frogbear wrote:
I will interject here and state that a Daemon Prince has 3+ RA
my bad. i should have clarified, i was referring to Vehicles. Infantry have a harder time of surviving, due to the increased quantity of firepower of an AP variety (and the fact that most every mixed weapon, be it autocannon or barrage is a singificant percentage more lethal versus infantry than versus AV) so i was not really concerned with single infantry stands in a larger formation.
a unit of AV that need to be shot 27 times by say, lascannons, before it kills 1 however, that is a problem.
and formations of 4 are not particularly vulnerable to breaking, especially not marine ones. you need to shoot at it from 8 seperate formations before it breaks (because looking above, you're not going to be able to reduce its numbers particularly well)
or you could assault it. i'm sure that a FF monster that is virtually invulnerable to attacks is particularly concerned with that possibility too.
so, your choices become "shoot at it with TK weapons" "assault it with formations of mass MW CC attacks" or "just bend over and take it" (and most armies do not have access to all 3 of those options)
who cares if it takes 2 turns to get anywhere? by the time it gets to the turn that matters (turn3 where objectives start to count) it's where it wants to be, and it wont be moved from that point without a disproportionate response. its a formation that for all intents and purposes, cannot be killed.
once again, you're trying to base a units stats on 40k (something that we frequently say we do not do, when it suits us) for a unit that forgeworld made up and decided that its weapon-set was not sufficiently ridiculous, so added some crazy rule. why should we follow their lead? just make it a regular land-raider with halved transport capacity (who cares, since they're in seperate formations and cannot transport anything anyway) and give them the weapon-layout that they have. no freaky save rules, just a land raider variant.