point of damage on me, and every single terminator failed its saving throw!

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 Post subject: Marines vs. Titans
PostPosted: Sun Mar 12, 2006 9:45 pm 
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Quote (Legion 4 @ 11 Feb. 2006 (05:54))
Epic isn't primarily an Infantry game ... it's a combined arms game !  Grunts, AFVs, FA, CAS, OWPs, and Titans (if used) ...  Infantry are harder to use, than AFVs and Titans are nothing but Land Battleships and are the easiest to use.  IMO, if your opponent deploys a Titan(s), then you should do the same; that is the way we have been doing it since '90 ...   But do what works for you ...   :alien:  :devil:

Bring titan if enemy brings one...How precicely you know he brings titan or not anyway?

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 Post subject: Marines vs. Titans
PostPosted: Mon Mar 13, 2006 12:02 am 
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Well the way we do it '82, is we decide if we are going to use Titans or not ... The damn things are as big as a building ... I hope your S-2/G-2/J-2 (intell staff) would be able to tell if the OPFOR has a Titan(s) or not ... ?come on you guys make this too hard some times ... ?:;):




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 Post subject: Marines vs. Titans
PostPosted: Mon Mar 13, 2006 2:34 am 
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Isn't using titans one of the whole points about playing epic? It's gone from being a titan game to a hordes of little guys game, where you rarely see the big guys in the current GT scenario at typical points levels. I think we've lost track of the combined arms approach over the years, we expect marines to handle everything without their Titan Legion support! I'm hardly one to talk though - as I've never used titan support for my marines or guard in all their EpicA games so far...???

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 Post subject: Marines vs. Titans
PostPosted: Mon Mar 13, 2006 2:41 am 
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Well we usually don't use Titans either all the time ... but use combined arms ... Grunts, AFVs, FA, CAS, OWPs(OBS) and sometimes Titans too ! :D

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 Post subject: Marines vs. Titans
PostPosted: Mon Mar 13, 2006 7:15 am 
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Quote (Legion 4 @ 12 Mar. 2006 (23:02))
Well the way we do it '82, is we decide if we are going to use Titans or not ... The damn things are as big as a building ... I hope your S-2/G-2/J-2 (intell staff) would be able to tell if the OPFOR has a Titan(s) or not ...  come on you guys make this too hard some times ...  :;):

Well. That isn't particulary helpfull for GT scenario as it's based on premise of unknown foe...Therefore bring titan if opponent has helps marines little...By the time you learn he has titan you have already brought your marine list to game.

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 Post subject: Marines vs. Titans
PostPosted: Mon Mar 13, 2006 7:16 am 
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Quote (Markconz @ 13 Mar. 2006 (01:34))
Isn't using titans one of the whole points about playing epic? It's gone from being a titan game to a hordes of little guys game, where you rarely see the big guys in the current GT scenario at typical points levels. I think we've lost track of the combined arms approach over the years, we expect marines to handle everything without their Titan Legion support! I'm hardly one to talk though - as I've never used titan support for my marines or guard in all their EpicA games so far...???

Thing is marines fluffwise DO operate invidually without support of titans. You know, crusading planets, conquering them, earmarking too stiff resistance planets for IG etc :D.

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 Post subject: Marines vs. Titans
PostPosted: Mon Mar 13, 2006 4:07 pm 
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It's also (probably and partly) why Devastators and Tactical Marines can carry Multimeltas...

It makes sense to me...

(I'll shut up)

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 Post subject: Marines vs. Titans
PostPosted: Mon Mar 13, 2006 4:21 pm 
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In reality (if that can be used for a sci fi setting  :blush: ) the marines would not touch down on a planet with a titan unless they either had there own or were going to bombardment cannon it to hell first ie a way to deal with it without losing.
The GT scenario pits forces against each other without any prior action.  In a real campaign supply lines would be disrupted by scouts, ammo depots destroyed by lightning strikes and the marines would have the enemy fighting on there terms.  I still think melta bombs and possibly guns are the way to go as these are available in 40k, are destructive and in the highly trained hands of a space marine likely to cause massive damage to a titan welding leg joints and shattering servos.  Maybe add a rule to marines such as
Code Sample
"Well Prepared - Space Marines are masters of combat and so come prepared for what ever is thrown at them, any Assault Marine or Tactical Marines in a firefight/assault with a Warengine may substitue there standard attack for a Melta weapon attack.  This takes the form of a MW attack at -2 there normal value"

so an assault marine would be hitting in cc with a 5+ MW attack whilst a tactical marine with a 6+






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 Post subject: Marines vs. Titans
PostPosted: Mon Mar 13, 2006 5:49 pm 
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Well, the marines could have the option of bringing two different lists to a tourney :)

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 Post subject: Marines vs. Titans
PostPosted: Mon Mar 13, 2006 6:17 pm 
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When in doubt ... bring a Titan ... or not ! :;): ?Don't play GT so, '82 do what works for you ! Been playing Epic since '90 and Titans have never been a problem ... but I'm a graduate of US Army Combined Arms School and I know not to take a club to a gunfight ! :laugh: ?:;): ?But don't let me stop ya ! ?:) :o0

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