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Space Marine Ground-Pounders

 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 11:33 pm 
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Quote: (The_Real_Chris @ Nov. 26 2009, 06:11 )

Well the Yanks are doing their best to get their special forces to be able to do that, but thats with massive air and intel superiority. Maybe the secret to marines is a shed load of micro spy satilities :)

But anyway as you say warfare would be completely different when large fixed formations are just sitting ducks from orbit, from that angle all of the 40k battles are rubbish :) Why try and destroy a spaceport why you can drop rocks on it from the moon? Even if you can deflect them with defensive weaponry you have a nuclear winter coming on. And so on.

Yes, Orbital Assets for intell and other purposes and systems like the Predator Drone are part of the wave of 21st Century Warfare.  In the Slammer novels on many occasions, the first thing they take out are enemy satillites. And even when I was on active duty we were trained to work with SF to emplace Backpack sized Nucs ... But in a Slammer story they had Nuc Dampening Fields ...   So who knows what the future holds ?  However sometimes you want to seize, hold and secure an Objective as opposed to Nuc'ing it.  Plus remember the other weapon of Sci-fi that's not too far from reality ... the God Rod. It can kill just like a Nuc but with no fallout ...




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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 11:44 pm 
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Quote: (Honda @ Nov. 26 2009, 15:46 )

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No real military organization could afford the levels of attrition that 40K formations incur. So's best to leave out reality while figuring how things should work.


Commonwealth armies in Burma. Horrific attrition for frontline formations.


Yes, but also consider the scale. Brutal attrition over a few years (same if you consider WWI).

Then try to scale that to decades and sometimes centuries (for crusades). It's not sustainable, armies would quickly become combat ineffective (i.e. a few years) if war were conducted as in the 40K universe. Also keep in mind that the idea of attacking with overwhelming odds to minimalize your casualties and maximize your opponents is a foreign concept for GW.

Everything has to start out on a level playing field...which is how you lose wars.

Unfortunately some Armies (like China, Vietnam of the 50s & 60s, etc.) believe Attrition is a Principle of War ... not an aboration, but standard procedures.  And there is a military concept that says any Objective can be taken if you are willing to pay the price ...




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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 11:52 pm 
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Quote: (BlackLegion @ Nov. 25 2009, 19:48 )

How about Tactical Detachments of 4 units instead of 6? Would make them much more flexible.

We still use the SM1 TO&E where 8 stands is a Tactical Unit. A 40 man Plt(+ or -) is the norm for most militaries. So that works for us. As well as a Dev Detachment is 4 stands, which represents a Hvy Wpns Plt which in reality is about right ...

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 Post subject: Space Marine Ground-Pounders
PostPosted: Fri Nov 27, 2009 12:12 am 
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And following on from L4, all wargames are somewhat one-dimensional where in reality there is the political side of things that directs (or mis-directs) the effort. Attrition is aimed as much at the political structure as the military, trying to pursuade them of the futility of continuing the conflict as much as trying to sap the strength of the military. We also ignore the logisitcal side of warfare which often has a major impact - consider the German MBTs in the Battle of the Bulge.

The point is that of necessity, wargames are a simplification representing the battlefield events over a short time-period, without consideration to the past or future. The great appeal of campaigning is in putting the particular battle into the wider context of attrition, politics, logisitcs etc. But in doing this we must translate the often brutal results of wargame battlefield rules into the more long-term perspective of a campaign.

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 Post subject: Space Marine Ground-Pounders
PostPosted: Fri Nov 27, 2009 12:36 am 
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A lot of armies in the "modern" era have been willing to accept horrendous casualties. Look at the Russians in WW2. They regularly had units utterly shattered in combat, only for the survivors to band together and fight to the last. And let's not start on the Japanese, in their wars against Russia in 1904 and WW2. The Germans did similar things with messed up and broken outfits that shouyld by right have become "combat ineffective" through casualties and general disruption.

To imagine that a corps of genetically engineered, religiously brain-washed supermen wouldn't fight on regardless of casualties is to underestimate the limits of what the human psyche, as well as human totalitarian regimes and organizations are able to do.

