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Archived [NetEA]Dark Angels 2.1

 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Jan 20, 2012 11:26 am 
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Yes. To keep the cost of the characters down we ditched the Invulnerable Save and kept Fearless.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Mar 18, 2012 11:53 pm 
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So im contemplating the purchase of a deathwing based army, and thought this thread would be a interesting read, and i was kind of bummed about the assualt terminators, considering all of them are armed with power weapons, how do the generate regular attacks ant not 2 x MW in CC ?
Before reading my inital thoughts is id be seeing cc +3 MW, MW+1 (EA).
I have read the thread and im curious as to how losing your entire FF value ( which makes sense BTW as they have no shooty bits ) to gain +1 CC makes sense.
Not trying to necromaner up a old issue, im just wondering

A: what the main reason for having a normal attack is ? ( points value ? )
B: where do they come from considering all the CC termis have Thunder hammers or Lighting claws, or Power weapons ?

again not wanting to start anything just curious, as i really like the idea of Deathwing but dont want to invest in a army if its not something ill enjoy playing in a gaming sense :)
Also to me it seems to make sense that the landraiders would have homer beacons in them to, teleporting in to support your fellow Terminators ?

Ok now i digress haha

Cheers

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Mon Mar 19, 2012 12:24 am 
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Tim_nz wrote:
So im contemplating the purchase of a deathwing based army, and thought this thread would be a interesting read, and i was kind of bummed about the assualt terminators, considering all of them are armed with power weapons, how do the generate regular attacks ant not 2 x MW in CC ?
Before reading my inital thoughts is id be seeing cc +3 MW, MW+1 (EA).
I have read the thread and im curious as to how losing your entire FF value ( which makes sense BTW as they have no shooty bits ) to gain +1 CC makes sense.
Not trying to necromaner up a old issue, im just wondering

A: what the main reason for having a normal attack is ? ( points value ? )
B: where do they come from considering all the CC termis have Thunder hammers or Lighting claws, or Power weapons ?

Hola Tim!

I think the main answer you'll get is balance and community opinion being the reasons. Personally I agree with you that they should have 2 MW but some cry foul on it. Dobbsy made the call to try for the current stats after trying to hash it out with me, BlackLegion and Frogbear. I haven't seen or heard (or me) any playtest with the Assault Termies in either DA or IF lists where the focus them. Someday I'll get a game in but it seems Real Life has other plans. I on the bright side this weeks is Spring Break so maybe I'll get a game in but it would most likely be Eldar Titan Clan but maybe I can my friend to proxy DA.

As for the Homer in the Land Raiders I see at least 2 reasons why no.

1. Fluffy wise homers are carried by Ravenwing units scout ahead or Scouts.
2. If there Land Raider going into battle with the Deathwing I think they would carry them in.
3. Extraction would mostly be done via Thunderhawk in a battle condition and Land Raiders would most likely be after the Battle.

Thanks again for the feedback. I still think you should make a DW especially if you plan to use the same models I am ;D

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Mon Mar 19, 2012 1:11 am 
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Hola ~!

i would say there is a good chane were ar using the same blue wolf models ? :P
And that is half the reason for my queries, i want to hash out the lsit before i purchase so i dont end up with redundant CC termis etc.
I have actually just posted on on your Eldar titan clan list in the appropriate thread :P
It seems we have simalar tastes haha

In regards to the Homer beacons, prior to reading the thread again i would have thought it might have just been a special rule that allows for the re roll of 1's with out the restrictions of having to be in proxomity to the bikes / speeders. I can understand why they have that but it also personally for me "forces" you to take raven guard to play deathwing, which is something i dont like.
For me it should be a open choice to play pure deathwing and not suffer the loss of the homer beacons. but i know people like fluff :P haha.
I like the idea of termis beaming in and just bashing stuff, but thats just me hehe.


Tim NZ


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Mon Mar 19, 2012 2:27 am 
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Firstly, there's no reason why you can't hash out a list using standard termie models to represent Assault terminators to see how they perform. Secondly, the stats are the stats for now.... There's absolutely no reason they can't be changed in the future if they're shown to be bad stats. The problem, however, is if folks are keen to play a certain style of army but never play it because it doesn't fit their views on that army, then the army is going to stagnate and they'll never get to play it because the army is not going to change in any hurry. It's a catch 22 situation.

