Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 148 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next

Vindicator
Nothing new 10%  10%  [ 3 ]
Upgrade FF by 1 to 3+ 19%  19%  [ 6 ]
Change weapon to Thunderer Cannon and give +1 EA 19%  19%  [ 6 ]
Something else, see below 52%  52%  [ 16 ]
Total votes : 31

Vindicator

 Post subject: Vindicator
PostPosted: Thu Apr 19, 2007 8:21 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 18, 2005 9:08 pm
Posts: 356
Location: Beavercreek, Ohio, USA
Blarg, do you mean that the codex vindicator is comparable to the predators?


The Vindicator, as presented in the Epic: Armageddon rulebook, is in my estimation comparable to the Predator Annihilator or Destructor with the proposed FF upgrade.

(Insert gasps from the crowd here.)

'Cause it is not.

I beg to differ.  First and foremost compare the Vindicator and the Predator Destructor (with the FF to 4+ upgrade).  Both are the same stats except for the weapons and the speed.  Are you going to try to tell me that the demolisher cannon with an AP3+/AT4+ and the ability to ignore cover is the same as an autocannon and 2 heavy bolters?  You can cite the extra 15cm range of the autocannon, or that you have 2 attacks with the heavy bolters, but you boil down the stats and you're going to see that the demolisher cannon is simply a better weapon.

So, if you are going to have 2 AV that are the same cost, same armor, same CC, same FF, and one AV has a better weapon suite than the other, are you going to tell me that they should both have the same speed and still cost the same?

In marine list speed is everything.

I agree completely.  But game balance is more important.  If you want to increase the speed and still have it cost the same then you need to downgrade the weapon.

Even if you use the urban combat as an excuse, in a normal battlefield it just doesn't cut.
What is a normal battlefield?  An open, flat plain with some hills and groups of trees scattered about?  Tell that to the guys who fought in Stalingrad, Normandy, Berlin, almost all of Vietnam, Lebanon, Panama City, or Baghdad.  There hasn't been such a thing as a normal battlefield since troops stopped lining up in ranks and conducting volley fire.

The urban combat is not an excuse, it is an explanation.  I'm sorry if you don't like it because it doesn't mesh with your "All-Rhino-Chassis-Goes-30cm-Grand-Plan" but the Vindicator has a big gun, is well balanced compared to points IMHO, and the design is well suited as a city fighter.  The Space Marines need to not only fight in an open field but in a city also.  You want to fight in an open field?  Don't take the Vindicator!  You want to use those Vindicator minatures you bought and painted?  Convince the other players to play a city fight!

Truth be told, I'd rather take the infantry heavy, assault-oriented Space Marines in a city fight than in an open field fight.  Why?  Because of all those buildings to provide cover, reducing range down to about 15 - 45cm.  (By the way, have you noticed that aside from 3 weapons, the Hunter-killer on the Hunter, a Whirlwind on indirect fire, and the battlecannon on the Thunderhawk, all of the Space Marine weapons are 45cm or less, with a majority at 30cm?)

That's not to say that the Space Marines would not do well in an open field fight.  But because the marines are rather fragile they need the speed to get from cover to cover and close the fight quickly and smartly lest they get blasted en-route.

There is no need to take Vindicator if it has 20cm speed. Predator will be better simply so that the formation can move.

If you are fighting an open field fight then the Vindicator's speed becomes a detractor, and then the Predator becomes better suited.  But if you fight in a city or other dense terrain then the speed is not as great of a factor, making every shot count is.

Only thing Vindi has then going is the effectiveness against both AP and AT in which Predators are more specialised against one type of opponent.
Yes, the Predators are more specialised.  But their weapons have worse to-hit numbers and they don't ignore cover.  The rate of fire that they can generate by having more weapons is insufficient to cover the gap, especially when you through cover into the mix.

<<< --- >>>

Listen, this discussion ultimately gets down to game balance and picking the right tools.  Do you want equally pointed and capable units to be unequal in firepower?  No, nobody does.  Do you try to use a screwdriver to drive a nail?  No, nobody does.  But what everybody here is trying to do is modify screwdrivers to drive nails and then say that the modified screwdrivers and hammers should cost the same even though the modified screwdriver is now a better tool.

I contend that the Vindicators and the Predators have equal capabilities, just oriented in different manners.  The Vindicators are close range fighters for use in high terrain density environments.  The Predators are open field fighters.  As you would pick the right tools for a job, you pick the right equipment for a fight.  Stop trying to modify Vindicators for field fights without upping the points cost.