Which all means I think the SM are totally capable of fighting attrition battles and still be true to the fluff. They are so elite that they will achieve incredible casaulty ratios versus any lesser opponents. The point of deploying SM in ground-pounder warfare is that they achieve very high firepower at one small spot of the enemy lines (such as the company/battalion level fights Epic simulates), and that they are able to survive defensive fire in volumes that would shred an IG unit. In my view they are the ones who get sent in to do the missions that other troops just can't survive, including air assaults AND ground attacks. That the current main list puts ground pounding marines at a disadvantage in comparison to air assaulters is a problem. But I do see the problems of changing the standing list. An alternative list would be interesting IMO.

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 Post subject: Space Marine Ground-Pounders
PostPosted: Fri Nov 27, 2009 7:24 pm 
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Since the furor seems to have died down a bit...:)

OK, presuming I (or some other eager soul) does create an alternate list, what should it be:

Simply the current marine list, with adjusted costs?  This option has some appeal, but as far as I can tell this is never going to replace the official marine list anyway, so there's no particular point in trying.  

Current marine list with adjusted costs and some additional equipment (like a few Land Raider variants, etc.)?  I think the appeal of this is obvious.  

Or is there some other option I'm not considering?

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 Post subject: Space Marine Ground-Pounders
PostPosted: Fri Nov 27, 2009 7:47 pm 
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To imagine that a corps of genetically engineered, religiously brain-washed supermen wouldn't fight on regardless of casualties is to underestimate the limits of what the human psyche, as well as human totalitarian regimes and organizations are able to do.


I wasn't trying to infer that mentally, 40K soldiers would become unable to fight. The point I was trying to make is that just using simple statistical regression, that at a 30% casualty rate (which in the 40K game is considered being hugely successful), there are only so many battles you can go through before you just don't have a bodies left...at least for the Space Marines.

IG, sure, over a million worlds, a galacic population too numerous to count, Tyranids without number no problem, Orks...they've got fungus everywhere, but SM...1000 guys in a chapter and a 1000 chapters. Plus you can't just go back to the ranch and pop another dozen out of the corral. They have to "make" them using the geneseed of a previous owner.

I could go on.

That's why I said, it's best not to try and draw "reality" into the equation, it messes everything up.

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 Post subject: Space Marine Ground-Pounders
PostPosted: Fri Nov 27, 2009 9:33 pm 
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Honda --> Hm... yeah, reality is tricky... Internal logic is another thing. Its true, games such as 40K and Epic produce huge casaulty figures. I always looked at it that most of the removed figures are wounded, shell shocked, helping injured comrades or running away. And the 1000 marines in 1000 chapters thing... To be honest I always read that like a biblical phrase such as "40 days and 40 nights", meaning essentially "lots and lots". The thing with the gene-seed is that it doesn't matter how many troops they lose, as long as the win the battle. It's the seed that is important in replacing losses, and to a certain extent ancient irreplaceable war gear. This makes the actual marine trooper's bodies little less than "carrier" system for the superior genetical and technological heritage of the ancestors... I find this theme of the SM fluff very resonant with mythological themes of sacrifice and gods inhabiting the worshipper's bodies. (Which essentially means I think it is dead cool. :cool: )

But I get where you're coming from. I guess you can look at it from different angles. Like I said, I think a ground pounder list would be fun and add another dimension to the game.




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 Post subject: Space Marine Ground-Pounders
PostPosted: Sat Nov 28, 2009 12:08 am 
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@Ares,

I'm with ya! I would also like to see a grounder list, if for no other reason than variety.

Let us see what the other sage minds come up with...

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 Post subject: Space Marine Ground-Pounders
PostPosted: Sat Nov 28, 2009 2:15 am 
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Why is everyone trying to reinvent the Scions of Iron list?
From the suggestion of 4 Tacticals + tanks formations, to Land Raider variants- it's been done, and it's been done in the Scions list.

Seriously, give that list a go- it's as close to a competitive ground-based Marine list as your gonna get.