Basically, play it regardless of whether it currently doesn't fit your wants/needs and let people know about it in a report to show why.

Change needs a driver. That's sounds like you ;)


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Mon Mar 19, 2012 3:03 am 
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Oh your such a Diplomat Dobbsy haha :P
but you make 2 very good points, and it is defenitly worth running trial lists with both stat variants.
Watch this space for reports / feedback :)


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Wed Apr 18, 2012 12:25 am 
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Nice work :)

Please explain the Land Speeder part of the list to me though.
The Ravenwing Support choice gives you five Land Speeders with a 30cm AP5+ attack as oopsed to 15cm MW5+ attack, for the same price in the regular marine list. This seems like a clear downgrade to me. The list doesn't have access to titans, so don't they need some MW firepower to respond to heavy armoured targets?
The regular marines can then upgrade all Landspeeders to Tornadoes for free. This cost 25 points for the DA and no typhoon upgrade choice.

Theese things strikes me as odd in a Chapter that is very big on speeders.

The Tempest sound like an interesting idea. I take it it hasn't made it intro the list yet, as i can't find it anywhere.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Wed Apr 18, 2012 12:49 am 
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Dr. Madshattan wrote:
Nice work :)

Please explain the Land Speeder part of the list to me though.
The Ravenwing Support choice gives you five Land Speeders with a 30cm AP5+ attack as oopsed to 15cm MW5+ attack, for the same price in the regular marine list. This seems like a clear downgrade to me. The list doesn't have access to titans, so don't they need some MW firepower to respond to heavy armoured targets?
The regular marines can then upgrade all Landspeeders to Tornadoes for free. This cost 25 points for the DA and no typhoon upgrade choice.

Theese things strikes me as odd in a Chapter that is very big on speeders.

The Tempest sound like an interesting idea. I take it it hasn't made it intro the list yet, as i can't find it anywhere.

Cheers

IIRC that has come up and I have failed to adjust the list? But there shouldn't be or there will not be a price upgrade for taking Tornado to reflect the Codex List change.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Apr 20, 2012 6:32 pm 
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Would it fit? :)
http://www.forgeworld.co.uk/Warhammer-4 ... IONER.html

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Apr 20, 2012 10:47 pm 
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BlackLegion wrote:

The ugly look of the model? No. But having an Executioner Turret SM Predator in the Army? Yes!

I'm fairly certain I argued for it before it was "Official" Otter spoke of making said Turret for it. I would say just adding a new/modern/current looking plasma top to the Mono Plans would work fine. But I leave the Conversion Beam version to another list I'd say.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Apr 20, 2012 11:11 pm 
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Conversion beam version arguably fits on the whole "lots o' relics" angle.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sat Jul 07, 2012 8:40 am 
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Interesting:
Mortis Pattern Contemptor Dreadnoughts now have the Skyfire rule. So they are now short ranged walking Hydras :)
http://www.forgeworld.co.uk/Downloads/P ... pdates.pdf

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sat Jul 07, 2012 10:13 am 
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BlackLegion wrote:
Interesting:
Mortis Pattern Contemptor Dreadnoughts now have the Skyfire rule. So they are now short ranged walking Hydras :)
http://www.forgeworld.co.uk/Downloads/P ... pdates.pdf

Hmmmm but it also looks like the Whirlwind has it too? Or is that the "Hunter" of 40k? It would be a help to the lack of AA, but I would say letting the Hellfire have would work/make more sense. Either way I need to work on this list.....Damn Real Life! Arg!

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sat Jul 07, 2012 10:50 am 
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Not sure how it would work. "Skyfire when Stationary" - You'd have to be on Sustain to really emulate stationary in Epic.


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sat Jul 07, 2012 8:47 pm 
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The Whirlwind Hyperios is NOT the Whirlwind.
The Whirlwind is armed with a Whirlwind Launcher (Artillery).
The Whirlwind Hyperios is armed with a Hyperios Launcher (AA).

@Dobbsy: Stopping often on the move would translate as a slow speed in Epic.
The Contemptor has Fleet in Wh40k which could give it 20cm move in Epic, so the Mortis Contemptor could have Speed 15cm.

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