_________________
I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Thu Apr 19, 2007 10:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Can someone look up the 2nd Edition WH40k datafaxes of the Preadator, LandRaider and the Vindicator to look up their speed values?

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Thu Apr 19, 2007 11:26 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 18, 2005 9:08 pm
Posts: 356
Location: Beavercreek, Ohio, USA
I beg to differ.  First and foremost compare the Vindicator and the Predator Destructor (with the FF to 4+ upgrade).  Both are the same stats except for the weapons and the speed.  Are you going to try to tell me that the demolisher cannon with an AP3+/AT4+ and the ability to ignore cover is the same as an autocannon and 2 heavy bolters?


There is a difference in open ground. While Demolisher can kill one unit, Predator has chance for 3. Count it any way you like the Predator has advantage (and lets not even go to Annihilator and AV targets). Only time Demolisher is getting better over Destructor is within double and against cover targets. Pure double is still for Predator (3*6+ vs 4+), but pure cover can be given to Vindicator (combination of both of course is for Vindicator)

First off, when you assume average dice rolls (like you always do in these kind of discussions) the fact that there is a difference in number of attacks doesn't matter, you take the number of attacks and factor in the chance to hit.  More attacks means nothing if they can't hit.

OK, Let's run the numbers:

First, the Vindicator -vs- Predator Destructor

Asuming 1 INF target, range is not a factor, no modifiers to-hit. (no cover)

Vindicator: AP3+ = 67%
Predator Destructor: 2x AP5+ = 3x33% = 100%

OK, Predator Destructor wins versus Vindicator on killing an infantry stand.  Of course, this doesn't take into account the innate ability of the Vindicator's Ignore Cover special ability.

Asuming 1 AV target, range is not a factor, no modifiers to-hit (no cover), and average dice rolls.

Vindicator: AT4+ = 50%
Predator Destructor: AT6+ = 17%

The Vindicator wins versus the Predator Destructor on killing an armored vehicle.   Of course, this doesn't take into account the innate ability of the Vindicator's Ignore Cover special ability.

Notice that the differences in ability to kill a single unit were the same, 33%.  So, firepower-wise the weapons are the same.  EXCEPT: The Vindicator has a special ability that no other Space Marine weapon has in the game - Ignore Cover.  Does that make up for the extra 15cm range on the autocannon or 10cm speed difference?  That's hard to tell, everybody is going to think differently.  I think so, but I'm sure you will say otherwise.

<<< --- >>>

Vindicator -vs- Predator Annihilator

Asuming 1 INF target, range is not a factor, no modifiers to-hit. (no cover)

Vindicator: AP3+ = 67%
Predator Annihilator: 0%

OK, Vindicator wins versus Predator Annihilator on killing an infantry stand.  As a matter of fact, the Predator Annihilator is incapable of killing an INF unit at range.  And, of course, this doesn't take into account the innate ability of the Vindicator's Ignore Cover special ability or the better FF rating.

Asuming 1 AV target, range is not a factor, no modifiers to-hit (no cover), and average dice rolls.

Vindicator: AT4+ = 50%
Predator Destructor: (AT4+ = 50%) + (2xAT5+ = 2x33% = 67%) = 117%

The Predator Annihilator wins versus the Vindicator on killing an armored vehicle.  As a matter of fact, it is a sure kill on one and a 1 in 6 chance of killing a second vehicle.  Very Nice.  But, of course, this doesn't take into account the innate ability of the Vindicator's Ignore Cover special ability or the better FF rating.

Again, notice that the differences in ability to kill a single unit were the same, 67%.  So, firepower-wise the weapons are the same.  EXCEPT: The Vindicator has a special ability that no other Space Marine weapon has in the game - Ignore Cover, has a better FF rating, and the Predator Annihilator is incapable of killing INF at range.  Does that make up for the extra 15cm range on the weapons or 10cm speed difference?  Again, that's hard to tell, everybody is going to think differently.  I think so, but I'm sure you will still say otherwise.

What is a normal battlefield?  An open, flat plain with some hills and groups of trees scattered about?  Tell that to the guys who fought in Stalingrad, Normandy, Berlin, almost all of Vietnam, Lebanon, Panama City, or Baghdad.  There hasn't been such a thing as a normal battlefield since troops stopped lining up in ranks and conducting volley fire.

I mean the normal battlefield in a GT. That isn't meant to be full of terrain, but moderately so. You can tip the balance for Vindicator in special situations, but in those cases GT lists are perhaps not something you will use entirely, is it. So for normal GT battlefield Vindicator is in disadvantage. I want the Vindicator to be balanced for those conditions.