It's still quite hard to use as Marines aren't intended to be IG with better saves, but it works better than trying to use the Air Assault list as Ground Pounders.


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 Post subject: Space Marine Ground-Pounders
PostPosted: Sat Nov 28, 2009 2:22 am 
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Quote: (Honda @ Nov. 24 2009, 11:57 )

As Napoleon said, "It is the simple things that are so difficult"

Clausewitz.  :blues:

Just wanted to chime in as yet another someone toying around with the idea. The straightforward basic idea is 3-4 independent Warhounds as Engage initiators (30 cm move, compact, Void Shields) and others as Fire Support.


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 Post subject: Space Marine Ground-Pounders
PostPosted: Sat Nov 28, 2009 4:29 am 
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The Scions of Iron list provides no option for Devastators or Assault Marines.  It's not a Codex list.  The whole point of this would be to make a Codex list - that was not based around air assaulting (whether it retained deep striking is a very good question).  

Plus, there's the whole "I don't want to play Scions of Iron, I want to play my chapter" dimension.  

The Scions of Iron list is an Armored Company, not a ground list.  This would be Mechanized Infantry, not Armor.  

Anyway, the question remains open - simply change the costs of the extant list, or make some additions?  

Personally, I lean toward a few additions.  A few LR variants might be nice, as might the Thunderfire.

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 Post subject: Space Marine Ground-Pounders
PostPosted: Sat Nov 28, 2009 5:35 am 
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Quote: (Simulated Knave @ Nov. 28 2009, 03:29 )

The Scions of Iron list is an Armored Company, not a ground list.  This would be Mechanized Infantry, not Armor.

Scions armour, Sallies mechanised :)

Quote: 

Anyway, the question remains open - simply change the costs of the extant list, or make some additions?  


How would that not just replace the current list?

I'm all in favour of such a list incidentally, just not as a replacement. Stuff like 4 strong tarantula (4 strong tarantula) and flak sentries (3 and a controller), damocles rhinos as cheap leaders for formations (25 points), Prometheus command, option of massed assault troops (8? strong) for taking breaches etc. In fact it would be an Imperial Fists army :)

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 Post subject: Space Marine Ground-Pounders
PostPosted: Sat Nov 28, 2009 12:38 pm 
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Quote: (The_Real_Chris @ Nov. 28 2009, 04:35 )

Quote: (Simulated Knave @ Nov. 28 2009, 03:29 )

The Scions of Iron list is an Armored Company, not a ground list.  This would be Mechanized Infantry, not Armor.

Scions armour, Sallies mechanised :)

Yeah but you have to use MultiMeltas to play Salamanders.

Quote: 

Anyway, the question remains open - simply change the costs of the extant list, or make some additions?  


Well, you could set a 0-1 (per 300pts) limit on the Landing Craft/Thunderhawk Gunship (and have them as a single list choice) so the air element is minimised. Or transport Thunderhawks/LC's could simply be removed entirely.

On the other hand you could simply raise the points costs of the Thunderhawk and Landing Craft, to keep them in the list, but then drop some points costs of ground based formations. Make it so that an airbourne list would be slightly more expensive in points than a rulebook air assault list.

Spacecraft should be removed, or similarly be significantly increased in points costs.

Introduce a Thunderhawk with bombs and missiles (something like is seen in the Scions list), or some kind of 'missiles' upgrade for the standard Thunderhawk (could be a 'character', to use the standard Epic rules).

Use some of the variant vehicles, like the different flavours of Land Raider (Hyperios, Redeemer, Crusader), the different flavours of Land Speeder (Storm and Tempest), the

Have some vehicles available both as seperate formations, and as upgrades (possibly look at how the Blood Angels list does this in pairs so points costs can be fine tuned).

Add a Dreadnought formation, so that they don't become extinct.

And mess with some points costs, to reduce the prices of various ground based formations.

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 Post subject: Space Marine Ground-Pounders
PostPosted: Sat Nov 28, 2009 12:45 pm 
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Yeah but you have to use MultiMeltas to play Salamanders.

The Multi-melta troops are only upgrades. So you can play without them.

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