Point made.  The safe thing to do would be to hedge your bets and take a single detachment of Vindicators with none attached to any other detachments.  You maintain flexibility of other units and the Vindicators can act dependent upon the terrain present.

Truth be told, I'd rather take the infantry heavy, assault-oriented Space Marines in a city fight than in an open field fight.  Why?  Because of all those buildings to provide cover, reducing range down to about 15 - 45cm.

Of course. But you need speed to create crossfire and support fire situations. Marines fight undernumbered almost always. And speed (combined with good initiative and high SR) allows them to counter this by concentration of firepower. For that speed is essential. 5cm can mean a lot, 10cm can be disasterous.

I disagree.  Al vehicles are going to be encumbered by the need to maneuver around buildings.  Yes, the lower speed will be a hindrance, but the Ignore Cover ability will pay off in spades against enemy INF in buildings.

But that's why we are having this argumentation. To hammer out what is perceived by others and pool the info. I don't mean to say that the stat that posted is the final by any means. I can drop things from it (and that FF ignore cover or walker could easily be one) if it becomes too good. However I'm not giving up on that 5cm move as I see it as essential to prevent it from being very little used like the Dreadnought.

The reason why the Vindicator may not be used much is not because it is inferior, but because players are not willing to bet that it will have a good enough to chance to be used due to terrain.  If you get a clump of terrain that can hide infantry those Vindicators will be worth their weight in gold.  If you get an even dispersal of impassable terrain then the Vindicator becomes a liability.

_________________
I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Fri Apr 20, 2007 8:42 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London

(Blarg D Impaler @ Apr. 20 2007,01:21)
QUOTE
The Vindicator, as presented in the Epic: Armageddon rulebook, is in my estimation comparable to the Predator Annihilator or Destructor with the proposed FF upgrade.

(Insert gasps from the crowd here.)

*Snip*

I contend that the Vindicators and the Predators have equal capabilities, just oriented in different manners.  The Vindicators are close range fighters for use in high terrain density environments.  The Predators are open field fighters.  As you would pick the right tools for a job, you pick the right equipment for a fight.  Stop trying to modify Vindicators for field fights without upping the points cost.

First off I think bar the FF3+ suggestion nothing here makes a vindivcator better 'in a field'. Walker, thick rear armour and ignore cover on the FF attack all boost it in an urban/cover environ more than anything else.

The Vindy has to compete with the pred in two areas, 'cover' and 'open'. I contend that first the pred wins in the open and that it is equal to or only slightly worse in cover. The gt scenario being blind means that the pred therefore is a better choice. I would like to see the vindicator better in 'cover' and the pred remain the same in the open.

(Note throughout I refer to the pred destructor, the annihilator has a different role entirely).

There are then three main areas to look at.

First assaults.
The pred here currently has an advantage. Both have the same FF, but the pred can move further increasing its engage range and more imporatantly can countercharge 10cm to the vindicators 5cm, making it a better add on support tank and allowing more spaced out formations. My suggestions (here walker and ignore cover) would mean in an urban area the vindicator would be the more mobile and would cause more damage to most infantry hiding in there. In the open then with th ecountercharge the pred would be better, but in cover the vindy would have the firepower and the manoverability.

Second - 'the green'
The pred has poor AT firepower. AP and Speed though is better.

Third - 'cover'
With the big gun surely the pred is better here? Yes verses AT, but against AP its not so clear.
4 vindies get (best/worse - assuming 4+ armour) when sustaining 3 1/3 - 1 2/3 hits, advancing 2 2/3 - 1 1/3 hits and doubling 2 - 1 hits.
The preds have a variable result based on the cover, here I will assume its a 4+ save, when sustaining 2 hits, advancing 1 hits and doubling 1/2 hit.
It is better firepower wise, especially verses no armour infantry, but its mobility is less, this then effects how usefull it is for suports, getting to the objective in the first place and so on.

Thick rear armour incidentally would help if you wanted to air insert the unit deep in enemy lines.

I think the speed boost to 25cm is a given. Walker is a must to get the mobility back within urban areas. thick rear armour is a boost for big urban games/deep insertion and finally FF ignore cover makes it the infantry support vehicle, leaving general fighting to the pred.

These mods would I think leave us with two viable tanks, rather than one good one and one spacialised one.

FF3+ is a straight boost, yes, but then it becomes a 'field' tank for fighting int h eopen against anything as its just raw numbers boosting it.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Fri Apr 20, 2007 1:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I like the following ideas:

- change speed to 25cm
- Give Walker
- Give Thick Rear Armour
- Give Ignore Cover Firefight attack.


I disagree with FF3+.



In other words, I agree with TRC. :D


I also think that all Demolisher Cannons should get Ignore Cover to their FF attack.

In the case of the Leman Russ Demolisher, the Firefight value itself could be dropped by one to compensate, while for the Baneblade, it needs the help anyway, although how to give only 1 ignore cover attack to the Baneblade's 3 attacks I don't know... damn naming conventions :)


Perhaps Space Marine Demolisher Shells as with previous discussions, and avoid a blanket change and apply changes on a case-by-case basis.

Either that, or drop FF values on all Demolisher-equipped vehicles, and give the Demolisher itself +1FF EA...

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Fri Apr 20, 2007 2:57 pm 
Brood Brother
Brood Brother

Joined: Tue Dec 19, 2006 9:42 am
Posts: 694
Location: Austria
Other tanks like Baneblade and Demolisher rely on additional weapons to get their FF value. As long as not all weapons have Ignore Cover, the addition of Ignore Cover to FF is not the thing to be done. Look at the mixed barrage rule.

Soren

_________________
Attrition is the proof of absence of Strategy


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Fri Apr 20, 2007 3:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire

(Soren @ Apr. 20 2007,14:57)
QUOTE
Other tanks like Baneblade and Demolisher rely on additional weapons to get their FF value. As long as not all weapons have Ignore Cover, the addition of Ignore Cover to FF is not the thing to be done. Look at the mixed barrage rule.

Soren

That's a good justification for only giving ignore cover to the Vindicator at least.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Fri Apr 20, 2007 10:16 pm 
Brood Brother
Brood Brother

Joined: Tue Dec 19, 2006 9:42 am
Posts: 694
Location: Austria

(Evil and Chaos @ Apr. 20 2007,15:22)
QUOTE
That's a good justification for only giving ignore cover to the Vindicator at least.

Agreed. This is the intention behind my thoughts. You can give Ignore Cover to Vindicator without even touching the other tanks and you get a justification for this for free.

_________________
Attrition is the proof of absence of Strategy


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Tue Apr 24, 2007 11:11 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Just a side note:

In Epic 40.000 the movement of the various SM vehicles was as follow:
Rhino, Whirlwind, Predator, Razorback = 30cm
Bike = 35cm
AttackBike = 30cm
LandSpeeder =35cm
LandRaider = 20cm!
Vindicator = 25cm!

SpaceMarine Infantry = 10cm (20cm with Jumppacks)
Dreadnoughts = 15cm

WH40k 3rd edtion didn't exist as E40k was developed.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Thu Apr 26, 2007 7:49 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
About TRA: I noticed that the Demolisher has Siege Armour (the Vindicator too) which allows them to use their side armourvalue for hits from top.
This effect is the same justification for the Vindicator to have TRA, so shouldn't the Demolisher have it too?

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Fri Apr 27, 2007 5:51 am 
Brood Brother
Brood Brother

Joined: Tue Dec 19, 2006 9:42 am
Posts: 694
Location: Austria
Just a little note: Thick rear armor means, there are no weak points in the protected angles. Every spot is protected the same way. (14-14-14 at the land Raider for example) The Vindicator on the other side is weak in the rear, instead of AV10 he can use AV11 on top. Barely enough to hold off a heavy bolter shell.. not looking at the paper armor at the rear angle and sure not enough to guarantee a reasonable armor protection 360.

I do not see any reason to give Vindicator TRA, neighter fluffwise, nor boostwise.

my 0,002 cents





_________________
Attrition is the proof of absence of Strategy


Top
 Profile Send private message  
 
 Post subject: Vindicator
PostPosted: Wed May 30, 2007 8:12 am 
Brood Brother
Brood Brother

Joined: Tue May 29, 2007 10:51 am
Posts: 61
Following the previously posts here my two suggestions:

My suggestions for the vindicator as tough urban fighting tank:

- Give Walker
- Give Thick Rear Armour
- Give Ignore Cover Firefight attack (All Demolisher Cannons should get Ignore Cover to their FF attack)
- Give Armour save of 3+ (or RA5+)

(In this version the firepower of the vindicator is still poor)

My suggestions for the vindicator as an assault assistence (like in Epic 40k):
- Give +1 extra attack with ignore cover in FF
- Give Walker

For gaming reasons I would also give it a 30cm move in both cases, to catch up with the other rhino variants (and the rest of the army).

Cost of 75 is still not too much. In the army list there could also appear both variants. (urban und assault)


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 148 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net